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CTD Logs: Soltown Exit

Discussion in 'Release 32 Dev+' started by Beaumaris, Jul 16, 2016.

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  1. Beaumaris

    Beaumaris Avatar

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    Consistent CTD existing Soltown (and other scenes).

    Error Log:

    Code:
    Unity Player [version: Unity 5.3.5p2_3103edb99077]
    
    Shroud of the Avatar.exe caused an Access Violation (0xc0000005)
      in module Shroud of the Avatar.exe at 0033:b7fccddf.
    
    Error occurred at 2016-07-16_064746.
    C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar.exe, run by smitchell1967.
    19% memory in use.
    32693 MB physical memory [26212 MB free].
    34741 MB paging file [27458 MB free].
    134217728 MB user address space [134212685 MB free].
    Read from location 000004e8 caused an access violation.
    
    Context:
    RDI:    0x1092e7c0  RSI: 0x72213001  RAX:   0x00000000
    RBX:    0x349b47b0  RCX: 0xe801f5b0  RDX:   0x00000001
    RIP:    0xb7fccddf  RBP: 0x106f9e00  SegCs: 0x00000033
    EFlags: 0x00010242  RSP: 0x0c5ff5d0  SegSs: 0x0000002b
    R8:    0x349b47a0  R9: 0x349b4795  R10:   0x00000002
    R11:    0x0c5ff450  R12: 0xde0faea8  R13:   0x00000000
    R14:    0x00000000  R15: 0x00000001
    
