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Compendiums Dungeon of Pain and Suffering

Discussion in 'Release 23 Feedback' started by Violation Clauth, Nov 18, 2015.

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  1. Violation Clauth

    Violation Clauth Avatar

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    Desync issues make it horrible to get started...
    Desync issues make it horrible to get positioned into the correct los spot and still hit your target...
    Desync issues make it rough to jump onto platforms...

    Scaling difficulty isn't there yet. I'd like to see it become harder progressively from the 3rd room on... first and second should both remain how they are but all the rooms from 3rd to liches should get their sliders equalized... liches are great... the last room should get redone and the mimics should be removed and it should have a miniature dragon called the "doom chicken" in the body of a chicken... placed in there (say whaaat? @DarkStarr @RichardGarriott ). So it works the same as the dragon and it looks like a chicken. Oh, and btw, it should be about twice as hard as a the dragon we have now.

    Finally, when you go through portals you should have rez sickness removed. Having to wait the extra two minutes is just stupid. Drags out the fight needlessly.

    Overall, great experience. Love the dungeon. Love having something fun to do with people. Hope to see more like this in the game soon it just needs to be a lot harder :)

    Cheers!
     
  2. Weins201

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    What kind of parry did you take in to do this? and when did you first see Liches?

    We had a hell of a time after the Slimes as the archers and ranged skellies caused a MAJOR issue, we never finished :-(
     
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  3. Themo Lock

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    We died allot in the lich room, the rest was quite easy. Was not an organised party, we just turned up for the no host event on the calendar (adv levels ranged from 7 to 86). Violation is right about desync, the compendium has always had issues with it.
     
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  4. mikeaw1101

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    Weins was smoking the pot that day...
     
  5. Nataurz

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    We took a 5 man group( Myself, Tydes, Woftam, Hylax and Peabo) in last weekend and completed it as well. We had lots of laughs killing/ kiting the liches.
     
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  6. Violation Clauth

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    no one named Weins showed up... sorry to disappoint.
     
  7. Violation Clauth

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    Don't you guys feel like the rest of the dungeon is just getting to the lich room? It's not scaling up... it's not a group of hard fights... it's just... "kill this stuff until we get there then when we get done we've won."

    I mean... in the mimic room ya'll actually were able to just stand there and tank them while you aoe killed them... that's nuts!

    I'd like to see more puzzles involved in the fighting like the dragon has... I'd like to see pain and suffering for those who don't play by the rules (HT to the name of the place). I'd like to see more than 1 hard room.

    Just my two cents... what do you guys think?
     
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  8. Weins201

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    :) Yeah Sorry :-(

    Thanks for info we are gonna try again with 6 better trained better organized in a few days

    The rooms / monsters do / did get harder but I to wouldn't mind more complexity

    BUT

    The damn reward needs to be worth it,. as of now no reason to waste the time / effort.
     
  9. Womby

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    For me the reward is a sense of achievement, and having a fun time with friends. I'm odd like that.
     
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  10. Violation Clauth

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    I agree 100% ... nothing in here references the reward chests and any reward for completion. I personally didn't care about them. :)
     
  11. Nataurz

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    @Violation , definitely agree that it was just a speed run through all the other rooms to get to the lich room for a challenge. We all agreed at the time we would love the need for tactics or puzzle solving to clear each room. We also, like you guys, tackled the content for the sense of achievement but were left a little flat with the whole thing. I love your idea of more pain and suffering to those who don't play by the rules.
     
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