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Pet Wishlists

Discussion in 'Wishlist Requests' started by thesometimeslurker, Apr 26, 2021.

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  1. thesometimeslurker

    thesometimeslurker Avatar

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    This is just a list of pets for summoners, tamers, and future technomancers that I have on my wishlist. Feel free to post your own!

    Drakes: A distant cousin of dragons and wyverns, the drake is commonly found across all of Novia. Typically mistaken for out of place crocodiles due to their lack of wings and more lizard like appearance, the drake does distinguish itself from the more mundane crocodile by having its bite infused with an element. A drake's bite weapon element. differs from that of its dragon cousins is that it typically reflects the environment it lives in. For example, a drake found in the snowy mountains will utilize an icy bite, which isn't as destructive as its more fiery brethren, but can considerably slow down any enemy caught in it.

    Drake Types: Ice Drake, Fire Drake, Swamp Drake, Obsidian Drake, Earth Drake
    These drakes come in different varieties based on age: Young Drake, Drake, Large Drake, Ferocious Drake, Ancient Drake, Elder Drake


    Wyrms: Another cousin of dragons, this time lacking the legs and breath weapon of their larger brethren. Wyrms are often found in the mountains of Novia, but also can be found in the company of certain barbarian tribes. Wyrms are difficult creatures to hit with ranged weapons, and also have a unique type of venom that reduces the physical damage an enemy can inflict.

    Wyrm varieties: Wyrmling, Young Wyrm, Wyrm, Ferocious Wyrm, Ancient Wyrm, Dread Wyrm


    Dinosaurs: Great titanic lizards thought long extinct, now rarely sighted in encounters and certain places in all of Novia. Those spotted have included the Tyrannosaurus Rex, Triceratops, Stegosaurus, Spinosaurus, Utahraptors, and Pteranodons.

    Dinosaurs often come in Young, Adult, Ancient, Obsidian, Ferocious, Large, and Destroyer variants.


    Undead Wyvern: The most recent breakthrough in the forbidden arts of necromancy has produced this creature! It may have once been impossible to animate a draconic creature, but no more! Undead wyverns, be they found in dragon graveyards or accompanying powerful liches and necromancers, are among the deadliest of the undead found roaming the world! These reanimated wyverns possess a unique version of their living brethren's poison: one bite, and the victim will find their very life force drained to restore the monster as well as finding themselves weaker to further attacks! To make your own, you must seek out the legendary Davropos, who can get you started on your journey to learn how to create your own!

    Skill: Unearth Wyvern
    Raises your undead wyvern from the grave to do your bidding! This pet's special attacks are; a poison attack deals Death Damage over time, half of which heals the wyvern, and a tail slap that has a chance of inflicting a -5 penalty to Death Resistance to its target. Leveling the Death Magic Specialization increases its health and damage.


    Chaos Familiar: As many practitioners of Chaos magic know and understand, summoning daemonic servants of Chaos is a dangerous and sometimes costly task for the most part. However, an alternative exists for those who are learning the dark secrets or simply wish to dabble in Chaos magic. The familiar is a small, daemonic spirit that is easily, and eager to be, bound by even the most novice of Chaos mages. Such familiars are hardly useful in combat, but can be quite the nuisance to both their summoner and their enemies with its often random supportive spells. Only those who are true masters of Chaos Magic can bring out the full potential of these creatures.

    Skill: Summon Chaos Familiar
    Summons a chaos familiar to do your bidding! This pet doesn't have very much health and deals low damage, but will randomly debuff or buff its current target with random effects. Leveling the Chaos Magic Specialization increases the familiar's health and greatly reduces the chance that your familiar buffs the target.



    I'll add more as time goes on and I think of newer pets that could be added. So far, here are some more pets that i haven't written a full entry for that are on my wishlist:

    Clockwork Wyvern

    Fire Hound: Often referred to as a Hellhound or Daemonhound, the Fire Hound, despite its nicknames, is a creature of Fire. Most commonly seen in volcanic areas or accompanying powerful Pyromancers, Fire Hounds are deadly creatures in their own right, but will often give fair warning when encountered in the wild. Possessing a flaming aura and a powerful breath weapon akin to a young dragon, only a powerful Pyromancer can hope to bind a beast like this to their will.

