Why SotA is not as fun as UO was. What I enjoy/dislike & overall feelings.

Discussion in 'General Discussion' started by Zylo, Apr 29, 2015.

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  1. Bowen Bloodgood

    Bowen Bloodgood Avatar

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    Nothing is finished.. combat isn't fully implemented.. skills are still missing from it.. crafting is not fully implemented..

    I've little to comment on with regards to people's preferences for combat in particular but a lot of people do actually like it.. and quite of few of those started off with some apprehension with the glyph system. However, discussions on that topic with people who don't care for it usually all turn out the same way. Like most fundamental disagreements neither side "wins".

    All I can say at this point is try not to judge anything in SotA as if it's a finished product. Because it's not. And combat is one of those things that has a long way to go still. Not a guarantee you'll ever like it of course. I'm not saying you will. I'm just saying it's not yet ready for final judgment.
     
  2. Zylo

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    I realize my posts were more focused on the drawbacks... I'm not complaining about what I'm enjoying in the game... I think that a lot of the feedback gets skewed because no one needs to really post about what they are loving, but everyone wants to vent about what the are not liking.... I tried to balance it with the good.. Maybe I'll get better as we go.

    I have a lot of high hopes for SotA, as I said, there are a lot of really neat things I like about the game. The entire world itself feels very immersive and I hope that it continues to deepen. I am quite impressed with the towns and the whole vision for the game.

    I like that it has a lot of similarities to Ultima Online, the music has been nice... Some of the sound effects could use some work but I'm sure that will come :)

    Thank you, I will try that.

    ----

    I also just want to add that the night time is way too dark? Even with a torch I feel totally lost in the woods and I end up running around with mobs training behind me... It's not fun? That's not a fun game to me? I'm just running around in circles in the dark avoiding mobs?

    This is what I mean, I'm waiting to have fun in the game but there are so many things that just annoy me and the whole thing feels slow and clunky?
     
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  3. Sir_Hemlock

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    Grrrr. Budner, you know our only weakness lol
     
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  4. Umbrae

    Umbrae Avatar

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    Having played both the UO Alpha and Beta I can tell you there is MUCH more to do in SOTA at this point.

    I remember when the first "quest" was introduced in UO. It was a ruin with a lever that opened a door which let a few people in at a time. I hear it was a short dungeon with only a single item to loot: a flaming mace. I say I "hear" because it had this HUGE line longer than anything I ever saw at Disney World, and I was never able to get through it since I only had a good enough connection at work to play.

    I had a nice person give me one they had from going through twice so at least I got the loot. However, you don't know what boring is until you experience hours standing in line as part of a game feature. :) Of course this was before PVP was a thing which I don't remember much of at all until the Beta. Otherwise people may have took it upon themselves to have more fun standing in line. :D
     
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  5. majoria70

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    Yes I am with you and really everyone else here has very high hopes for the game as well. Also if you'd like to see some of the dreams all in one place go read my thread "Top 12 Must Haves for Sota" It has been amazing to read and see all the ideas in one spot. Add yours and more than 12 is great. I hope people will keep adding to it so the Devs can find our thoughts all in one place instead of all over the forums.;)
     
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  6. Jynx

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    It also bears to remember that UO came in an age where it was the first in it's kind for many players. MMOs weren't even a coined phrase back then... or rather only just.

    Since then our experience with games have been saturated with MMOs of every colour, shape and style.

    I don't want bigger, better or more exciting. I just want a world to connect with friends and where I can disappear into, away from reality.
    What makes SotA just astounding for me is a couple of things that you don't easily get anywhere else:
    • dialogue with the creators (sometimes they even listen!),
    • community,
    • community events (it deserves it's own bullet point),
    • a story line written by an author that I adore.
    • Lum has been unleashed on the NPC dialogue.. we'll be hard pressed to find all the gems he will manage to hide in those conversations.
    • the ability to decorate our property to our own liking
    For me combat is combat. You can pretty it up in any which way with any old or new system. You still have to aim the pointy end away from you and/or fry/freeze your enemy to a crisp/ice lolly. We've all experienced combat in a kazillion different ways and styles and it's a miracle that anyone can even have an original thought out there any more.

    Others take up the banner to petition for bigger this or better that, and they are needed and appreciated for their grand ideas.
    Me? I enjoy SotA the way it is.
     
  7. Shin

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    What scares me the most is not the outdated combat system, or the many other flaws.

    I am afraid of the many people here that keep on saying that the game is awesome. It looks like they haven't played any other game since Ultima IX in 1999.

    And I hope the dev team doesn't listen to them, and readlize that a major overhaul is needed.

    Call it pre-alpha as long as you want, but it's almost two years now, and the game looks terrible.

    And please, don't tell me to be constructive, I am not a game developer. I am a player.
    Sure listening to the community is great, but game devs should be able to realize what they have to do on their own. It's their job.
     
  8. majoria70

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    No worries, you are not alone. Check out the threads on combat and pvp. You will find plenty to discuss there. It's ok to say your thoughts. Of course it helps to give ideas, but check out the threads. Hopefully next release (R18) combat will be addressed.:) and welcome to Shrouds also.


    ***edited***
     
  9. Kara Brae

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    After reading the umpteenth thread with the same subject matter I'm just wondering...why doesn't EA release a new 3D version of UO that is exactly like the old UO in every respect except the graphics? There seems to be a demand for it.
     
