OCX Tools

Discussion in 'Player Created Lua Script Repository' started by Feldon Grimshaw, Dec 31, 2019.

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  1. Feldon Grimshaw

    Feldon Grimshaw Avatar

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    good news - looks like somewhere in the recent past, lua was fixed so that i don't have to do a weird ui workaround anymore for mac. i can use the same windowing code as for windowws. was able to reproduce your issue on my mac. now works great on both windows and mac (not sure on linux, but probably ok there too). will get a new build out as soon as i get some free time.
     
  2. Feldon Grimshaw

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  3. FrostII

    FrostII Bug Hunter

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    @Feldon Grimshaw
    First let me say that I both use and LOVE OCX tools - and have helped a couple of friends install it, and they love it as well ! :)

    Having said that, I'd like to make a request for an addition to the XP UI part of OCX tools.

    As it is, it averages xp's over time. I and my friends agree that the option to have it simply count (not average) xp's until told to reset would be preferential !

    When we go to a new area we'd like/love to see the total since reset and not the average.

    If this is something that would not be difficult for you to add, it would be greatly appreciated and I'm sure others would like it as well.

    Thanks for reading and considering...... ;)
    Frost II
     
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  4. Anpu

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    I too would just like a total xp accumulated. Perhaps a toggle button to switch between total accumulated and over time average?
     
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  5. scubaman

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    Is this still working for folks after release 93?
     
  6. Violet Ronso

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    Worked fine for me last night!
     
  7. Feldon Grimshaw

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    it's been working fine for me. what are you seeing?
     
  8. Waldo Ptolomy

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    working for me as well
     
  9. FrostII

    FrostII Bug Hunter

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    Working for me.
     
  10. scubaman

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    I was told to delete folder and reinstall and it worked. Not sure what bugged out - I'm new to this :) Working now. Was spamming some kind of error.
     
  11. Daigoji Gai

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    This is awesome!

    Watching @skeggy Media 's stream and not only has me made me hop back into SOTA (I never uninstalled, honestly was trying to wait for Act 2 story to avoid spoilers) and grab this script.

    Bravo.
     
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  12. Daigoji Gai

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    Maybe I am reading too much into things, but it is amazing to see the transformation in presentation confidence from then 1.2.9 video to the 1.3.9 video. Bravo. Practice makes perfect. Aside from the functionality, the growth in these two videos (and your confidence in presenting and explaining this gem) made my day.

    Cheers!
     
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  13. Snowdog

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    How do you install this OCX tools ?
    I am sure some where in the forum posts there is install file instructions. Can you point me to them?
    Better yet , put a text file in the install package PLEASE!
     
  14. Archer

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    Easiest way is to use @DevilCult's Shroud Mod Manager shroudmods.com
     
  15. Feldon Grimshaw

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    Hey all! I've been working on converting ocx tools to use the new UI components that DC has recently added. Everything is converted. I'm just waiting on 2 things to release. One was just added today with R96 (getPosition - so that i can save your window positions) and the other will be coming in the first patch (oops, new lua UI goes away if you zone to a new area). But then DC decided to add a bunch of additional cool stuff that i want to take advantage of (like text input fields, checkboxes, and UI auto scaling specifically).

    Anyway, just wanted to let you know i'm working on a new version.
     
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  16. Snowdog

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    Harvest - I don't under stand the avg yield .. oh hell.. I get it now, the average over all yield per mining nod. well f me Freddy.
    I guess I had to write it to see what the hell I was misunderstanding. Can I get just a plain old "this is now many you got since last reset"?
    I would also like that on exp .. I think a lot of us would rather a running count rather than an ave over an hr
     
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  17. FrostII

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    Yes... and remove the hr, or let us have the option to do so. ;)
    @Feldon Grimshaw
     
  18. Feldon Grimshaw

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    yep, on the new xp window, you can toggle between "the last hour" and "total for the session".

    coding is pretty much done. i just need to test it a bit more and then do a walkthrough video to show how everything works with the new UI.

    i can add that as a feature for the next version. i'm also toying with some type of a recipe calculator ("how much @#$ do i need to craft 100 of this recipe" type of thing)
     
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  19. Snowdog

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    I did just figure out how to use the Loot window so now I have a running total of my gold
     
  20. Gravidy

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    I've done this on sotalore. For example, you can see the results here for Bear Surprise: https://www.sotalore.com/recipes/1364

    If you want to get any inspiration from the code, you can see it here: https://github.com/sotalore/sotalore/blob/master/app/models/work_list.rb ... feel free to take-it or leave-it as you wish.

    Note that the one gotcha in this is recursive recipes, specifically, it takes yeast to make yeast.