    Skill: Summon Fire Hound
    Summons a Fire Hound. This pet's attacks don't do very much damage initially, but inflict a stacking Fire DoT with each hit (Max 2 normally). Additionally, the Fire Hound will use its breath weapon, which is a strong Fire Damage AoE, but inflicts no DoT. The Fire Magic specialization increases the Fire Hound's health and damage, as well as increasing the number of ticks that its Fire DoT has.

    Ice Boar

    Earth Golem

    Air Hawk

    Seraphim

    Lunar Spawn

    Stunted Dragon: Sometimes, when a dragon is born, there are much smaller than normal. Such "runts" or "dragonlings" are often abandoned by their parents, and not many survive to adulthood. Those that do, are often mistaken for Wyverns. This mistake, is often a fatal one, for these "Stunted Dragons" possess many of the abilities that their larger counterparts possess. As such, these beasts are highly prized by certain Barbarian tribes and tamers alike, and often will they brave the dark passageways and caves where these smaller dragons dwell for the chance to bring such a powerful beast under their control!

    Stunted Dragon varieties: Any color; Large, Ferocious, Elder, Ancient, Primordial.

    Big Cats

    Spirit Animals (Like the wolves in the vale)

    Elemental Wyverns: Sometimes when a wyvern is exposed to an area saturated in a particular type of magic, they take on some aspects that reflect such magic. These "elemental" wyverns are more powerful than their normal sized brethren, and are highly prized by both tamers and barbarian trainers alike for this connection to magic! Occasionally, one may find that barbarians encountered on the road may have tamed such a prized dragonoid! Additionally, there are rumors from shardfall travelers, that there are obsidian wyverns lurking within the corruption...

    Elemental Wyvern varieties: Fire Wyvern, Ice Wyvern, Earth Wyvern, Air Wyvern, Obsidian Wyvern.

    Ancient Elementals

    Wraith: It seems not even ghosts are completely safe from the corruption of shardfalls. For when a ghost is exposed to these places, a new, terrifying form of undeath is born. A Wraith is a spirit of a sentient race, so utterly consumed by corruption that is almost completely unrecognizable from its original spectral state. Unlike a ghost, a wraith possesses not only a more potent life draining aura, but also a vicious melee attack that strikes all that are too close and in front of the undead creature. Rarely spotted in shardfalls and other places heavily tainted by corruption, it is fortunate that those capable of binding such terrifying creatures are thankfully rare. Not only that, but the connection between the undead and its necromancer is imperfect at best, for the wraith chafes constantly at serving a living being, reduces its capabilities in combat when bound to a living necromancer.

    Skill: Summon Wraith

    Summons a Wraith. This creature siphons health from nearby creatures and has a low damage melee attack. The Death Magic Specialization increases the effectiveness of the wraith's attacks.


    Archdaemon: Only spoken of in frightful whispers, the Archfiend is a Daemon possessing of a strength that rivals that of even the mighty greater daemon! However, unlike their weaker cousins, the Archdaemons cannot be summoned by just anyone. Only one devoted strongly to the school of Chaos can even attempt the summoning and there's also an additional catch: The normal link between a summoner and his/her bound creature is twisted, sapping the very life force of the summoner while the Archdaemon is present! But such a cost can be worth the risk, for there are few things that can withstand the fury of an Archdaemon!

    Skill: Beseech Archdaemon of Chaos
    Summons an Archdaemon. While this summon is incredibly strong, capable of dealing and taking large amounts of damage, the Archdaemon will inflict an unremovable/unresistable/unblockable DoT on its summoner, draining large amounts of health over time from the summoner (Which can kill a summoner if they are not careful). The debuff also reduces the amount of healing they can receive by 50%. The Chaos Magic Specialization reduces the damage the health drain does and slightly reduces the healing received penalty.