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  10. Miracle Dragon

    Miracle Dragon Legend of the Hearth

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    This is all well and good, but it's really important to understand that in the Pre-Alpha state of game development:

    "Fun is a Bug"

    This game isn't supposed to be fun yet. That's not added until beta. Right now we're just testing and trying to break things, while they are inputting systems. Any fun had is created by the community in the game.

    When they say a system is 'feature complete' and it still doesn't feel fun, then we can and should report that so they can fix it.

    During this phase, listing what you think would be fun is constructive, but stating the fact that the game isn't fun right now isn't. Because it shouldn't be.
     
  11. Zylo

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    The game shouldn't be fun yet??? LOL. Any fun had is created by the community? Some fun is, a lot of fun is... but that won't make up for shitty combat.

    Yes it should be fun now. This is the game we will be playing, this is thr combat system we will be using... players talking in game and having pretty houses beside each other isn't going to make it better... acrafting powerful weapons isn't going to make it fun.... I play games for combat and interaction... Basic combat sucks now and waiting for the final launch is not going to change it. If combat was fun, I'd be having fun now and be excited for more... It is not fun.. I'm not wanting more. I want to walk away and never come back. I am hardly the only one that feelss this way.

    No matter what this community is like, the game itself is not fun to play. I'm not having fun because everywhere I go I'm stuck in these terrible, slow combat scenarios. Going out gathering resources is boring because I stand there hitting hotkeys engaging in long boring "battles" where we exchange blows for minutes at a time... It is tedious....

    Why is it so hard for some people to accept that the players that seem to enjoy combat/pvp are the players that hate it the most... and why is that so offensive to other players?

    Why are other people bothered that most people think the combat sucks and is boring. I see a lot of people are "tired of this topic"... All this shows me is how big of a problem and issue it is... This many people hatr and complain about combat.

    A great story isn't going to make combat fun... A big city with nice buildings is not going to make combat fun.. Nothing else in the game will make combat fun except changing the system which at this point will not happen..

    It's too bad.
     
  12. Bowen Bloodgood

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    Because they're EA.. Not that I would trust them to get it right if they did.
     
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  13. Zylo

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    This.
     
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  14. Bowen Bloodgood

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    Most AAA titles take longer than 2 years to hit beta never mind even hearing about it let alone see it in an alpha state (let alone pre-alpha).
     
  15. Hraw

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    Beauty is in the eye of the beholder

    And for a gamer, fun is where you find it ... lots of us are having fun. Lots of fun. I mean really really lots of fun. And most of the people I see in the game having fun never seem to post on the forum at all. Weird.
     
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  16. Katrina Bekers

    Katrina Bekers Localization Team

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    Then this is not your place. Or not now, at least.

    The sooner you realize that, the better - for you: we are all developers. QA staff, to be precise. We will be players at release.

    See you then - if ever.
     
  17. Duke William of Serenite

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    What would you suggest that could improve combat? The game is in Alpha and now is the time to give suggestions and ideas.

    Bring them to the plate, they do listen here.
     
  18. Zylo

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    Apparantley people have been complaing about combat more than anything else in this game for 2 years now... I very much doubt any relevant changes will come now... I see that more and more as I read these forums and comments.

    But.. Here are some suggestions that would make it more interesting to me...

    - No "auto target".. Players should have to actually be facing the other character when they attack, shoot an arrow or cast a spell... Being able to just double click someone and then hit hotkeys and watch timers is boring...

    - You should have to actually attack yourself... Swing the weapon.. hit a key to attack... Standing there watching my character "auto swing" his sword is boring.. This is soooo dull.... I can sip a coffee and check my email during combat in SotA.... It's that slow and dull...

    - If the person isn't in front of you when your spell goes off or you swing your sword, the other player should not take any damage, you missed!? This is a massive problem with auto targetting and auto swinging...

    - You should be able to block an attack, not have it be a random chance... People are tired of rolling the dice in combat.. People want to be engaged.. We want to be able to block and counter attacks with full control. There is very little control in combat.. It pretty much comes down to which character has the better stats/gear and that's about it... It's sad.

    Leaving it up to a random chance if I hit someone or not with my swing is soooo old and boring. Players should have to actively target opponents... we should be able to dodge attacks and out maneuver opponents.. This is completely lacking in game now.

    Combat is automatic. There is nothing to it in this game. It is simply a small feature added and glazed over by people who in my eyes, could not possibly enjoy the high level of competetiveness and skill found in many other games.
     
  19. Mugly Wumple

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    There are many games whose raison d'etre is combat. There are many players for which combat is the reason to play. SotA is not one of those games but it seems many players want it to be. When these players say they won't be playing it makes me happy.

    I don't want a game where most players I meet are looking for a fight. I don't want the Dev team spending an inordinate amount of time trying to satisfy the combat-oriented player. Sure, combat has a place in SotA but, for me, it is a small part of a much larger whole. If combat becomes the reason that people play SotA then, in my opinion, it will become a much less desirable game and will have failed in its vision.
     
  20. Myrcello

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    The SotA Community i have been able to discover is fond of

    Social Events, Community Building, Chatting and RPG.

    The major minority i have met are Skill Oriantated Players.

    This means a "casual" old school Hotbar System is all they need.

    They should consider removing also the random as this does not ad any incentive for skill players to join but might scare away potential new "casual players"

    Focus on the 90% of socialising players with your combat system.

    The 10% old school hardcore players, who loved mainly the early UO times will not find what they are looking for. And a compromise is not what they are looking for.

    So i would suggest to drop them out of your "costumer target" loop 100%.

    You will not win them back with compromise "pretended skill" combat.
    But you might loose casual players.

    Just communicate it very open and close the door finally.


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