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[As Designed] Wooden Dunk Tank switch does not change trap trigger after each press

Discussion in '*** Bug Report Archive (After R75) ***' started by Chiasma, Nov 26, 2021.

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  1. Chiasma

    Chiasma Bug Hunter

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    11/27/2021 02:25
    Title: Wooden Dunk Tank switch does not change trap trigger after each press
    Reproduction Rate: 100%
    Blocker?
    Details:
    The red switch always trigger the trap. Screen captured in offline mode
    [​IMG]

    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz (4) System RAM: 32715
    GPU: NVIDIA GeForce GTX 1050 Ti GPU RAM: 4018
    SotA.Win.64.1490.Date.11.23.21
    Area: Ardoris
    Area Display Name: Ardoris
    Loc: (49.1, 55.1, 126.2)
    Debug: QXJkb3Jpc3x8KDQ5LjEyNCwgNTUuMTM0LCAxMjYuMTUxKXwoMCwgLTAuMDA3LCAwLCAtMSl8MzYwLjc3MzN8NDYuODIxMjR8MTI=
     
  2. Echondas

    Echondas Bug Hunter Bug Moderator

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    I thought this was a bug also, since I just stumbled across it in Castle Atos, and was expecting the switch pulls to automatically randomize after the tank 'sprung'. Alley pointed out there's a secret button in the back, which changes the button, and the store description mentions this, see screenshot below. Marking this 'as designed'.

    [​IMG]
    [​IMG]
     
    Last edited: Nov 26, 2021
    Chiasma and Anpu like this.
  3. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    Echondas, thanks for sharing the description!

    There's no randomization with the dunk tank switches. The button on the back of the dunk tank allows a "dunk tank master" to control which switch opens the trap door. Each press of the button changes the "active switch" by one placement.
     
    Echondas and Anpu like this.
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