    Bytes at CS:EIP:
    f3 44 0f 10 88 e8 04 00 00 f3 44 0f 58 8f 88 00
    
    Stack:
    0x0c5ff5d0: 00000001 00000000 00000000 00000000 ................
    0x0c5ff5e0: de0ce2b0 00000000 c1822b00 42209e62 .........+..b. B
    0x0c5ff5f0: 0c5ff678 00000000 00000000 00000000 x._.............
    0x0c5ff600: 0c5ff690 00000000 0c5ff690 00000000 .._......._.....
    0x0c5ff610: 3eecfc00 bef995b8 3f0bbf79 bf0008e0 ...>....y..?....
    0x0c5ff620: 00000000 00000000 00000000 00000000 ................
    0x0c5ff630: 00000000 00000000 00000000 00000000 ................
    0x0c5ff640: 00000000 00000000 00000000 00000000 ................
    0x0c5ff650: 00000000 00000000 00000000 00000000 ................
    0x0c5ff660: 00000000 00000000 00000000 00000000 ................
    0x0c5ff670: de0faea8 00000000 00000001 00000000 ................
    0x0c5ff680: 72213030 00000000 b7fcc48b 00007ff6 00!r............
    0x0c5ff690: 3e4c5de0 00000000 00000000 00000000 .]L>............
    0x0c5ff6a0: 106f9ea0 00000001 00000001 00000000 ..o.............
    0x0c5ff6b0: 3f800000 00000000 00000000 00000000 ...?............
    0x0c5ff6c0: de0faea8 00000000 b7fcc48b 00007ff6 ................
    0x0c5ff6d0: 00000010 00000000 de16c7c0 00000000 ................
    0x0c5ff6e0: 72214830 00000000 00000001 00000000 0H!r............
    0x0c5ff6f0: 3f800000 00000000 00000000 00000000 ...?............
    0x0c5ff700: de0faea8 00000000 b7fcc48b 00007ff6 ................
    0x0c5ff710: 00000000 00000000 de16c5d0 00000000 ................
    0x0c5ff720: c7876ae0 00000000 00000005 00000000 .j..............
    0x0c5ff730: 3f800000 00000000 00000000 00000000 ...?............
    0x0c5ff740: de0faea8 00000000 b7fcc48b 00007ff6 ................
    0x0c5ff750: 00000000 00000000 de302640 00000000 ........@&0.....
    0x0c5ff760: a5fa2f10 00000000 00000001 00000000 ./..............
    0x0c5ff770: 00000000 00000000 00000000 00000000 ................
    0x0c5ff780: 03f6b810 00000000 b7fb0f90 00007ff6 ................
    0x0c5ff790: de0fab70 00000000 00000000 00000000 p...............
    0x0c5ff7a0: cdc78d60 00000000 a41fdd20 00000000 `....... .......
    0x0c5ff7b0: 00000000 00000000 b7b71566 00007ff6 ........f.......
    0x0c5ff7c0: 00000000 00000000 00000000 00000000 ................
    0x0c5ff7d0: 00000000 00000000 b7b690db 00007ff6 ................
    0x0c5ff7e0: 00000000 00000000 00000000 00000000 ................
    0x0c5ff7f0: 00000000 00000000 00000000 00000000 ................
    0x0c5ff800: a41fdd20 00000000 b7b716ef 00007ff6  ...............
    0x0c5ff810: 03f6b810 00000000 00000000 00000000 ................
    0x0c5ff820: 0007a538 00000000 00000000 00000000 8...............
    0x0c5ff830: b7d5f690 00007ff6 b7b71780 00007ff6 ................
    0x0c5ff840: 045a2ee8 00000000 045a2ee8 00000000 ..Z.......Z.....
    0x0c5ff850: 000011d0 00000000 00000000 00000000 ................
    0x0c5ff860: 045a2ee8 00000000 b7d5f6c6 00007ff6 ..Z.............
    0x0c5ff870: 00000000 00000000 b7d5f690 00007ff6 ................
    0x0c5ff880: 00000000 00000000 045a2ee8 00000000 ..........Z.....
    0x0c5ff890: 045a2ee8 00000000 05268102 00007ffd ..Z.......&.....
    0x0c5ff8a0: b7d5f690 00007ff6 00000000 00000000 ................
    0x0c5ff8b0: 00000000 00000000 00000000 00000000 ................
    0x0c5ff8c0: b7d5f690 00007ff6 056dc5b4 00007ffd ..........m.....
    0x0c5ff8d0: 052680e0 00007ffd 00000000 00000000 ..&.............
    0x0c5ff8e0: 00000000 00000000 00000000 00000000 ................
    0x0c5ff8f0: 00000000 00000000 027b7c70 00007ffd ........p|{.....
    0x0c5ff900: 0c5fe640 00000000 0c5fe640 00000000 @._.....@._.....
    0x0c5ff910: 00000000 00000000 00000000 00000000 ................
    0x0c5ff920: 00000000 00000000 00000000 00000000 ................
    0x0c5ff930: 00000000 00000000 00000000 00000000 ................
    0x0c5ff940: 00000000 00000000 00000000 00000000 ................
    0x0c5ff950: 00000000 00000000 00000000 00000000 ................
    0x0c5ff960: 00000000 00000000 00000000 00000000 ................
    0x0c5ff970: 00000000 00000000 00000000 00000000 ................
    0x0c5ff980: 00000000 00000000 00000000 00000000 ................
    0x0c5ff990: 00000000 00000000 00000000 00000000 ................
    0x0c5ff9a0: 00000000 00000000 00000000 00000000 ................
    0x0c5ff9b0: 00000000 00000000 00000000 00000000 ................
    0x0c5ff9c0: 00000000 00000000 00000000 00000000 ................
    0x0c5ff9d0: 00000000 00000000 00000000 00000000 ................
    0x0c5ff9e0: 00000000 00000000 00000000 00000000 ................
    0x0c5ff9f0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffa00: 00000000 00000000 00000000 00000000 ................
    0x0c5ffa10: 00000000 00000000 00000000 00000000 ................
    0x0c5ffa20: 00000000 00000000 00000000 00000000 ................
    0x0c5ffa30: 00000000 00000000 00000000 00000000 ................
    0x0c5ffa40: 00000000 00000000 00000000 00000000 ................
    0x0c5ffa50: 00000000 00000000 00000000 00000000 ................
    0x0c5ffa60: 00000000 00000000 00000000 00000000 ................
    0x0c5ffa70: 00000000 00000000 00000000 00000000 ................
    0x0c5ffa80: 00000000 00000000 00000000 00000000 ................
    0x0c5ffa90: 00000000 00000000 00000000 00000000 ................
    0x0c5ffaa0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffab0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffac0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffad0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffae0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffaf0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffb00: 00000000 00000000 00000000 00000000 ................
    0x0c5ffb10: 00000000 00000000 00000000 00000000 ................
    0x0c5ffb20: 00000000 00000000 00000000 00000000 ................
    0x0c5ffb30: 00000000 00000000 00000000 00000000 ................
    0x0c5ffb40: 00000000 00000000 00000000 00000000 ................
    0x0c5ffb50: 00000000 00000000 00000000 00000000 ................
    0x0c5ffb60: 00000000 00000000 00000000 00000000 ................
    0x0c5ffb70: 00000000 00000000 00000000 00000000 ................
    0x0c5ffb80: 00000000 00000000 00000000 00000000 ................
    0x0c5ffb90: 00000000 00000000 00000000 00000000 ................
    0x0c5ffba0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffbb0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffbc0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffbd0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffbe0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffbf0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffc00: 00000000 00000000 00000000 00000000 ................
    0x0c5ffc10: 00000000 00000000 00000000 00000000 ................
    0x0c5ffc20: 00000000 00000000 00000000 00000000 ................
    0x0c5ffc30: 00000000 00000000 00000000 00000000 ................
    0x0c5ffc40: 00000000 00000000 00000000 00000000 ................
    0x0c5ffc50: 00000000 00000000 00000000 00000000 ................
    0x0c5ffc60: 00000000 00000000 00000000 00000000 ................
    0x0c5ffc70: 00000000 00000000 00000000 00000000 ................
    0x0c5ffc80: 00000000 00000000 00000000 00000000 ................
    0x0c5ffc90: 00000000 00000000 00000000 00000000 ................
    0x0c5ffca0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffcb0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffcc0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffcd0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffce0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffcf0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffd00: 00000000 00000000 00000000 00000000 ................
    0x0c5ffd10: 00000000 00000000 00000000 00000000 ................
    0x0c5ffd20: 00000000 00000000 00000000 00000000 ................
    0x0c5ffd30: 00000000 00000000 00000000 00000000 ................
    0x0c5ffd40: 00000000 00000000 00000000 00000000 ................
    0x0c5ffd50: 00000000 00000000 00000000 00000000 ................
    0x0c5ffd60: 00000000 00000000 00000000 00000000 ................
    0x0c5ffd70: 00000000 00000000 00000000 00000000 ................
    0x0c5ffd80: 00000000 00000000 00000000 00000000 ................
    0x0c5ffd90: 00000000 00000000 00000000 00000000 ................
    0x0c5ffda0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffdb0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffdc0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffdd0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffde0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffdf0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffe00: 00000000 00000000 00000000 00000000 ................
    0x0c5ffe10: 00000000 00000000 00000000 00000000 ................
    0x0c5ffe20: 00000000 00000000 00000000 00000000 ................
    0x0c5ffe30: 00000000 00000000 00000000 00000000 ................
    0x0c5ffe40: 00000000 00000000 00000000 00000000 ................
    0x0c5ffe50: 00000000 00000000 00000000 00000000 ................
    0x0c5ffe60: 00000000 00000000 00000000 00000000 ................
    0x0c5ffe70: 00000000 00000000 00000000 00000000 ................
    0x0c5ffe80: 00000000 00000000 00000000 00000000 ................
    0x0c5ffe90: 00000000 00000000 00000000 00000000 ................
    0x0c5ffea0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffeb0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffec0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffed0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffee0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffef0: 00000000 00000000 00000000 00000000 ................
    0x0c5fff00: 00000000 00000000 00000000 00000000 ................
    0x0c5fff10: 00000000 00000000 00000000 00000000 ................
    0x0c5fff20: 00000000 00000000 00000000 00000000 ................
    0x0c5fff30: 00000000 00000000 00000000 00000000 ................
    0x0c5fff40: 00000000 00000000 00000000 00000000 ................
    0x0c5fff50: 00000000 00000000 00000000 00000000 ................
    0x0c5fff60: 00000000 00000000 00000000 00000000 ................
    0x0c5fff70: 00000000 00000000 00000000 00000000 ................
    0x0c5fff80: 00000000 00000000 00000000 00000000 ................
    0x0c5fff90: 00000000 00000000 00000000 00000000 ................
    0x0c5fffa0: 00000000 00000000 00000000 00000000 ................
    0x0c5fffb0: 00000000 00000000 00000000 00000000 ................
    0x0c5fffc0: 00000000 00000000 00000000 00000000 ................
    0x0c5fffd0: 00000000 00000000 00000000 00000000 ................
    0x0c5fffe0: 00000000 00000000 00000000 00000000 ................
    0x0c5ffff0: 00000000 00000000 00000000 00000000 ................
    
