A lesson in mmorpg etiquette.

Discussion in 'General Discussion' started by Mystique, May 30, 2015.

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  1. Barugon

    Barugon Avatar

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    Yes, quite the disservice to point out a game feature.
     
  2. TantX

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    I don't see how. Mob has 100 XP to give. 70 players attack it. If each player is doing roughly the same damage, several of them will get 2 XP each and all the rest 1 XP each. That's fair - want more XP, kill your own. But if two people attack it and deal roughly the same damage, then each would get 50 XP. If one did more, then his would be proportionately higher than the other person.

    I don't get why that isn't a thing.
     
  3. Ristra

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    But that's what they call skimming. You attack something and someone lacking in MMO etiquette, per the premise of this thread, follows you around and skims exp off your current target.

    The only way to keep it from being skimming is the 1st to attack gets 100% then the rest that follow get a percent based on the percent of total health in damage done. Which turns into > 100% exp from the MoB.
     
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  4. Selene

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    Or you could just group with the people fighting in the same area as you. Make friends!
     
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  5. TantX

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    Or just go full Felucca and kill the piece of crap.

    Or make skill use-base instead of XP-base, so as you swing, you gain.
     
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  6. Ristra

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    I'd prefer they use an on use skill system too but I guess I was out of town for that debate.
     
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  7. StrangerDiamond

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    Thank you captain obvious :p
     
  8. Mystique

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    I see our community does, indeed, have several different schools of thought. But, hey, at least we're talking about it.

    I, too, think that defaulting to single player online mode will kill longevity of the game and don't want to do it but honestly there need to more hunting grounds as mine is seemingly teeming with players (a good thing for both the community and the longevity of the game).

    Idk, maybe I just need a more secluded hunting spot :p
     
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  9. Mystique

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    Wait. So you're telling me you have a life OUTSIDE of SoTA?!?!??!?!?!

    Tell me what that's like....!

    Is it everything they say it is or is the cake a lie?
     
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  10. Ristra

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    Well, yes, but only cause my wife made me play... cards, for game night.
     
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  11. Heradite

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    If she wanted to pay cards, she should load up SOTA!
     
  12. Ristra

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    I was going to try that but the last time I brought up the topic of her playing she kicked me in the head. That's how she rolls.
     
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  13. Heradite

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    She kicked you in the head? That seems a bit harsh.
     
  14. Ristra

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    It's ok, I punched her in the nose. We've been sparring together in different martial arts for years.
     
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  15. Womby

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    Hmm. SPO for gathering, MPO for everything else. Works for me.
     
  16. Archibald Leatherneck

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    What am I missing? That seems exploitable beyond all belief. A monster killed by one character gives # XP. The same monster killed by 2 characters gives (# + .5#) XP. The same monster killed by 3 characters gives (# + .5# + .5#) XP or do all of the extra characters split the additional .5# XP?

    Given a monster with enough hit points, could I just cycle the dexxers through with one autoattack each and cycle mages through with one weak damage spell each? Could I keep piling on characters (they don't even have to be partied so party size limits do not matter) with one hit each and get threefold, fourfold, or more XP out of the same monster? I must be missing something because I would abuse that system within a guild from sun up to sun up.

    Not to mention I could be the first to hit the monster, drag the monster over to another group, let them do the work, get the most benefit, and be rinsing and repeating with a new monster while they finish off the first? I wouldn't even need to drag the monster in many dungeons if I know the most likely location where a party is headed within the dungeon. I just need to follow the route ahead of them tapping monsters and killing the occasional monster as needed depending upon how closely I am leading their party.
     
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  17. TantX

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    ...or just everyone gets a percentage of the XP per the amount they damaged the beast. No arbitrary rules, snipers or mass luring.
     
  18. Heradite

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    Well I imagine the more characters you add, the less experience they would get as the percentage is either more spread out or the percentage they all get goes down. I'm not sure though why you would abuse the system like that. I mean in the long term a character is better suited progressing by getting full experience not partial experience. Which you can do by partying up and not do anything.

    You could be the first to hit the monster and lead them away and get full experience. But right now you can jump in at the last minute and steal experience points completely or you have your guild mates bring the monster's HP down and then have the weaker character step in to deliver the killing blow.

    Frankly any xp system you have will be open to exploits. I'd rather have the exploits you listed (especially since the first only stupid people will take) rather than people being able to steal xp completely.
     
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  19. Barugon

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    Yeah, I personally don't understand why some people get all indignant about that. It's actually one of the strengths of this game.
     
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  20. Ristra

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    But is that the design. It is currently but isn't SPO and MPO going to share resources? At that point SPO would be only valuable when you do not wish company while exploring a scene.
     
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