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[Fixed 69824] Incoming Attacks (Mob to Player) Repeat When Pet Gear Equipped

Discussion in '*** Bug Report Archive (After R75) ***' started by Coswald_Dirthmire, Oct 28, 2021.

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  1. Coswald_Dirthmire

    Coswald_Dirthmire Bug Hunter

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    10/28/2021 17:02
    Title: Incoming Attacks (Mob to Player) Repeat Until Player Is Dead When Pet Gear Is Equipped
    Reproduction Rate: Tried in several zones with different mobs, seems 100%
    Blocker?
    Details: If pet is wearing (any?) gear any attack that hits the player repeats many times.
    Steps to Reproduce: Equip pet (tried tamed and summoned) with gear (tried both harnesses and the dodge ball) and receive damage from a mob (tried cunning outlaws, skeleton footmen, poison gas from zone). Attacks from Mob to Pet seem to function as normal. Video clip: https://clips.twitch.tv/ZealousMistyPonyDancingBanana-QmbfHgTPucQzxOB0
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (16) System RAM: 16208
    GPU: NVIDIA GeForce GTX 1660 SUPER GPU RAM: 5991
    SotA.Win.64.1458.Date.10.27.21
    Area: Novia_R9_Forest01_Road
    Area Display Name: Hallowed Plains
    Loc: (170.8, 14.7, 91.9)
    Debug: Tm92aWFfUjlfRm9yZXN0MDFfUm9hZHx8KDE3MC44MjYsIDE0LjczNiwgOTEuOTI4KXwoMCwgMC45NTksIDAsIC0wLjI4Mil8MjEyLjUwOTl8MTAuMDM1NHwxOA==
     
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  2. Echondas

    Echondas Bug Hunter Bug Moderator

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    Verified.

    PS -- pet does not have to be present once the gear is equipped on them for this to happen.

    PPS - this spews errors to the debug log:

    Message
    =======
    IndexOutOfRangeException: Index was outside the bounds of the array.

    Time
    ====
    23:58:40.326

    StackTrace
    ==========
    Equipment.GetDurabilityDamageWeight (Equipment+EquippedItemSlot itemSlot) (at <19206dc3372e41b7a412a3f8ac390f73>:0)
    System.Linq.Enumerable.Sum[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
    Utilities.GetRandomItem[T] (System.Collections.Generic.IEnumerable`1[T] itemsEnumerable, System.Func`2[T,TResult] weightKey) (at <533e6d5b62074034ad6e023b52ad7002>:0)
    Equipment.ApplyArmorDamage (GameEntity source, GameEntity target, Portalarium.SotA.GameServer.Shared.DamageType damageType, System.Single damageAmount) (at <19206dc3372e41b7a412a3f8ac390f73>:0)
    Portalarium.SotA.Gameplay.CombatEffect.DoDamage (GameEntity source, GameEntity target, Portalarium.SotA.Gameplay.CombatEffectInstance effectInstance) (at <19206dc3372e41b7a412a3f8ac390f73>:0)
    Portalarium.SotA.Gameplay.CombatEffect.TriggerEffect (UseRuneParameters useRuneParameters, Portalarium.SotA.Gameplay.CombatEffectInstance effectInstance) (at <19206dc3372e41b7a412a3f8ac390f73>:0)
    Portalarium.SotA.Gameplay.CombatEffectInstance.ApplyEffectToCharacter (BaseCharacterController currentCharacter) (at <19206dc3372e41b7a412a3f8ac390f73>:0)
    Portalarium.SotA.Gameplay.CombatEffectInstance.ApplyImmediateEffect (GameEntity parentEffectTarget) (at <19206dc3372e41b7a412a3f8ac390f73>:0)
    Portalarium.SotA.Gameplay.CombatEffectInstance.SetState (Portalarium.SotA.Gameplay.CombatEffectInstance+EffectState state) (at <19206dc3372e41b7a412a3f8ac390f73>:0)
    Portalarium.SotA.Gameplay.CombatEffectInstance.Update () (at <19206dc3372e41b7a412a3f8ac390f73>:0)
    BaseCharacterController.UpdateEffects () (at <19206dc3372e41b7a412a3f8ac390f73>:0)
    NPCController.Update () (at <19206dc3372e41b7a412a3f8ac390f73>:0)
     
    Last edited: Oct 28, 2021
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  3. DavidDC

    DavidDC Programmer Moderator SOTA Developer

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    Trying to reproduce and i can't... Any other info? Tryed in that map, with pet or summon, multiple pet gear, multiplayer, solo, no pet... nothing :\
     
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  4. DavidDC

    DavidDC Programmer Moderator SOTA Developer

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    How did you verify?
     
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  5. Echondas

    Echondas Bug Hunter Bug Moderator

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    Come to me in game, I will show you. Maybe try on non-GM client?

    - Summon pet
    - equip leather ball of haste, leather collar of motivation, chain harness of resistance
    - get attacked by an enemy
     
    Last edited: Oct 28, 2021
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  6. DavidDC

    DavidDC Programmer Moderator SOTA Developer

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    Ok found the problem, sent a fix, might not make it first patch tomorrow but we will see.
     
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  7. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    fix needs testing as of 1462
     
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  8. Echondas

    Echondas Bug Hunter Bug Moderator

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    Seen fixed in 1462.
     
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