    Module 1
    C:\Windows\SYSTEM32\xinput1_3.dll
    Image Base: 0x00400000  Image Size: 0x0001e000
    File Size:  107368      File Time:  2007-04-04_205422
    Version:
       Company:    Microsoft Corporation
       Product:    Microsoft® DirectX for Windows®
       FileDesc:   Microsoft Common Controller API
       FileVer:    9.18.944.0
       ProdVer:    9.18.944.0
    
    Module 2
    C:\Program Files (x86)\Steam\steamapps\common\SotA\steam_api64.dll
    Image Base: 0x68950000  Image Size: 0x0002e000
    File Size:  169152      File Time:  2016-04-25_204226
    Version:
       Company:    Valve Corporation
       Product:    Steam Client API
       FileDesc:   Steam Client API
       FileVer:    2.37.91.26
       ProdVer:    1.0.0.1
    
    Module 3
    C:\Program Files (x86)\Steam\vstdlib_s64.dll
    Image Base: 0x689e0000  Image Size: 0x0006c000
    File Size:  347728      File Time:  2016-07-08_190624
    Version:
       Company:    Valve Corporation
       Product:    Steam
       FileDesc:   vstdlib_ s.dll
       FileVer:    3.53.1.42
       ProdVer:    3.0.0.1
    
    Module 4
    C:\Program Files\Bonjour\mdnsNSP.dll
    Image Base: 0x68ab0000  Image Size: 0x00026000
    File Size:  133392      File Time:  2015-08-12_160342
    Version:
       Company:    Apple Inc.
       Product:    Bonjour
       FileDesc:   Bonjour Namespace Provider
       FileVer:    3.1.0.1
       ProdVer:    3.1.0.1
    
    Module 5
    C:\Program Files (x86)\Steam\steamclient64.dll
    Image Base: 0x68b10000  Image Size: 0x00c57000
    File Size:  12693664    File Time:  2016-07-08_190622
    Version:
       Company:    Valve Corporation
       Product:    Steam
       FileDesc:   Steamclient.dll
       FileVer:    3.53.1.42
       ProdVer:    3.0.0.1
    
    Module 6
    C:\Program Files (x86)\Steam\tier0_s64.dll
    Image Base: 0x69770000  Image Size: 0x001e4000
    File Size:  330832      File Time:  2016-07-08_190622
    Version:
       Company:    Valve Corporation
       Product:     tier0_s Dynamic Link Library
       FileDesc:   tier0_s Dynamic Link Library
       FileVer:    3.53.1.42
       ProdVer:    1.0.0.1
    
    Module 7
    C:\Windows\SYSTEM32\MSVCR100.dll
    Image Base: 0x69960000  Image Size: 0x000d2000
    File Size:  829264      File Time:  2011-06-11_011538
    Version:
       Company:    Microsoft Corporation
       Product:    Microsoft® Visual Studio® 2010
       FileDesc:   Microsoft® C Runtime Library
       FileVer:    10.0.40219.325
       ProdVer:    10.0.40219.325
    
    
    == [end of error.log] ==
    
    
     
    Last edited: Jul 16, 2016
  2. Beaumaris

    Beaumaris Avatar

    Messages:
    4,299
    Likes Received:
    7,421
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Caladruin
    Output Log Stack

    ========== OUTPUTING STACK TRACE ==================

    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6B7FCCDDF)
    0x00007FF6B7FCCDDF (Shroud of the Avatar)
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6B7FCC48B)
    0x00007FF6B7FCC48B (Shroud of the Avatar)
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6B7FCC48B)
    0x00007FF6B7FCC48B (Shroud of the Avatar)
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6B7FCC48B)
    0x00007FF6B7FCC48B (Shroud of the Avatar)
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6B7FCC48B)
    0x00007FF6B7FCC48B (Shroud of the Avatar)
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6B7FB0F90)
    0x00007FF6B7FB0F90 (Shroud of the Avatar)
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6B7B71566)
    0x00007FF6B7B71566 (Shroud of the Avatar)
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6B7B716EF)
    0x00007FF6B7B716EF (Shroud of the Avatar)
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6B7B71780)
    0x00007FF6B7B71780 (Shroud of the Avatar)
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6B7D5F6C6)
    0x00007FF6B7D5F6C6 (Shroud of the Avatar)
    0x00007FFD05268102 (KERNEL32) BaseThreadInitThunk

