Leather Armor, Poles/Staff, THE NOT PLATE ARMOR CROWD!

Discussion in 'Archived Topics' started by Darian, Jan 28, 2015.

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  1. Darian

    Darian Guest

    One question and suggestion...

    Please do not set focus on Plate armor and mages only...

    I have seen it over and over again, there is a lot of options for the Plate and Mage crowd, like twenty sets of epic ubah plate with gold inlay and rubies on top armor to choose from but....

    The folks in leather and cloth (Archers Rangers and all that trailer trash people) end up with ripped pants of magic fleeing from the enemy and the brown stained trousers of meep.

    So well.. please.. Lots of cloth an leather with stats, padded maybe for the folks getting personal and close, shiny stuff, camouflage stuff maybe with the camouflafe bonus, whatever.

    Staffs ....

    The staff was in ancient time an powerfull weapon, please do not reduce it to stunn and whoopy on head only, you can swing thrust and whirl it, there are many options.

    (And armor and weapon damage... I know parties would love that if all loot is broken bits.. yeah)

    No, not saying leather armor should be main tank issue or so, just give us options to be effective and the choice is only knight or mage....

    I want to make an druid with staff , i think that would fit in to the whole scene, but spear is single hand and staff is more an caster toy with lot of stun but no damage.. consider having one of them on the head, so an oak staff, tell me even with helmet that it does not make you consider.. damage...
     
  2. Musaab Osman

    Musaab Osman Avatar

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    I would like to have a more Rogue-ish character with leather armor and short swords/daggers if possible.
     
  3. Darian

    Darian Guest

    I always loved the Nightingale armor from Skyrim (and the bow off course, the bow!)
    I guess we can get the armor, but killing elder dragons with three bowshots will be outright NO i fear...
     
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  4. EmberFlame

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    I definitely think Light Armor should get some love. Reduced slugs alone just doesn't seem to justify being squishier than the Pillsbury Dough Boy :rolleyes:

    The skill tree also seems like a step in the right direction, but I think it needs about 2-3 steps more to get there. I'd love to see some more unique ways to avoid/soak up damage. For example, I love that Stagger thing they did for the Brewmasters in WoW (You didn't take all the damage at once, but rather spread out over a few seconds, giving you a chance to react to it). Also, some Spell Resist/Avoidance would be an easy way to set apart Light Armor users, esp. if Heavy Armor users had to use a shield in order to gain a similar bonus.

    Oh, and mild disclaimer, I've been working like crazy, so forgive me if I've missed a planned feature in R14 that would satisfy my requests. :oops:
     
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  5. Musaab Osman

    Musaab Osman Avatar

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    Can someone explain slugs to me?
     
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  6. Spoon

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    No need, the plan is to remove them in R14.
    There was almost universal hate towards them so they didn't feel welcome and slid away...
     
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  7. Darian

    Darian Guest

    I tried to find out but is there any plans on whipe/no whipe before SotA goes official?
    I mean, is there an point in having any long term plans, like going for higher levels?
     
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  8. Halvard

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    well light armor users are more agile moving lots faster than their plate enemies however I too think that more changes need to be made and I'm pretty sure they will be.. gotta give it time.

    Several wipes before then I'm sure and yes before launch there is going to be a wipe. Alpha/beta is for testing not progression
     
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  9. Darian

    Darian Guest

    meh.. i hope exp need is for the higher levels low because i do not have time to grind 20 hours per day to see the higher level areas in between wipes )
    If this is for testing i can say low level areas are great but probably tested a lot too by many before me!
    maybe have an potion of 10 lvl + in game for that so one can play one area complete, chuck it and go for the next higher level area to look at every pixel, rinse and repeat.
    If it is the big whipe before final release pimping chars is not an problem i think..

    Spend a lot of time grinding exp to get into the higher level areas like the mines and swamps, could have tested much more without grinding first.

    Grinding levels is someway to fast i think if they did not reduce exp costs for testing purposes (still quite slow to test out things though)
     
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  10. Sold and gone

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    I think its important to remember this is a testing period and we have been invited to do testing. The devs have done much work to make it fun for us, but you have to remember it is still being developed and they are still adding systems in. My point is that it is right now an unfinished computer program that they are still adding code too. So grinding gives them feedback as to how things are performing. Harvesting lets them find bugs in nodes. Crafting helps them find bugs in crafting. Try to find exploits rather than just leveling up and trying to get to high levels to be with the in crowd, as this will all be wiped again I am sure. You are doomed for burnout if all you do is grind for the sake of leveling.
     
