Convert to cards?

Discussion in 'Skills and Combat' started by Concept, Jun 15, 2015.

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  1. High Baron Asguard

    High Baron Asguard Avatar

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    Exactly, look at the magic in Serpent Isle, THAT is what I wanted to see here. Magic being about more than just combat, thins like the death speak spell which are story based

    But no, we don't get ANY narrative magic and even the COMBAT magic is plain boring because it all has to be the same so that whatever card comes up is viable. What a waste
     
    Last edited: Jun 19, 2015
  2. Borg

    Borg Avatar

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    So what do you think they should do with Locked Deck then?
     
  3. Borg

    Borg Avatar

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    No response?, Deck for rabbits, no offense intended, kmon, its just a new way of grinding, hate lying myself, which I think it's stupid, yes I found the way to over come randomness, tbh it wasn't that hard ......
    We are in prealpha, so I think this should be stated as relevant feedback......truce is over.....
     
  4. Otha Livinded

    Otha Livinded Avatar

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    The deck combat system has one very terrible fault in it's basic concept. The system itself works directly against" believing" in one's avatar.

    And, isn't immersion and roleplaying the entire point of a game called "Shroud of the Avatar"?

    When I play this game, I am immersed in the gameworld when I chop down trees, when I explore, when I add furniture to my home.

    All that goes out of the window when combat breaks out, and a card game is forced onto my attention, destroying quite utterly the notion that my avatar is alive and in danger.

    It's disconcerting, and bad game design.

    Locking the deck acts as a sort of sling for this broken limb- but it doesn't fix it.

    The game needs an alternative way to eliminate the visual deck.

    In my opinion as a gaming conceptual artist, the system might be improved if the option to move the deck computing into the world window. Eliminate the cards for those who prefer roleplaying, and have numbers appear instead, color coded, at the players sword arm, shield, body for buffs, and on the enemy for ranged/spells. Combos would show up as two numbers. The player would memorize where he placed his various skills, and push numbers accordingly when the spells/skills were available.

    This would eliminate the jarring destruction of game immersion and offer a more elegant and invisible combat system without having to redesign the entire idea.



    <a href="http://s1078.photobucket.com/user/dukstuf/media/-NgiEThPD03c_878x0_Z-Z96KYq.jpg.html" target="_blank"><img src="http://i1078.photobucket.com/albums/w487/dukstuf/-NgiEThPD03c_878x0_Z-Z96KYq.jpg" border="0" alt=" photo -NgiEThPD03c_878x0_Z-Z96KYq.jpg"/></a>
     
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  5. Logain

    Logain Avatar

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    I hope you don't mind, I took the liberty to ask. If you want the question to have a decent chance of getting answered, consider giving it your feedback.
     
  6. austinjg

    austinjg Avatar

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    Yeah, with this it's looking more and more likely that I'll be ditching this game. I can't even get myself to test it anymore tbh. I'll go along with Freeman and wait until r20, but my hopes for this game are already pretty much dashed.
     
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  7. Borg

    Borg Avatar

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    So I'm just thinking about randomness, an this Deck system our world forging worlds masters are dealing to us, in a way that never has being done before. With a skill system melting stats, pots, bandages, combat skills, in a narrow way that I can't even understand. Why are you restricting our freedom in this narrow way? We can only use a limited number of abilities, in a way I feel as a prisoner in a cage. So I'm just asking when did you loose UO spirit, when did you decided and why to enclose everything in this limited vision of gaming. Yes I understand that macroing/scripting is not good, but do we really want to live in that cage?
     
  8. Borg

    Borg Avatar

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    I can live with scripting/macroing, don't get me wrong, I would love to see a system avoiding it, but how far can you go to limit fair players with that only purpose in mind?
    Kill locked Deck or break chains.....alpha early state = time to let us decide.
    Isn't Valor the virtue to act with no fear to consequences?
    I cant see my beloved Avatar enclosed in a cage......
     
    Last edited: Jul 4, 2015
  9. sn0tub

    sn0tub Avatar

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    Random question: What did people think of Wildstar's combat?
     
  10. Blaze Barkley (RedDeer)

    Blaze Barkley (RedDeer) Avatar

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    UO skill system is not a solution. I know you guys feel nostalgia for it, but let's face it - it wasn't that good either. The only good thing was getting more skill only in stuff you actually did - that made sense.

    You say our current system is more limiting. Why? I remember that in order to compete in UO you just had to go with specific build. Archery+tactics+anatomy maxed out was everything you could do to be good at bows. Every archer was that (plus either taming or healing).

    We already have potential for more variety in builds with the current system. And it's not even done and polished yet.
     