    ========== END OF STACKTRACE ===========

    **** Crash! ****
    )========== OUTPUTING STACK TRACE ==================
     
  3. Beaumaris

    Beaumaris Avatar

    Messages:
    4,299
    Likes Received:
    7,421
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Caladruin
    Full Output Log

    Code:
    Initialize engine version: 5.3.5p2 (3103edb99077)
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 9.0c [nvd3dumx.dll 10.18.13.6839]
        Renderer: NVIDIA GeForce GTX TITAN X
        Vendor:   NVIDIA
        VRAM:     12175 MB (via DXGI)
        Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
    Begin MonoManager ReloadAssembly
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween43.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween43.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween46.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween46.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween50.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween50.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Generators.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Generators.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Hayate.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Hayate.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.CJK.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.CJK.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Other.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Other.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Rare.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Rare.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.West.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MouseLibWin.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MouseLibWin.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\NAudio.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\NAudio.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\ProMouseDll.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\ProMouseDll.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll into Unity Child Domain
    - Completed reload, in  0.088 seconds
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.Xml.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityScript.Lang.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Boo.Lang.dll (this message is harmless)
    <RI> Initializing input.
    
    <RI> Input initialized.
    
    desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
    <RI> Initialized touch support.
    
    UnloadTime: 0.665037 ms
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libc
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libc
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libc
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.Configuration.dll (this message is harmless)
    SystemInfo: graphicsDeviceName="NVIDIA GeForce GTX TITAN X", graphicsMemorySize=12175, operatingSystem="Windows 10  (10.0.0) 64bit", processorCount=8, processorType="Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz", renderTargetCount=4, systemMemorySize=32693
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SotA.EarlyAccess.QA.Win.64.372.Date.07.15.16, LocalTime=7/16/2016 6:13:20 AM, Patch=quiltopolis
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    LanguageManager: Setting Language=English
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PreviousApplicationExit status=crash, Scene=Novia_R1_City_Soltown, pos=(61.14, 30.93, 192.6), PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Pathfinding: Init
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/RzChromaSDK64
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\RzChromaSDK64
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/RzChromaSDK64
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libRzChromaSDK64
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libRzChromaSDK64
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libRzChromaSDK64
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/RzChromaSDK64
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\RzChromaSDK64
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/RzChromaSDK64
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libRzChromaSDK64
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libRzChromaSDK64
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libRzChromaSDK64
    Steam Initialized: True
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    WARNING: Shader Unsupported: 'Hidden/DepthOfField/DepthOfField' - Pass '' has no vertex shader
    [AssetBundleManager] Loading Asset Bundle Manifest: AssetBundles
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Unable to open archive file: C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/AssetBundles/AssetBundles
    
    (Filename:  Line: 475)
    
    AssetBundles is not a valid asset bundle.
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    NetworkingPeer: Connecting to "208.81.240.54:5055"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange Connect, State=Connecting
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Network storage reset
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange EncryptionEstablished, State=Connected
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    AuthenticateResponse: Ok, Position=0
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    OnAuthenticateComplete: Ok
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Network storage reset
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    0 : 578a160e6a4126075490df43
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Found character: Beaumaris
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Knowledge: Loaded 96 flags
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Loading scene: Novia_R1_City_Soltown
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PushLevel: Added level Novia_R1_City_Soltown, spawnPoint="", hex="5117,5022"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    AsyncLoadSequence begin. SceneToLoad: Novia_R1_City_Soltown:
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:14:54 AM: Loading Scene...
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Pathfinding: Load UnLoaded
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
    UnloadTime: 3.560239 ms
    Pathfinding: Load Loaded
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    
    Unloading 3255 unused Assets to reduce memory usage. Loaded Objects now: 50652.
    Total: 67.436317 ms (FindLiveObjects: 1.598850 ms CreateObjectMapping: 3.766418 ms MarkObjects: 61.288742 ms  DeleteObjects: 0.779241 ms)
    
    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
    
    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 50652.
    Total: 66.317024 ms (FindLiveObjects: 2.627448 ms CreateObjectMapping: 3.249819 ms MarkObjects: 60.383034 ms  DeleteObjects: 0.055696 ms)
    
    Pathfinding: Load UnLoaded
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:14:54 AM: Level load loop started.
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:14:54 AM: Level loaded. Loading prefabs.
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
    WARNING: Shader Unsupported: 'Hidden/DepthOfField/BokehSplatting' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/DepthOfField/BokehSplatting' - Setting to default shader.
    UnloadTime: 1.939416 ms
    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.
    
    (Filename:  Line: 282)
    
    Pathfinding: Load Loaded
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    
    Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 78782.
    Total: 132.360153 ms (FindLiveObjects: 2.626937 ms CreateObjectMapping: 3.753644 ms MarkObjects: 125.821426 ms  DeleteObjects: 0.157381 ms)
    
    Goal position is outside of collider area defined!  Goal will fail! | POSITION=(-17.2, 32.3, 21.3) SCENE=Novia_R1_City_Soltown GAME_OBJECT_PATH=_Spawners_NPCs/_TownCrier/HomeWork (6)/TownCrier_Home_Goal CONNECTION_STATUS=Connected-ConnectedToMaster
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
    
    Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 82078.
    Total: 137.621948 ms (FindLiveObjects: 3.459576 ms CreateObjectMapping: 5.472063 ms MarkObjects: 128.521942 ms  DeleteObjects: 0.166834 ms)
    
