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[Fixed On Live] movable health bars - they jump when selected

Discussion in 'User Interface (Including Launcher)' started by Echondas, Dec 6, 2021.

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  1. Echondas

    Echondas Bug Hunter Bug Moderator

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    12/06/2021 12:49
    Title: movable health bars - they jump when selected
    Reproduction Rate: 100%
    Blocker? No
    Details: When clicking to drag a health bar, it jumps a little
    Steps to Reproduce: single left click a health bar over and over, to notice the effect more obviously
    User Specs:
    OS: Windows 7 (6.1.0) 64bit
    CPU: Intel(R) Xeon(R) CPU W3550 @ 3.07GHz (8) System RAM: 24573
    GPU: NVIDIA GeForce GTX 670 GPU RAM: 1979
    SotA.QA.Win.64.1286.Date.12.04.21
    Area: POT_forest_metropolis_01b_template/Crafters Town
    Area Display Name: Crafters Town
    Loc: (160.5, 45.0, 124.2)
    Debug: UE9UX2ZvcmVzdF9tZXRyb3BvbGlzXzAxYl90ZW1wbGF0ZXxDcmFmdGVycyBUb3dufCgxNjAuNDc1LCA0NS4wMzQsIDEyNC4yMDQpfCgwLCAtMC42NjUsIDAsIDAuNzQ3KXwyNzYuOTQ2NXwyNi4yOTUxOHw0LjYxMTE5NA==
     
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  2. Echondas

    Echondas Bug Hunter Bug Moderator

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  3. DavidDC

    DavidDC Programmer Moderator SOTA Developer

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    I think thats caused by some weird resolution... Ill check it out
     
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  4. Echondas

    Echondas Bug Hunter Bug Moderator

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    Thanks DC!
     
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  5. Jack SinAssist

    Jack SinAssist Avatar

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    windowed mode and 2560*1377

    it was set to 2560X1440, but windowed mode cuts off the bottom portion making the 1377
     
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  6. Jack SinAssist

    Jack SinAssist Avatar

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    also, here's some videos in different resolutions:
    https://cdn.discordapp.com/attachments/419695707012988928/918285878177194024/2021-12-08_17-38-44.mp4
    https://cdn.discordapp.com/attachme...18286173678493696/2021-12-08_17-38-44_-_2.mp4
    https://cdn.discordapp.com/attachme...1396/CDF8C011-8E30-4213-8D65-60B60DF4A56B.MP4

    From what I can tell - the location that the health bar is "grabbed" is the left side - on smaller resolutions there is not much discrepancy between health bar size and relative relation to the edge. As resolution is increased, there becomes a large discrepancy between where the mouse is and where the health bar is that results in what appears to be mouse trails - but it is really the relative location of where the health bar is and where the mouse is.
     
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  7. Echondas

    Echondas Bug Hunter Bug Moderator

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    Thanks Jack -- I'd test, but currently my max resolution is 1920x1080
     
  8. DavidDC

    DavidDC Programmer Moderator SOTA Developer

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    Do you guys have multiple screen?
    Here is what i think is the problem, you are set on a resolution that is higher of what the screen can currently support. This might be caused by having multiple screens i think.
    I checked with unity using their function Screen.currentResolution, which give the current resolution of the screen, except if unity player is in windowed mode, which mean it give the desktop max resolution.
    So if you have 2 monitor, and your first desktop is the one with the low resolution, but you are playing on the bigger one (an ultra wide screen for example), it will does this kind of bug.
    I seriously have no idea how to fix this other than setting a correct resolution. And the list in options show both screen possible resolutions, so that might what is conflicting.

    So a work around: Either change your desktop monitor for the big one and check what is the max resolution for it, use that in game. Or drop the resolution set in options for the one from your desktop which look kinda crap if you are used to play on a big screen.

    Edit: Looked again at this and seem like all our old ui is doing the same on the setup i said. Moving compass on a ultra wide setting with a desktop smaller screen will make show an offset too. Its tinier than the healthbar movement cause the "start spot" of the compass is in middle screen but it still show. This is most likely a Unity/User misconfiguration and there not much i can do sadly. But i still keep this around incase i get an idea how to fix it.
     
    Last edited: Dec 14, 2021
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  9. Jack SinAssist

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  10. Echondas

    Echondas Bug Hunter Bug Moderator

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  11. DavidDC

    DavidDC Programmer Moderator SOTA Developer

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    Ah yeah the offset from where it click! Checking this, thought i have that done already
     
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  12. DavidDC

    DavidDC Programmer Moderator SOTA Developer

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    Should be fix in first patch
     
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  13. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    fix needs testing as of 1497
     
  14. Mikal Raine

    Mikal Raine Bug Hunter

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    @Alley Oop @DavidDC
    I just went to QA and tested this. It appears that when you click on the health bar to move it, it jumps to line up with the left edge of the pointer so it is not as pronounced as it was before.
     
  15. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    the latest qa build is from 12/14. not sure any fix would be in it.
     
  16. DavidDC

    DavidDC Programmer Moderator SOTA Developer

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    Hmm i'm not sure what that mean? Do you mean when you click the bar the left edge of the bar is where the pointer is? Cause that should have been fixed in live, wherever you click on that bar, the position of the mouse should stay there. Maybe it didnt make it to QA yet since this was pushed in a quick fix for live.
     
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  17. Mikal Raine

    Mikal Raine Bug Hunter

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    @DavidDC On the Live Server this is fixed. Sorry for the confusion I did not realize the fix had not been pushed to QA. I will try to pay better attention to that in the future.
     
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