Razorback Destroyer spawn adjustment

Discussion in 'Player Test Environment (QA Server) Feedback' started by FrostII, Dec 9, 2022.

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  1. FrostII

    FrostII Bug Hunter

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    @Ravalox
    Regarding your QA Server Patch notes, you said:
    I've just spent over an hour there on QA and your "adjustment" was about an 80% reduction of the Razerbacks .
    I find this to be very disappointing - to say the least - and with all the tamers in the game now, I seriously doubt that I will be alone with this sentiment, since this is the primary source for taming gear that all tamers desire.
    (The last thing we need is more rage quitting.)

    Would you please respond here as to what precipitated this (I see no gentle way to put this) big NERF.

    Respectfully,
    Robert Frost
     
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  2. Adam Crow

    Adam Crow Avatar

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    The obsidian pantipticon, in my experience is far superior to the razorback drops for tamer gear. That being said, the spawn in the location your talking about did not need to be nerfed in my opinion. Unless I'm missing something. Why would they nerf the spot that isn't the best? I'm very confused. Is it easier to farm? Seems strange
     
    Last edited: Dec 9, 2022
  3. FrostII

    FrostII Bug Hunter

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    I've spent a great deal of time at both locations, and I'll have to disagree....... :)
     
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  4. Gwendolyn Obscuro

    Gwendolyn Obscuro Bug Hunter

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    Panopticon is better for some things but south boundless was better for rings. Which are the hardest to get to epic especially since you need two of them. I haven't been to the zone yet on QA but if they really cut it by 80% that seems like a really bad idea.
     
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  5. FrostII

    FrostII Bug Hunter

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    All the razorbacks that you used to find, have ALL been replaced with 2 that spawn way further up.
    That's right, I said 2
     
  6. Adam Crow

    Adam Crow Avatar

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    How many were there?
     
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  7. Ravalox

    Ravalox Chief Cook and Bottle Washer Moderator SOTA Developer

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    Passing this info back to see if it was intended to be a drastic change
     
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  8. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    Every so often I go review the spawns in an existing scene. This is primarily a Tier 2 scene, but in mid 2019 we added those boars on the "far side" of the scene. It was never meant to be a primary place to hunt such high tier boars, other wise we would have made it "Tier 2+" to indicate there was a section that had a group of enemies over Tier 2. This scene was meant to have 1 or 2 Tier 15 boars out there, but we goofed and put in the wrong values for spawning boars. Because these high-threat boars have been spawning here for so long, I didn't want to rip them out and implement the "max 2 boars" from the original plan. At the same time, there was too high a chance that too many boars of too high a threat would all spawn in "boar town."

    With the old spawning, there was a chance of 0-13 Tier 15 boars in the north-central area, loosely averaging 3-4 at a time. There was also a tiny chance of one spawning a bit to the the northwest, but maybe people stayed in "boar town" and never knew.

    With the new spawning, the Tier 15 boars are spread out and can spawn anywhere in the forest or grassy area in the north-central and northwest sections of the map. There can be 0 to 6 Tier 15 boars out at a time, averaging 4 or more out at a time. The average is a hair better, but a randomly-high Tier 15 boar population can't happen anymore.

    I'll keep an eye on feedback for this area and these changes. We won't be going back to super-high counts of Tier 15 boars, but I'm not against upping the average boars spawned if it seems appropriate.
     
  9. FrostII

    FrostII Bug Hunter

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    There were 12 specific locations where a boar could (and did) spawn.
     
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  10. Tirrag

    Tirrag Avatar

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    I spent a a good amount of time there in QA today and had 3 total spawn while I was there. I think this will put folks seeking tamer artifacts that do not have Episode 2 at a disadvantage as this was the primary place to harvest tamer artifacts if you do not have Ep2.

    I guess the big question is why now? I understand that the original design wasn't meant to be that way but it has been that way for so long if it is not causing an issue why change it? Was it causing an imbalance in XP or artifacts? Were folks abusing it somehow? Was it causing newer players to die there too much? If so fantastic I'm all for the change but if not it just seems like such an odd change to make at this point in the scenes history.
     
  11. Duke Gréagóir

    Duke Gréagóir Legend of the Hearth

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    WOW :(
     
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  12. FrostII

    FrostII Bug Hunter

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    @Sannio
    I want you to know up-front that those of us who've been here for years recognize your work on scenes to be excellent !
    Having said that, after reading your post above (several times) - here's feedback from a player that has spent more time in that scene than any other (with the exception of my guildy who I hunt with).

    But that is exactly what you've done, my friend. The current QA spawns exactly 2 Razorbacks - that's it.

    I'm not a mind-reader, so I have no idea what you consider "randomly-high" for any given spawn, but having hunted the Razorbacks there for 2 1/2 years, I certainly wouldn't consider that Razorback spawn to be "over-kill" by any means.

    Only you and other dev team members know exactly what caused you to make this radical change after years, but the only thing I can think of is that one or two lower level players "complained" after having been killed by a Razorback there.

