Is there a good game mechanics wiki?

Discussion in 'PvP Gameplay' started by Zoucrew, Sep 22, 2014.

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  1. Zoucrew

    Zoucrew Avatar

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    I've been searching for some information about the game and can't find anything cohesive. I'm interested in learning about the games:

    PVP system
    Loot system
    Enemy/AI system
    MMO world spawning/area loading etc.
    Combat system
     
  2. Spoon

    Spoon Avatar

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    Since all of those are in constant change you'd have to go to multiple sources to get a good grasp. There is almost no point writing a wiki that will change constantly.

    My first tip would be to go to youtube and check out their Portalarium Austin channel, catch up with the latest vids.


    Then for each of the topics listed:

    PvP and Loot
    https://www.shroudoftheavatar.com/forum/index.php?threads/pvp-death-current-thinking-megapost.8247/

    Enemy/AI
    There is really nothing good or defenitive that I've seen on this. I would check out the PVP vid in the youtube channel and the interview with Richard here
    https://www.shroudoftheavatar.com/f...friday-on-galactic-inquiry.14635/#post-243867

    Combat system
    This is also up for grabs since its very much under change but...
    Go to youtube, search for Madhermit sota combat start there
    https://www.youtube.com/user/TheMadHermitGaming
    then check out release 8 and 9 release instructions.
    https://www.shroudoftheavatar.com/forum/index.php?threads/release-8-instructions.12969/
    https://www.shroudoftheavatar.com/forum/index.php?threads/release-9-instructions.13776/
     
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  3. Margard

    Margard Avatar

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    Info is always changing / best way to find out is to get involved in the conversations :)
     
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  4. Zoucrew

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    lol, sounds good! I've searched quite a bit through the loot debates...I'm glad they are at least CONSIDERING moving towards the loot stile of original Ultima Online. What's nice is that it seems this game has been backed overwhelmingly by original ultima online fans and NOT the trammel ultima online fans.

    I see that it's difficult to do the wild west version of MMO...but they have to acknowledge that trammel ultima online completely changed it. Has anyone from the upper echelon of the design team talked about the nostalgia factor? I rarely hear them admit or state that they took Ultima Online on the wrong path when they divided the world from PVP and PVE
     
  5. Zoucrew

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    THANK YOU SIR!
     
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