    6:14:58 AM: Level and prefabs load completed. loopCounter=0
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:14:58 AM: Scenario init completed. Scenario=
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Checksum for Novia_R1_City_Soltown: 2324676939
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Network storage reset
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    NetworkingPeer: Connecting to "208.81.240.54:5056"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    OpAuthenticate: Requesting authentication on game server for UserId=53057da538ca220cb4153d04
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    NPC Abigail tried to load a bark with no actual responses to bark.
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:15:02 AM: Equipping Avatars...
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    GroupServer: OnStatusChanged:Connect
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SceneServer: OnStatusChanged:Connect
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    GroupServer: OnStatusChanged:EncryptionEstablished
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SceneServer: OnStatusChanged:EncryptionEstablished
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Requesting social lists...
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PlayDownloadedContent - KARA BRAE
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Receiving social lists...
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Finished receiving social lists
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Starting Initializing Plots
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    | TYPE=RecipeBookData SCENE=Novia_R1_City_Soltown CONNECTION_STATUS=Connected-Joined
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Spawning local player at (61.14, 30.93, 192.6) using last known location. SnapToGround=True
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Finished Initializing Plots
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    [Performance] Sending RPC EnableArmUseRPC during load screen. Scene="Novia_R1_City_Soltown"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    ---------PlayerLoadTime=1.822484
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:15:06 AM: Equipment load complete. Loop Counter=106
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Hiding Loading Screen...
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    TimeToLoadLevel: SceneName="Novia_R1_City_Soltown", TimeToAvatar=1.88, TimeToFadeIn=5.81, SystemMemory=32693
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Entering chat channel: Scene/Novia_R1_City_Soltown:a0261f8e-cfe1-4b1d-83c9-3783d49f0cfd
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    [Performance] Sending RPC EnableHeldItemsRPC during load screen. Scene="Novia_R1_City_Soltown"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Fading in...
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:15:07 AM: AsyncLevelLoad Completed!
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    EnterChatChannelResponse: Result = Ok, ChannelName = Scene/Novia_R1_City_Soltown:a0261f8e-cfe1-4b1d-83c9-3783d49f0cfd
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    PushLevel: Added level Novia, spawnPoint="PlayerSpawnLocation_from_Soltown", hex="5117,5022"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Network storage reset
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    NetworkingPeer: Connecting to "208.81.240.54:5055"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SceneServer: OnStatusChanged:Disconnect
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Network storage reset
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Leaving chat channel: Scene/Novia_R1_City_Soltown:a0261f8e-cfe1-4b1d-83c9-3783d49f0cfd
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    local player destroyed.
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    LeaveChatChannelResponse: Result = Ok, ChannelName = Scene/Novia_R1_City_Soltown:a0261f8e-cfe1-4b1d-83c9-3783d49f0cfd
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    AuthenticateResponse: Ok, Position=0
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    OnAuthenticateComplete: Ok
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Network storage reset
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    AsyncLoadSequence begin. SceneToLoad: Novia:playerSpawnLocation_from_Soltown
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:15:47 AM: Loading Scene...
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Pathfinding: Load UnLoaded
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Unloading 3 Unused Serialized files (Serialized files now loaded: 8)
    UnloadTime: 48.437649 ms
    Pathfinding: Load Loaded
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    
    Unloading 17867 unused Assets to reduce memory usage. Loaded Objects now: 54769.
    Total: 124.553947 ms (FindLiveObjects: 2.438897 ms CreateObjectMapping: 5.442426 ms MarkObjects: 99.348427 ms  DeleteObjects: 17.323175 ms)
    
    Unloading 1 Unused Serialized files (Serialized files now loaded: 8)
    
    Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 54753.
    Total: 123.486771 ms (FindLiveObjects: 10.466361 ms CreateObjectMapping: 7.625068 ms MarkObjects: 105.277817 ms  DeleteObjects: 0.116502 ms)
    
    Pathfinding: Load UnLoaded
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:15:48 AM: Level load loop started.
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:15:48 AM: Level loaded. Loading prefabs.
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Unloading 4 Unused Serialized files (Serialized files now loaded: 8)
    The tree Mesh must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    
    (Filename:  Line: 181)
    
    The tree Mesh must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    
    (Filename:  Line: 181)
    
    Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found
    WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
    UnloadTime: 2.685955 ms
    TerrainCollider: MeshCollider is not supported on terrain at the moment.
    
    (Filename:  Line: 183)
    
    TerrainCollider: MeshCollider is not supported on terrain at the moment.
    
    (Filename:  Line: 183)
    
    Pathfinding: Load Loaded
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    
    Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 127733.
    Total: 324.089813 ms (FindLiveObjects: 4.339991 ms CreateObjectMapping: 5.536701 ms MarkObjects: 314.036072 ms  DeleteObjects: 0.176031 ms)
    
    Can't create bounds for InteractiveObstacle: Collision
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Unloading 1 Unused Serialized files (Serialized files now loaded: 8)
    
    Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 129849.
    Total: 326.597717 ms (FindLiveObjects: 5.092151 ms CreateObjectMapping: 5.494290 ms MarkObjects: 315.851563 ms  DeleteObjects: 0.158403 ms)
    