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  11. Darian

    Darian Guest

    Well i can only hang out so much in lower level areas before i loose interest.
    I am ancient enough to have played while U was still ascii graphics so you can be sure if there are exploits i would know for the places i was in.
    While there was some bad pathing so far the mob ai is robust enough to not make it exploitable and the bad pathing was already mentioned like 20 times over so i thought it not that important to be poster nr21

    Annnd I paid 90 quid so hell you bet i am better entertained, if you want me to hunt bugs without having fun you better dangle the mulah in front of my nose, not make me pay.

    I played beta before where i had nothing to pay (was amusing too) and did it here because I hope it will be grande even with PvP content (ugh that always attracts the people who live under stones)

    So well, either i grind to give the higher lvl mob areas an test or i get bored on kings road.
     
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  12. redfish

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    I've been playing leather armor with a sword and shield for the last few releases, pretty successfully, though PvE only.. I haven't done PvP.

    I commented a few releases back on some tactics, I think I'm going to try to put up a more extended guide with a lot of the tactics I've picked up. Maybe later in the release I can try some other setups like polearms, w/ staffs etc.
     
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  13. Darian

    Darian Guest

    Polearm is deadly in leather, mix in some earth skills... lots of ouch to have
     
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  14. Archibald Leatherneck

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    I thought there were plans for a "Medium Armor" skill tree at one time. I am frustrated that there are not three distinct armor types with appropriate tradeoffs. I know, it defies the stereotype of shining knight in armor archetype but I am off the opinion that most characters should be medium armor with some choosing Light Armor and some choosing Heavy Armor with appropriate benefits and penalties for the choice to use something other than the Medium Armor. It doesn't even have to be a skill tree for Medium Armor, just organic traits and abilities for using medium armor and NO skill point penalty (that in itself is an incentive). It may be entirely too late for this but the current game design is NOT what I remember being discussed or I expected. This profile's name suggests that I thought leather was going to be a viable middle ground armor. I guess we will see.
     
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  15. redfish

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    Archibald,

    But both light armor and heavy armor have their penalties if you aren't skilled in them enough, which makes medium armor an attractive solution to a lot of players. The question there is if you really need to learn skills to be able to use medium armor, or whether everyone should be able to use it.

    Plus, the skills that were originally in the medium armor tree made a lot of sense for use by anyone wearing any type of armor too. So for instance, there was no reason why a light armor wearer couldn't learn dual-wielding skills.

    So I think there's a reason they moved from medium armor to tactics. And in the end, to specialize in tactics, its a trade-off, because you're investing skills you might otherwise invest in heavy armor or light armor -- skills that you need to specialize in, in order to use those types of armor well without penalties.

    But if you have any ideas for medium armor specific skills it would be interesting to hear them.
     
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  16. Darian

    Darian Guest

    I think heavy armor only if one specialises in pure tank disciplines, like shield wall, everything soaking up damage really.

    Thief/rogue/archer/ranger types in light armor (cloth and padded/soft leather) who depend on suibterfuge sneaking and range or acrobatics, they get hit rarely but it hurts if

    Medium armor the fighters and bruiser (Dualwield. spear, staff pole so everyone inflicting lot of damage with physical means close up druids and clerics who augment armor with "magic" means either light or medium armor.

    That is the most classical i can think of and historical (in an rp and degree RL sense) about right, the full plate was always about be tough to hit and never maxing the damage output, movement and visual limitations evenin best plate armor the reason.

    99% of the people in the heaviest fray in medival ages had leather/mail at best.

    For an RPG i would wish for more an sliding scale approach if possible like heavy helmet not allowing me archery but keeping me from stun, then medium armor for no movement penalties

    One should be able to pretty much with each piece ponder boni and penalties where medium is about equal.

    And we need bracers AND gloves, oneor the other is silly
     
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  17. Rodriguez

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    I just hope that the different armor types don't get pigeonholed to certain fix play styles. Just because someone wears leather armor doesn't mean he wants to sneak and use bows for example.
     
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  18. Darian

    Darian Guest

    Polearms is nerfed badly right now, nothing 2hand
     
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