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[Fixed] Game locks at loading 94%

Discussion in '***PTE (QA) Bug Archive (After R75)***' started by Anpu, May 16, 2021.

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  1. Anpu

    Anpu Avatar

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    With build 1192 it will get stuck at loading 94% and we cant get in the game at all using Resume or Start on World Map.

    @Chris

    Initialize engine version: 2018.4.34f1 (ae2afac172fb)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
    Vendor:
    VRAM: 8079 MB
    Driver: 27.21.14.6589
    Begin MonoManager ReloadAssembly
    - Completed reload, in 0.131 seconds
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    <RI> Initializing input.

    <RI> Input initialized.

    <RI> Initialized touch support.

    UnloadTime: 25.440800 ms
    GameManagerSceneObject.Awake. 5/16/2021 4:38:52 PM
    SystemInfo, graphicsDeviceName=NVIDIA GeForce GTX 1080, graphicsMemorySize=8079, graphicsDeviceType=Direct3D11, operatingSystem=Windows 10 (10.0.0) 64bit, processorCount=8, processorType=Intel(R) Xeon(R) CPU E5-1620 0 @ 3.60GHz, systemMemorySize=16303
    SotA.QA.Win.64.1192.Date.05.16.21, LocalTime=5/16/2021 4:38:52 PM, Patch=welcome-thaw.2
    LanguageManager, Language=English, Culture=en-US, SystemCulture=en-US, Partner=None
    PreviousApplicationExit status=clean systemMemorySize=16303
    Pathfinding: Init
    Steam Initialized: False
    AssetBundleManager.LoadResource, Excessive load time, AssetId=Path=Assets/PortResources/Misc/GameData/NPCVOInformation.asset, Total=2

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

    AI Behaviors Preloaded
    NetworkingPeer: Connecting to "38.140.214.156:5055"
    Network storage reset
    Network storage reset
    StateMachine (LoginManager): State (LoadCharacters): 0 : 5aa4038fabb73316546b72c8
    StateMachine (LoginManager): State (LoadCharacters): Found character: Anpu
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    Shader 'FX/ParticleLitBlended': fallback shader 'Particles/Additive' not found
    Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
    Knowledge: Loaded 4884 character flags, 4 user flags
    PushLevel: Added level Episode_2_Continent, spawnPoint:, hex:5518,5512
    The referenced script (Unknown) on this Behaviour is missing!

    (Filename: Line: 195)

    The referenced script on this Behaviour (Game Object '<null>') is missing!

    (Filename: Line: 294)

    AsyncLoadSequence begin. SceneToLoad: Episode_2_Continent:
    4:39:40 PM: Loading Scene...
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    Shader 'FX/ParticleLitBlended': fallback shader 'Particles/Additive' not found
    Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
    AssetBundleManager.LoadResource, Excessive load time, AssetId=Path=Assets/PortResources/AssetGroups/AllLoadingBackgrounds.asset, Total=7

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

    4:39:49 PM: Level load loop started.
    Unloading 5 Unused Serialized files (Serialized files now loaded: 59)
    Pathfinding: Load UnLoaded
    UnloadTime: 29.710800 ms
    GameManagerSceneObject.Awake. 5/16/2021 4:39:51 PM
    NavMeshLoadTime SceneId=Episode_2_Continent , Time=0.4090996
    Pathfinding: Load Loaded
    C:\SotA QA\Lua
    Camera: CameraRig_Universal (NOVIA SETTINGS - DO NOT REVERT) (CameraController)

    Unloading 142117 unused Assets to reduce memory usage. Loaded Objects now: 351511.
    Total: 987.278200 ms (FindLiveObjects: 44.030800 ms CreateObjectMapping: 43.449200 ms MarkObjects: 686.766700 ms DeleteObjects: 213.030800 ms)

    Unloading 3 Unused Serialized files (Serialized files now loaded: 59)

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 351511.
    Total: 784.833500 ms (FindLiveObjects: 26.636400 ms CreateObjectMapping: 16.686600 ms MarkObjects: 721.367800 ms DeleteObjects: 20.142200 ms)

    StaticBatching, SceneName=Episode_2_Continent, 22 root objects took 1125 milliseconds
    GC.Collect() took 0.1 seconds
    4:39:56 PM: Level loaded.
    4:39:56 PM: Scenario init completed. Scenario:
    Checksum for Episode_2_Continent: 2294621528
    IncomingMessages, Total=14, NumPlayers=1, SceneId=Episode_2_Continent
    Network storage reset
    NetworkingPeer: Connecting to "38.140.214.156:5056"
    4:39:57 PM: Started NPC Spawn...
    4:39:57 PM: Equipping Avatars...
    BankArchetypePreload, Begin
    GroupServer: OnStatusChanged:Connect
    SceneServer: OnStatusChanged:Connect
    GroupServer: OnStatusChanged:EncryptionEstablished
    SceneServer: OnStatusChanged:EncryptionEstablished
    Requesting social lists...
    PlotManager: Starting Initializing Plots
    PlotManager: Finished Initializing Plots
    BT Caching: tree=698f53d02eb7b5f41a57b32579a1f56f#Overworld.asset, bindings=BindingWorkOverworld.asset, BindingAttackOverworld.asset, BindingFightOverworld.asset, BindingIdleOverworld.asset

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

    Receiving social lists...
    Finished receiving social lists
    PersistenceService, Wait time of 10 seconds exceeded for call to Void <MoveProvisionalItemsToBag>b__0(). Rtt(variance): 86(11). Ms since last receive: 484. Stats elapsed: 0sec.
    Longest delta between Send: 0ms Dispatch: 0ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 0 Dispatch: 0.
    TotalPacketBytes: 0 TotalCommandBytes: 0 TotalPacketCount: 0 TotalCommandsInPackets: 0
    TotalPacketBytes: 0 TotalCommandBytes: 0 TotalPacketCount: 0 TotalCommandsInPackets: 0

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

    4:40:27 PM: Equipment load has exceeded 30 seconds!

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

    Unloading 1 Unused Serialized files (Serialized files now loaded: 59)

    Unloading 2819 unused Assets to reduce memory usage. Loaded Objects now: 353408.
    Total: 766.574000 ms (FindLiveObjects: 25.883600 ms CreateObjectMapping: 15.144300 ms MarkObjects: 723.837300 ms DeleteObjects: 1.708300 ms)

    OutgoingMessageQueue, Total=10,Master=True,SceneId=Episode_2_Continent,timeScale=1.00,SetRoomProperties:1,Ping:1,RaiseInstantiateEvent:1,Authenticate:1,CreateGame:1,GetRansomLocationsForGame:1,GetRansomInfo:1,GetPlayerVendorRules:1,GetMail:1,MoveProvisionalItemsToBag:1,Room=6eecdaa7-bc8a-4802-b356-ff95281445a4
    IncomingBytes, GameBytes=71, GroupBytes=50, SceneBytes=50, TotalBytes=171, NumPlayers=1, SceneId=Episode_2_Continent

    This is with Windows 10 and Nvidia video card.

    EDIT: DevilCult let us know on Discord he is aware of this. Will possibly have to wait till tommorow for a new build.
     
    Last edited: May 16, 2021
  2. DavidDC

    DavidDC Programmer Moderator SOTA Developer

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    Fix has been sent but we need a build before all work again which mean tomorrow! Sorry for inconvenience peoples!
     
    Anpu likes this.
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