    Spectral Weapons

    Seasonal/Event only Tameable Pets
     
    Last edited: May 3, 2021
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  2. Morgathys

    Morgathys Avatar

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    I would like to see the mimic chest pet being able to loot for me :D
     
  3. thesometimeslurker

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    And we'll name it Chester.
     
  4. thesometimeslurker

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    Here are some features that I would also like added that would benefit Tamed, Summoned, and Clockwork Companions:

    Movement Speed increase: Besides watching Lupine Destroyers, no pet (summoned or tamed) can really keep up with their owner. Sure, you sometimes teleport your pet to you, but it seems to be relatively unreliable, especially during combat. This also coincides with the "Leashing" buff issue never working for our pets. Works for other mobs just fine it seems, but never for our pets.

    Aggro Generation: This one is primarily for summoned pets, which have very little in the way of taking aggro off of their summoners. Getting a passive skill in the Focus Tree that raises this would definitely fix this (I'm aware that not all tamed pets pull aggro the same way, and such should be the same for summoned pets).

    Healing Summons: Another one for summoned pets. Currently, there's no way to heal a summon outside of regeneration effects, at least to my knowledge (I've tried casting healing touch, healing blast, etc). I believe a skill that adds a H.O.T (Heal over Time) to your summon only would fix this issue, and even make the Focus Spec more useful when it comes to summoning.

    Missing Attacks: Most pets (Summoned/Tamed) are missing attacks their wild counterparts have (Bears missing Rend, Wyverns missing knockdown, Fire Elementals missing Heat Metal, etc). However, I think the pet skillbar will address this whenever its added.

    Scaling effects: While some pets (Tamed and Summoned) have secondary effects to their attacks that scale, there are still some that don't such as Corpion Poison, Wyvern Poison, Lesser Daemon's chaos bolt, etc.
     
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  5. thesometimeslurker

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    Here's another addition to Pets, but also as an additional enemy type!

    Vampires: Many legends portray these blood-sucking parasites as suave, charismatic, beautiful/handsome. In reality they are often twisted, horrid undead creatures spawned from the arrogance of a mad mage that believed the key to cheating death lay dormant in the power of blood. Their legacy became a horde of parasitical blights upon the land, but at least they became immune to the ravages of time...So long as they fed properly.

    Vampires can be found the darkest recesses of Novia, Mistrendur, and other places. Often, they lurk near catacombs or roads, waiting to ambush unsuspecting travelers to sate their never-ending thirst. Sometimes, a vampire has grown so powerful after years, perhaps centuries, of feeding that they amass enough strength to take over a fortress or a castle, filled with their spawn, vampiric beasts, and enslaved elves, humans, and kobolds. These "vampire kings" or "queens" are not unlike those spoken of in legends, able to retain much of their humanoid appearance, unlike their more base brethren. At least, until they are enraged, then they take the shape of their more grotesque spawn!

    A vampire's apperance is based on how powerful the vampire is, with the most powerful being almost humanoid in appearance, despite elongated fangs, and hungry dragon-esque red eyes. Most vampires have become shrivleed, twisted husks that resemble emaciated humanoid bats, albeit without the wings most of the time. Their skin is typically leathery, tight, grey skin which while is somewhat resistant to conventional weapons and the necrotic magics of Necromancy, is exceptionally vulnerable to fire and sun magic. However, as a vampire progress in power, whether by consuming large amounts of blood from powerful creatures such as dragons, or by learning to manage their insatiable thirst, they become more human in apperance. However, despite their power, all vampires fear the touch of the Sun's rays, and the scorching heat of Fire. The dark magics of Chaos also seem to have some effect on these abominations, bypassing their astounding magical defences.

    Creature Type: Vampire

    Humanoid enemies that use many bleed and life draining attacks. Additionally, the lower their health is, the more potent their drain and bleed effects are. These creatures are somewhat resistant to ranged/melee weapons not enchanted with Sun/Fire magic, in which case they take extra damage instead like if they are hit with a Sun or Fire spell.