    6:15:52 AM: Level and prefabs load completed. loopCounter=0
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:15:52 AM: Scenario init completed. Scenario=
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Checksum for Novia: 1886014121
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Network storage reset
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    NetworkingPeer: Connecting to "208.81.240.54:5056"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    OpAuthenticate: Requesting authentication on game server for UserId=53057da538ca220cb4153d04
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:15:53 AM: Equipping Avatars...
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SceneServer: OnStatusChanged:Connect
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SceneServer: OnStatusChanged:EncryptionEstablished
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Starting Initializing Plots
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Finished Initializing Plots
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Spawning local player at (437.1, 13.78, -312.3) using spawner PlayerSpawnLocation_from_Soltown. SnapToGround=True
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    ---------PlayerLoadTime=1.169144
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:15:55 AM: Equipment load complete. Loop Counter=55
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Hiding Loading Screen...
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    TimeToLoadLevel: SceneName="Novia", TimeToAvatar=1.46, TimeToFadeIn=3.74, SystemMemory=32693
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Entering chat channel: Scene/Novia:1f4e32e5-e6d3-46ee-9ee9-17a798828cb6
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Fading in...
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:15:56 AM: AsyncLevelLoad Completed!
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    EnterChatChannelResponse: Result = Ok, ChannelName = Scene/Novia:1f4e32e5-e6d3-46ee-9ee9-17a798828cb6
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PlayDownloadedContent - GRETCHELLE
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PushLevel: Added level Novia_R1_Swamp02_Road, spawnPoint="PlayerSpawnLocation", hex="5112,5015"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Network storage reset
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    NetworkingPeer: Connecting to "208.81.240.54:5055"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SceneServer: OnStatusChanged:Disconnect
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Network storage reset
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Leaving chat channel: Scene/Novia:1f4e32e5-e6d3-46ee-9ee9-17a798828cb6
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    local player destroyed.
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    LeaveChatChannelResponse: Result = Ok, ChannelName = Scene/Novia:1f4e32e5-e6d3-46ee-9ee9-17a798828cb6
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    AuthenticateResponse: Ok, Position=0
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    OnAuthenticateComplete: Ok
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Network storage reset
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    AsyncLoadSequence begin. SceneToLoad: Novia_R1_Swamp02_Road:playerSpawnLocation
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:16:13 AM: Loading Scene...
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Pathfinding: Load UnLoaded
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Unloading 3 Unused Serialized files (Serialized files now loaded: 8)
    UnloadTime: 336.261322 ms
    Pathfinding: Load Loaded
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    
    Unloading 10698 unused Assets to reduce memory usage. Loaded Objects now: 56577.
    Total: 160.695160 ms (FindLiveObjects: 2.119792 ms CreateObjectMapping: 4.625628 ms MarkObjects: 125.740189 ms  DeleteObjects: 28.209049 ms)
    
    Unloading 1 Unused Serialized files (Serialized files now loaded: 8)
    
    Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 56573.
    Total: 145.671127 ms (FindLiveObjects: 4.072239 ms CreateObjectMapping: 7.904062 ms MarkObjects: 133.590591 ms  DeleteObjects: 0.103473 ms)
    
    Pathfinding: Load UnLoaded
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:16:14 AM: Level load loop started.
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:16:14 AM: Level loaded. Loading prefabs.
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Unloading 34 Unused Serialized files (Serialized files now loaded: 8)
    UnloadTime: 4.696398 ms
    Pathfinding: Load Loaded
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    
    Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 77689.
    Total: 140.195755 ms (FindLiveObjects: 2.703839 ms CreateObjectMapping: 3.691049 ms MarkObjects: 133.677200 ms  DeleteObjects: 0.122634 ms)
    
    Unloading 1 Unused Serialized files (Serialized files now loaded: 8)
    
    Unloading 400 unused Assets to reduce memory usage. Loaded Objects now: 79948.
    Total: 145.557709 ms (FindLiveObjects: 3.201021 ms CreateObjectMapping: 4.668039 ms MarkObjects: 137.475815 ms  DeleteObjects: 0.212311 ms)
    