    I'll tell you this, my friend - that if you implement this change, you will hear many more complaints from the abundance of Tamers out there who would now have to pay very, very high prices for their arti gear to say the least.

    Making the scene a Tier 2+ tells players to expect some mobs in the scene to be more difficult than normal Tier 2 - and that should be sufficient. Removing 80% of our Razorbacks is - to be blunt - a very serious nerf, and one that will have repercussions beyond your expectations.

    Leave the Tier 2+ name change, and scrap the rest.

    I say all this with the utmost respect for you and all the devs who work so hard for our game.

    Sincerely,
    Robert Frost
     
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  13. ConjurerDragon

    ConjurerDragon Avatar

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  14. FrostII

    FrostII Bug Hunter

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    Thank you, @ConjurerDragon for your input. I am aware of the single Razorback that comes in boar encounters.
    Unfortunately that is way too insignificant compared to removing 80% of the prime Razorback spawn scene.
    That simply can't happen for the good of all Tamers and the game itself.

    However, if you ever decide to become a Tamer, reach out to me and I'll take you on some taming hunts and help you learn and understand what it takes to be a top level tamer. It would be my pleasure, after reading many of your excellent forum posts. :)
     
  15. Gwendolyn Obscuro

    Gwendolyn Obscuro Bug Hunter

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    Sannio, you might want to double check this. What you are saying sounds more reasonable than what I am seeing after several visits to the scene on QA. I have yet to see more than two destroyer boars spawned at a time and a couple times now I have seen only one in the fresh instance and the vast majority of respawns are small boars.

    My feelings are a bit mixed here. I have never understood why there would be so many destroyers in a level 2 scene, or even a 2 plus scene. Its not the same as some other scenes that have an area that is a bit harder- no one who was really still at a tier 2 scene level would have any hope of killing a destroyer boar. Maybe a few obsidian boars or one or two ferocious would be appropriate but the destroyers don't fit in. On the other hand this scene has been like this for a long time and artifact drop rates have been set based on players being able to find enough destroyers to kill. The only other scene we can reasonably do this in is episode 2 and has a difference balance of artifacts dropped (bears and wolves are helm heavy). Even how this scene is on live currently it takes a long time to gather enough ringmaster rings to get two epics- I did so but almost never use them because the time to replace them is so high.

    I would suggest one of three things be done here. 1) Since new players level so quickly these days and this scene is no where near a starter zone maybe it can be switched from a tier 2 to a tier 6 or so, with other mobs in the zone replaced by higher level ones. I wouldn't want to switch out too many lower level zones but we do have a lot of tier 2 for how quickly it is out leveled. 2) Switch these destroyer spawns to something more mid level for the 'plus' portion of the zone AND add a grove of destroyer pigs to a different higher level but still episode 1 zone. or 3) make your changes which seem to move the destroyers away from the entrance but actually but make sure like your post said there is an average of 4 or more destroyers at a time with respawn rates to support that so you aren't just encouraging people to need to reload the scene after each 2 pig kills. I dislike scene flipping but putting desired items on mobs with slow or no respawn pushes players to do just that.
     
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  16. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    Based on player feedback, I revisited my changes to the Tier 15 boars in South Drachvald Spur and made some changes.

    I reworked the spawners primarily to increase the minimum and improve the average spawned. The old (and revised) minimum was 0 (zero) Tier 15s, but now there should be at least 3 spawned. The old average for boars spawned was 3-4, but now is possibly 4 but often 5. The old unlikely-but-still-possible maximum Tier 15 boars spawned was 13, but now is 6.

    The boars are still spread out in the forest/green fields area. I added a few low walls of crumbling stone to help visually mark the area where they spawn, plus I added a compass marker for "Boar-Filled Woods."

    These changes will be added with an upcoming update. Feedback on these new changes is still appreciated.
     
  17. Anpu

    Anpu Avatar

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    Keep in mind this IS a scene that has one of the virtue armor pieces in it. Changing this suddenly to a tier 6 scene doesn’t feel like the right approach. Also this scene even having a Destroyer level of creature in the scene at all is honestly completely crazy.

    I do get the approach of trying to make the scene actually useful, but just plopping down a destroyer level creature in it just doesn’t feel the right approach to that.

    These destroyer level creatures could be in a better scene that makes sense. And should be in scenes all players have access to. Could possibly adjust the overland boar encounter as well.
     
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  18. Tirrag

    Tirrag Avatar

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    there are several examples of high level creatures in low-level scenes, though not to the amount of "boar town". the fero black arachnid in blood river forest comes to mind but i know there are others as well.

    i agree i think the important thing is that an area like this needs to exist somewhere in Ep1 accessible content. if its somewhere else then so be it so long as it exists. might be fun to find an unused scene, bump its level, and add boar town.
     
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  19. ConjurerDragon

    ConjurerDragon Avatar

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    Blood River Forest is not a tier 2 scene but tier 3 and *1* outstanding creature can be avoided far easier than a bunch.
     
  20. Duke Gréagóir

    Duke Gréagóir Legend of the Hearth

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    Then don’t go to that side of the map. :p hehe
     
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