  11. E n v y

    E n v y Avatar

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    Can't remember the last time in UO when I had a character with more than 90 tactics.........and it is very rare I ever took anatomy unless I had healing (despite the slight damage bonus). In fact not many of my characters are 'conventional' in the slightest.
     
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  12. Borg

    Borg Avatar

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    I had a mage with Anatomy Healing Parry maxed maybe you remember him.......Rock and Roll...
     
  13. E n v y

    E n v y Avatar

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    Doesnt ring a bell.........couple of my weird char setups (just found out MyUO works again lol)



    INVIDIA
    Legendary Mage

    Details:
    Anatomy:
    • Gender: Male
    • STR: 125
      DEX: 82
      INT: 53
    • Body type: Human
    • Status: Alive
    Behavior:
    • Murder Count: 135
    • Total Murders: 136
    Skills
    • Parry - 90
    • Resisting Spells - 120
    • Tactics - 90
    • Swordmanship - 90
    • Focus - 120
    • Bushido - 90
    • Mysticism - 120
    • Total: - 720


    A GOLDEN SHOWER
    Legendary Scholar
    Details:
    • Shard: Europa
    • Guild:
    • Last login: Inactive
    Anatomy:
    • Gender: Male
    • STR: 97
      DEX: 82
      INT: 81
    • Body type: Human
    • Status: Alive
    Behavior:
    • Murder Count: 128
    • Total Murders: 146
    Skills
    • Anatomy - 90
    • Evaluating Intelligence - 120
    • Healing - 70
    • Magery - 120
    • Resisting Spells - 120
    • Poisoning - 80
    • Fencing - 120
    • Total: - 720
     
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  14. Borg

    Borg Avatar

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    My character is screwed out :( seems old arties are not working anymore ?? faction character maxed to the limits with old faction items, but now is **** :(
     
  15. MalakBrightpalm

    MalakBrightpalm Avatar

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    I am so sorry to hear... whatever it is that you just said... :confused:
     
  16. Morthaur

    Morthaur Avatar

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    So a locked deck is where you just go through a normal shot rotation while skills cool down, and the unlocked ones is where skills pop up randomly and you hope one of those skills is purify and you hope it pops up before the zombie plague kills you?, I know which one I chose, where's the argument for the shuffling deck?.
     
  17. Blaze Barkley (RedDeer)

    Blaze Barkley (RedDeer) Avatar

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    You can lock skills too. You can have locked purify (also focus and health potions if you want to) and leave the rest at random.
     
  18. enderandrew

    enderandrew Legend of the Hearth

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    I was initially skeptical of the deck/glyph system but I've really come to love it. We need more skills, more depth and more combos though.
     
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  19. Otha Livinded

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    The deck system is counter productive to a roleplaying "world". It is the concept itself- the idea of having to leave the belief of playing an avatar, belief in the world, to go and play with chaotic cards, that is a horrifically flawed concept in this genre of game.

    It leaves behind every idea of immersion and belief in the world that is the foundation of RG's past games.

    "Locking" the deck instead of actually using a viable system that suits the game genre of a RPG friendly world is no answer.

    The "deck" system is akin to having a race car onto which you build a system that uses square wheels. Why add a mod to allow square wheels that you can saw the corners off of, instead of a system that uses circular wheels.

    The deck combat system for this supposedly immersive rpg is not a "novel" concept. It isn't "envelope pushing" or "original".

    The concept- the idea of creating a combat system that forces you to step outside of the world and the monsters you are fighting to engage an abstract card game- is stupid.

    I realize my words are harsh, but this is a case of the Emperor who has no clothes.

    Reputation and past success isn't a substitute for good system theory in a new game.

    Compared to the Ultimas, UO, and most every other online RPG- including brand new stuff like ArcheAge and The Repopulation, (which uses a skill system similar to UO in a brand new game), the combat system in Shroud of the Avatar, to which I pledged heavily as a Founder, is terrible- absolutely unplayable to me as a hard core roleplayer of some 30 years experience.

    Shroud of the Avatar can do better than this.
     
  20. MalakBrightpalm

    MalakBrightpalm Avatar

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    That isn't an argument FOR. Saying that whenever it really matters we solve the conflict by pushing the unusable system back a step doesn't make the unusable system more desirable. It doesn't fix the problem that the unusable system has, it doesn't encourage people to use it.

    Are there any arguments for why I would WANT random, on ANY button of my keyboard? Aside, of course, from the artificial cost and cooldown limiters currently in place? Because, hey, all it would take is a few keystrokes back at Portalarium's HQ and suddenly locked skills would cost less, hit harder, and cooldown faster than random. The speed and cost limiters were written into the code, they aren't implicit values of the locked vs random debate.
     
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