    6:16:16 AM: Level and prefabs load completed. loopCounter=0
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:16:16 AM: Scenario init completed. Scenario=
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Checksum for Novia_R1_Swamp02_Road: 16624270
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Network storage reset
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    NetworkingPeer: Connecting to "208.81.240.54:5056"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    OpAuthenticate: Requesting authentication on game server for UserId=53057da538ca220cb4153d04
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:16:17 AM: Equipping Avatars...
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SceneServer: OnStatusChanged:Connect
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SceneServer: OnStatusChanged:EncryptionEstablished
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Starting Initializing Plots
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Finished Initializing Plots
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Spawning local player at (-4.632, 18.73, 124.1) using spawner PlayerSpawnLocation. SnapToGround=True
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    LocationDiscovered: Player="Beaumaris", SceneId="Novia_R1_Swamp02_Road", LocationName="Novia_R1_Swamp02_Road_ExitToNovia_W"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    ---------PlayerLoadTime=1.123342
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:16:19 AM: Equipment load complete. Loop Counter=54
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Entering chat channel: Scene/Novia_R1_Swamp02_Road:608d5f82-296e-49f7-90d6-27633b875fc9
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Hiding Loading Screen...
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    TimeToLoadLevel: SceneName="Novia_R1_Swamp02_Road", TimeToAvatar=1.65, TimeToFadeIn=4.53, SystemMemory=32693
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Fading in...
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    EnterChatChannelResponse: Result = Ok, ChannelName = Scene/Novia_R1_Swamp02_Road:608d5f82-296e-49f7-90d6-27633b875fc9
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:16:21 AM: AsyncLevelLoad Completed!
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    OutgoingMessageQueue: SendRate=0, NumPlayers=1, Master=True, QueueEnabled=False, Scene="Novia_R1_Swamp02_Road"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    IncomingBytes: GameBytes=75, GroupBytes=54, SceneBytes=53, TotalBytes=182, NumPlayers=1, Scene="Novia_R1_Swamp02_Road"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=0.6666667 , NumberOfHits=2 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=0.9333333 , NumberOfHits=4 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=FlameFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=2.066667 , NumberOfHits=7 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=2.133333 , NumberOfHits=7 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=FlameFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=2.866667 , NumberOfHits=8 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=FlameFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=2.333333 , NumberOfHits=7 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Push
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=2.4 , NumberOfHits=8 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Push
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Created loot for the slain mob.  Party Ownership = 578a160e6a4126075490df43
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    MonsterKilledByPlayer Victim="Skeleton", Killer="Beaumaris", Scene="Novia_R1_Swamp02_Road", Position=(39.29, 18.46, 95)!
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=2.066667 , NumberOfHits=6 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=1.466667 , NumberOfHits=4 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=0.6666667 , NumberOfHits=1 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PlayerKilledByPlayer Victim="Beaumaris", Killer="Beaumaris", Scene="Novia_R1_Swamp02_Road", Position=(38.13, 18.46, 95.21)!
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    LocationDiscovered: Player="Beaumaris", SceneId="Novia_R1_Swamp02_Road", LocationName="Novia_R1_Swamp02_Road_Vista_Home"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SyncedInteractiveObjectManager.PlotCleanup(): ["578a25936f00bc2c77606b56"]
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Item taken: Key_SoltownStill : 578a26c56f00bc2c19bfe379
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Item taken: ItemDecoration_InkWell : 578a26c76f00bc2c19bfe37a
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    FPSMeter: fps=60.2, sceneId=Novia_R1_Swamp02_Road, pos=(53.31, 18.6, 109.2); graphicsDeviceName="NVIDIA GeForce GTX TITAN X", graphicsMemory=12175, systemMemory=32693, processorType="Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Item taken: BrownJugB : 578a26e36f00bc2c19bfe37d
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=0.5333334 , NumberOfHits=2 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=1.866667 , NumberOfHits=6 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=3.866667 , NumberOfHits=11 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Push
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=4.466667 , NumberOfHits=13 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Created loot for the slain mob.  Party Ownership = 578a160e6a4126075490df43
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    MonsterKilledByPlayer Victim="Skeleton", Killer="Beaumaris", Scene="Novia_R1_Swamp02_Road", Position=(65.31, 18.22, 86.27)!
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=3.8 , NumberOfHits=15 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=1.8 , NumberOfHits=10 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=0.6666667 , NumberOfHits=6 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    OutgoingMessageQueue: SendRate=0, NumPlayers=1, Master=True, QueueEnabled=False, Scene="Novia_R1_Swamp02_Road"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    IncomingBytes: GameBytes=412, GroupBytes=52, SceneBytes=50, TotalBytes=514, NumPlayers=1, Scene="Novia_R1_Swamp02_Road"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SyncedInteractiveObjectManager.PlotCleanup(): ["578a25936f00bc2c77606b54"]
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    LocationDiscovered: Player="Beaumaris", SceneId="Novia_R1_Swamp02_Road", LocationName="Novia_R1_Swamp02_Road_Danger_Ruins"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=0.2 , NumberOfHits=2 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Push
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=1.666667 , NumberOfHits=5 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=2.266667 , NumberOfHits=8 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Push
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=FlameFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=3.8 , NumberOfHits=9 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Push
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=2.533333 , NumberOfHits=10 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=FlameFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=2.6 , NumberOfHits=11 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Push
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Created loot for the slain mob.  Party Ownership = 578a160e6a4126075490df43
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    MonsterKilledByPlayer Victim="Skeleton", Killer="Beaumaris", Scene="Novia_R1_Swamp02_Road", Position=(96.07, 18.97, 15.63)!
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=3.066667 , NumberOfHits=13 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=3.066667 , NumberOfHits=10 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Trip
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=FlameFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=2.666667 , NumberOfHits=8 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=1.4 , NumberOfHits=9 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=3.2 , NumberOfHits=18 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=3.866667 , NumberOfHits=22 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=3.733333 , NumberOfHits=24 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Created loot for the slain mob.  Party Ownership = 578a160e6a4126075490df43
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    MonsterKilledByPlayer Victim="Skeleton", Killer="Beaumaris", Scene="Novia_R1_Swamp02_Road", Position=(98.14, 18.97, 13.22)!
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=1.933333 , NumberOfHits=15 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=1 , NumberOfHits=9 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=0.2 , NumberOfHits=1 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=HealingTouch
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=HealingTouch
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Camouflage
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=HealingTouch
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=0.3333333 , NumberOfHits=4 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    OutgoingMessageQueue: SendRate=3, NumPlayers=1, Master=True, QueueEnabled=False, Scene="Novia_R1_Swamp02_Road"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SyncedInteractiveObjectManager.PlotCleanup(): ["578a25936f00bc2c77606b55","578a25926f00bc2c77606b4a"]
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=1.8 , NumberOfHits=14 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Push
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=3.066667 , NumberOfHits=22 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=FlameFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=3.933333 , NumberOfHits=25 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Push
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=3.533333 , NumberOfHits=23 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Created loot for the slain mob.  Party Ownership = 578a160e6a4126075490df43
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    MonsterKilledByPlayer Victim="Skeleton", Killer="Beaumaris", Scene="Novia_R1_Swamp02_Road", Position=(102.3, 19.27, -7.466)!
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=2.466667 , NumberOfHits=16 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    IncomingBytes: GameBytes=872, GroupBytes=53, SceneBytes=50, TotalBytes=975, NumPlayers=1, Scene="Novia_R1_Swamp02_Road"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=1.266667 , NumberOfHits=9 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=0.2 , NumberOfHits=1 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=0.3333333 , NumberOfHits=2 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Push
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=1.866667 , NumberOfHits=6 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=FlameFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=3.4 , NumberOfHits=10 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Push
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=3.466667 , NumberOfHits=13 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=FlameFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Push
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Created loot for the slain mob.  Party Ownership = 578a160e6a4126075490df43
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    MonsterKilledByPlayer Victim="Skeleton", Killer="Beaumaris", Scene="Novia_R1_Swamp02_Road", Position=(84.99, 18.58, -27.85)!
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=3.733333 , NumberOfHits=14 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=2.2 , NumberOfHits=10 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    MovementMetric: CharName="BEAUMARIS", moveRate=1.0, moveSpeed=5.5, currentSpeed=5.5, sceneId="Novia_R1_Swamp02_Road", pos=(85.03, 18.48, -39.36)
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=1.8 , NumberOfHits=5 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=0.2 , NumberOfHits=2 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=FlameFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=0.4 , NumberOfHits=3 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Push
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=2.066667 , NumberOfHits=9 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=FlameFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Push
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=3.466667 , NumberOfHits=15 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=4.333333 , NumberOfHits=18 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=3 , NumberOfHits=14 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Push
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Created loot for the slain mob.  Party Ownership = 578a160e6a4126075490df43
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    MonsterKilledByPlayer Victim="Skeleton", Killer="Beaumaris", Scene="Novia_R1_Swamp02_Road", Position=(84.52, 18.22, -58.75)!
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SyncedInteractiveObjectManager.PlotCleanup(): ["578a25936f00bc2c77606b53"]
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=1.933333 , NumberOfHits=7 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=0.8666667 , NumberOfHits=3 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=0.5333334 , NumberOfHits=1 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=HealingTouch
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SyncedInteractiveObjectManager.PlotCleanup(): ["578a25926f00bc2c77606b4d"]
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SyncedInteractiveObjectManager.PlotCleanup(): ["578a25946f00bc2c77606b60"]
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    OutgoingMessageQueue: SendRate=0, NumPlayers=1, Master=True, QueueEnabled=False, Scene="Novia_R1_Swamp02_Road"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    IncomingBytes: GameBytes=68, GroupBytes=50, SceneBytes=50, TotalBytes=168, NumPlayers=1, Scene="Novia_R1_Swamp02_Road"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=0.2666667 , NumberOfHits=1 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=0.2666667 , NumberOfHits=1 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Push
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=1.066667 , NumberOfHits=7 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=FlameFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=1.666667 , NumberOfHits=12 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Trip
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=2.533333 , NumberOfHits=18 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Push
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=4.133333 , NumberOfHits=24 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Created loot for the slain mob.  Party Ownership = 578a160e6a4126075490df43
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    MonsterKilledByPlayer Victim="Skeleton", Killer="Beaumaris", Scene="Novia_R1_Swamp02_Road", Position=(93.95, 18.22, -94.53)!
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=4.066667 , NumberOfHits=21 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=3.2 , NumberOfHits=15 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=0.8 , NumberOfHits=3 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=1.466667 , NumberOfHits=8 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Push
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=4.4 , NumberOfHits=16 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=FlameFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Created loot for the slain mob.  Party Ownership = 578a160e6a4126075490df43
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    MonsterKilledByPlayer Victim="Skeleton", Killer="Beaumaris", Scene="Novia_R1_Swamp02_Road", Position=(77.18, 18.22, -109.5)!
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Push
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=5.4 , NumberOfHits=21 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=3.933333 , NumberOfHits=15 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=1 , NumberOfHits=7 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    OutgoingMessageQueue: SendRate=5, NumPlayers=1, Master=True, QueueEnabled=False, Scene="Novia_R1_Swamp02_Road"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SyncedInteractiveObjectManager.PlotCleanup(): ["578a25926f00bc2c77606b4f"]
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=0.4 , NumberOfHits=6 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Push
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    NullReferenceException: Object reference not set to an instance of an object
      at BTMoveDynamic+<DoMove>c__IteratorAB.<>m__F9 (Portalarium.PathCallbackData r) [0x00000] in <filename unknown>:0
      at AIMove+<Move>c__Iterator69.MoveNext () [0x00000] in <filename unknown>:0
      at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
    
