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Too Many Impassables in Overland Map?

Discussion in 'Release 17 Feedback' started by Vyrin, May 9, 2015.

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  1. Vyrin

    Vyrin Avatar

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    Does anyone else think that the impassable features are a little too much?

    I know that there are going to be control points, but walking around feels a little like a labyrinth - I have to take the exact right path to get everywhere I want to go. Rivers and mountains are the culprits of course, and they are where they should be. It just seems like a continent should feel a little more open, and it certainly seems like it would be, from the concept map.

    More mountain passes? Lower mountains that can be crossed? More bridges and fords? I don't know. Just want to see how everyone feels about it.
     
  2. Bowen Bloodgood

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    What gets me is that a lot of spots on the rivers look like they should be passable. If it looks like a ford.. it should act like a ford.
     
  3. Helseth

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    Some things looks passable but are not...

    Some things look impassable but they are.

    In my opinion some things should be impassible... some should be conditionally passable. For instance if a pass is overrun with undead you should have to zone in and make your way through. If it is controlled by a friendly village you should be able to pass on the overland map. If you can't fight/sneak through you'll have to find another way, like a boat or something.

    There's got to be a way to give it meaning.
     
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  4. Satan Himself

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    I would open up just a handful of passes. Guard them with quality random encounters, yes.
     
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  5. mike11

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    I would suggest cleaning up movement here by just having the Avatar/group jump from tile to tile. There is a whole host of cool possibilities that come along with the tile-based movement as opposed to (needlessly) been given freedom to move about within single tiles, such as getting stuck.
     
  6. Razimus

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    There is also a bit of a bug that allows you to walk fast everywhere, and equally a bug that forces you to walk slow everywhere, too glitchy to really make a report of it, if QA walks around a few times on the entire map entering and exiting towns they'll notice
     
  7. Beaumaris

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    I somewhat like that the rivers are barriers to travel. It has a way to leading one to think a bit strategically when traveling and not assume travel is a straight line.

    I agree though that the graphics might be more indicative of where one can cross a river vs. not.
     
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  8. draykor darkale

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    Where is my flying mount?
     
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  9. Quenton

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    I took my first good walk around Novia the other day trying to find out what exactly is out there, and I got as far as Brittany. I found out that this place is really, really COVERED by trees all over the place, completely hindering my sight.

    There might have been a path I should have followed, fair enough.
    There was no indication I might run into a river, and maybe the path would've led me to the bridge, so fair enough again. Or maybe I should have been using a map.

    In old Britannia you ran into some of these issues too, like if you were trying to run from Britain to Yew via serpent spine - but then you'd hit clearings that you could run up and have a better view of where you're going. Maybe there just needs to be less trees and more lines of sight?
     
  10. Katrina Bekers

    Katrina Bekers Localization Team

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    Did you try to zoom all the way out, and tilt the view a bit?
     
  11. coder1024

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    I agree; a lot of my time in the overland map has been spent running into invisible walls and feeling like I'm navigating a maze, but one where you don't see the wall until you hit it.
     
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  12. majoria70

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    Sometimes I feel like the speed on the overland map has improved and just when I think that I get all the slowing down. It is too slow on the slow off the road areas. I am not that much slowed when walking through forests perhaps I have to watch my footing when off road but I don't inch a long usually.;)
     
  13. Beaumaris

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    Agreed on the off-rad slowness. Perhaps the 'slow' in the off-road areas would be more interesting if there were roving monsters to avoid on the overland map.
     
  14. Quenton

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    I don't mean completely completely hindering my sight. I can see, but it's basically 95% trees everywhere for almost the entire journey. If we were still using slow travel through forests, it'd be a nightmare.

    Now it's just a matter of clearing the sight paths to make the beautiful scenery of the overworld look a little more ... scenic. Instead of just trees trees and more trees.
     
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