    Types: Weakened Vampire Spawn, Weakened Vampiric Beast, Vampire Spawn, Vampiric Beast, Vampire Mutant, Greater Vampire Spawn, Greater Vampiric Beast, Greater Vampire Mutant, Vampire Soldier, Vampire Mage, Vampire Ranger, Vampire Archmage, Vampire Warlord, Vampire Shadow, Vampire King, Vampire Queen, Vampire Dragon, Vampire Paragon


    Ring of Vampirekin: These rare, and powerful rings are sometimes dropped by more powerful vampires. It is said that these rings can help mitigate a vampire's thirst, but when worn by Avatars, bestow some of a vampire's traits upon them.

    Ring of Vampirekin (Ring Slot):
    A crimson ring inlaid with an onyx. It seems... Hungry...
    Death Attunement: +15/20/25/30/35
    Drain Effectiveness: +15%/20%/25%/30%/35%
    Summon Vampiric Beast Effectiveness +10%/15%/20%/25%/30%
    Undead
    Sun Attunement: -150
    Healing Effectiveness: -50%


    Pet: Vampiric Beast

    Skill: Summon Vampiric Beast

    Beckons a Blood Wolf to fight at your side. This pet deals low damage, but its hits drain health back to you and it also inflicts bleed. Leveling the Death Magic Specialization increases its health and drain effectiveness.
     
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  6. thesometimeslurker

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    Some more features that I think would benefit pets and summons, is the ability for "stances." These stances would mainly just govern whether the pet is currently focused on dealing damage or taunting.

    For example: If a pet was focused on taunting, it would deal less damage and crit, but would have more damage resist and aggro generation.
    If the pet is focused on dealing damage, it would deal more damage and crit more, but would have less resist and little to no aggro generation.

    This would help tamers and summoners alike when they are soloing or in a group.
     
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  7. thesometimeslurker

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    Here are some more skill ideas for both Summons and Tamed Pets that I've been thinking of!

    Death:

    Undying Vigor:
    Increases your health by ( x ) while you have at least 1 active Death Summon.

    Dark Bond:
    Increases your Damage Resistance by ( x ) while you have at least one Death Summon in combat.

    Master Necromancer:
    Your summoned Skeletons intercept ( x )% of damage you take (15% at 100)
    Your summoned Liches drain ( x )% of their damage dealt as health back to you (10% at 100).
    Your Undead Wyvern's movement and attack speed increases by ( x )%.


    Focus:

    Command Summon:
    Commands your summon to perform a signature attack!

    Summon Surge:
    Increases the movement speed of your active summons by ( x )% for ( x ) seconds.

    Enrage:
    Your active non Death summon(s) gain a stack of Enrage, increasing their damage done by ( X )% for ( x ) seconds. However, you cannot cast this skill again for another 45 seconds after the duration expires. Your summon(s) also suffer from dealing reduced damage for 20 seconds after the Enrage buff expires.

    Train Summoned Pet Taunt:
    Increases Summoned Pet Aggro generation


    Taming:


    Command Tamed Pet:
    Orders your tamed pet to perform a signature attack!

    Bulwark:
    Bolsters your pet against incoming harm for a short time. Increases your Tamed pet's Resistance by ( X ), increases tamed pet HP by ( X ), but reduces tamed pet damage by ( X )% for ( x ) seconds. The taming specialization reduces the damage penalty and adds a health regeneration effect.

    Tamed Pet Bond:
    While your tamed pet has above 50% health, you take ( x ) less damage. If you pet has less than 50% health, increases your damage dealt by ( X )%.
    While you are above 50% health, your active tamed pet deals ( X )% more damage. If you have less than 50% health, then your pet's attack speed increases by ( X )%.

    Coordinated Attack:
    While both you and your pet are attacking the same target, increases your tamed pet's damage by ( X )%.
     
    Last edited: Jul 22, 2021
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  8. Jakkal

    Jakkal Bug Hunter

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    Add the Ice Bear, Ice Wolf, and Ice Spider that are in the Highvale Outskirts scene.

    I'm not a tamer but I'm pretty sure these still can't be tamed.
     
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