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Release 8 Hangout of the Avatar Questions and Feedback Thread

Discussion in 'Release 8 Feedback' started by FireLotus, Jul 29, 2014.

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  1. Sophi

    Sophi Avatar

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    when using the mouse to move around my house it kept picking deco items up and moving them, even through walls and floors....

    i really, really liked being able to place a few things outside the front of my row house, oh please don't get rid of that!
     
    Rodriguez, Time Lord, Gaelis and 7 others like this.
  2. Jynx

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    Will raw materials (wood, ore, hide, etc) have their own qualities to influence the quality of refined or finished products?

    (Pedantic editing: corrected a minor grammar mistake)
     
  3. Lord Lonn

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    I've noticed that the development of designing the character has been getting more options.

    My question is will there ever be a time that we don't have to do this on the way out to rush out and choose a home lot?

    so we can take more time with it....
     
  4. Myrcello

    Myrcello Avatar

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    QUESTION:

    Please ad the option for Groups fighting each other to choose between these options of battle:

    Otpion 1:

    If a Player of a group gets killed he stays death until the last one of his the group is dead, or a groupmember resurrects him.

    Option 2:

    If a Player of a group gets killed he respawns as usual , after 45 seconds.


    Option 1 will lead to a "Winning Team" or "Ending".
    Option 2 is for neverending battles. :)

    This may also be a option for Player Towns to activate - Group entering town - no respawn unitl all in the same group are dead
     
  5. Lord_Darkmoon

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    Especially for the single player mode interesting but also for all of those who are interested in the story of the game:

    How will the story be presented in the game? Will there be some ingame cutscenes like a dragon swooping down on a city or will some enemies storm into a tavern shouting your name for example?

    This also belongs to the presentation of the story of the game as much of the story will be presented with dialogues: Will the dialogues with NPCs get a more cinematic presentation like in Dragon Age or is a more classic system with portraits planned like for example in Wasteland 2?
     
  6. rune_74

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    Also along those lines for single player:

    How will you stop others from interupting/griefing your journey in the storyline? Has there been any thoughts on choke points that players could(and will) use to mess with others?
     
  7. WrathPhoenix

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    Can we please see first person mode zooming implemented?
     
  8. WrathPhoenix

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    Also, will we be able to see some kind of system that fades objects or walls between a player and the camera object? Tight spaces like rowhouses and small caves are a nightmare with the camera right now.
     
  9. WrathPhoenix

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    Can you please elaborate on how player progression will work to us? Gaining levels, level caps(please say there are no skill caps), gaining skill points, crafting vs. adventurer progression separation.
     
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  10. WrathPhoenix

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    will the conversation system ever be enhanced and/or seperated from the current MMO chat system? Perhaps along the lines of Morrowind - which also had a keyword based conversation system.
     
  11. MulGirtab [BEAR]

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    Will have have to craft or buy the Mini-Maps of the area we are currently in in-order to have access to that map... Maybe not in R9 but in E1?
     
  12. Jack Knyfe

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    When will farming make it into the game, so that tailors don't have to scour the land far and wide to gather an armload of cotton?
     
  13. WrathPhoenix

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    Can we have a safety dance emote? Seriously.
     
  14. Ravenclaw [BEAR]

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    Question 1: What are the plans for ranged combat, archery in particular?

    Question 2: Will there be any focus on developing additional non combat/crafting skills, such as the 'hide' and 'stealth' that have already been planned? (Example tracking, reveal, forage, etc..)
     
  15. AndiZ275

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    Question for upcoming releases: Are there plans for intelligence/wisdom/dexterity/strength based active and passive off-combat skills (exploration, talking to animals, lock picking, conversation skills, leadership and party management, haggling, rune reading, telekinesis, trap finding and trap setting, sneaking, pick pocketing, climbing, provoke, etc.), that would add some depth to the game and your character?
     
  16. Exodus2

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    I'd like to know how you intend on soft-capping progression. Will there be daily/weekly limits on the amount of character progression you can achieve? Is there truly a hard cap in progression that I could reach if I were to put a few thousand hours in?
     
  17. Scolari79

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    Will Ardoris have more examples of NPC basements for us to view? It would be nice to see basements from the add-on store up close before buying them.
     
  18. docdoom77

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    Can the dev team please consider an alternative for balancing magic, rather than fizzle which is an incredibly un-fun mechanic?

    Thanks
     
  19. Drocis the Devious

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    I want to second the stealing question.

    Stealing seems like a vital part of pvp. When can we expect to see it?
     
  20. Lord_Darkmoon

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    When will the weather system be implemented and what impact will it have on the behaviour of monsters and NPCs as well as the world? For example will we find some resources only on rainy days?

    Will the weather also be visible on the overland map and will this indicate what the weather is like in the zones, affect travelling and affect zones so that for example a scene with some ruins only appears during a thunderstorm at midnight?
     
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