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[Fixed 68507] Well of Aldur - invisible blocker

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Rinaldi, Dec 23, 2020.

  1. Rinaldi

    Rinaldi Bug Hunter

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    12/23/2020 08:16
    Title: Well of Aldor - invisible blocker
    Reproduction Rate: 100%
    Blocker? no
    Details: an invisible blocker extends out from the stone wall and blocks me from running (the blocker is the area shown in red below).
    Steps to Reproduce: run here!
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (8) System RAM: 32708
    GPU: NVIDIA GeForce GTX 1070 GPU RAM: 8088
    SotA.QA.Win.64.1112.Date.12.15.20
    Area: Mistrendur_R4_WellOfAldur
    Area Display Name: Well of Aldur
    Loc: (-108.1, 0.0, -309.3)
    Debug: TWlzdHJlbmR1cl9SNF9XZWxsT2ZBbGR1cnx8KC0xMDguMTQ3LCAwLjAyMiwgLTMwOS4zKXwoMCwgMC4wNzUsIDAsIDAuOTk3KXwtMzU2LjE2OTJ8MzkuMjU4NDF8MTcuMTgxMDU=

    [​IMG]
     
  2. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    Thanks for the report! Issue #68507
     
  3. Rinaldi

    Rinaldi Bug Hunter

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    This blocker is still present in SotA.QA 1123.Date.01.19.21
     
  4. Rinaldi

    Rinaldi Bug Hunter

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    This issue is still present in SOTA.QA1171.Date.04.15.21
     
  5. Rinaldi

    Rinaldi Bug Hunter

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    This issue is still present in release 90 live server.
     
  6. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    No need to keep reporting it. The bug is still active and assigned. We haven't been able to get to it yet. When it's done, it should be listed in the bug notes.
     
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  7. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    fix needs testing as of 1647
     
  8. Rinaldi

    Rinaldi Bug Hunter

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    This blocker seems to be smaller, but there is still a blocker there.
     
  9. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    I'll take another look. Re-opened issue #68507
     
  10. Rinaldi

    Rinaldi Bug Hunter

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    The collision still does not match the stone wall, but the shape of the collision area no longer results in the avatar getting stuck on an invisible wall (the collision boundary is smoothed out so that a running avatar gets pushed away from the stone wall but does get stopped.)
    So the blocker is fixed in Build Number 1668 (SotA.Win.64.1668.Date.08.01.23).
     
    Last edited: Aug 2, 2023
    Alley Oop likes this.
  11. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    yes, i asked him about it and that's the best it can get without rebuilding the adjacent area.