    (Filename:  Line: -1)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=FlameFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=1.733333 , NumberOfHits=11 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=3.2 , NumberOfHits=21 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Push
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Trip
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=5 , NumberOfHits=25 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=FlameFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=6.8 , NumberOfHits=29 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Push
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Created loot for the slain mob.  Party Ownership = 578a160e6a4126075490df43
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    MonsterKilledByPlayer Victim="Skeleton", Killer="Beaumaris", Scene="Novia_R1_Swamp02_Road", Position=(97.19, 18.97, 13.78)!
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    IncomingBytes: GameBytes=1286, GroupBytes=53, SceneBytes=50, TotalBytes=1389, NumPlayers=1, Scene="Novia_R1_Swamp02_Road"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=FlameFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Created loot for the slain mob.  Party Ownership = 578a160e6a4126075490df43
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    MonsterKilledByPlayer Victim="Skeleton", Killer="Beaumaris", Scene="Novia_R1_Swamp02_Road", Position=(97.19, 18.97, 13.78)!
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=8.066667 , NumberOfHits=25 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=5.866667 , NumberOfHits=16 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=2.733333 , NumberOfHits=7 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SyncedInteractiveObjectManager.PlotCleanup(): ["578a25936f00bc2c77606b59"]
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=HealingTouch
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SyncedInteractiveObjectManager.PlotCleanup(): ["578a29496f00bc2c77606b61","578a2a786f00bc2c77606b63"]
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=1.266667 , NumberOfHits=6 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=FlameFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Push
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=3.6 , NumberOfHits=13 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=4.6 , NumberOfHits=16 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=FlameFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Created loot for the slain mob.  Party Ownership = 578a160e6a4126075490df43
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    MonsterKilledByPlayer Victim="Skeleton", Killer="Beaumaris", Scene="Novia_R1_Swamp02_Road", Position=(117.1, 18.78, 15.68)!
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Push
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=4.266667 , NumberOfHits=13 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    LocationDiscovered: Player="Beaumaris", SceneId="Novia_R1_Swamp02_Road", LocationName="Novia_R1_Swamp02_Road_ExitToNovia_N"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=1.933333 , NumberOfHits=6 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=0.9333333 , NumberOfHits=3 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SyncedInteractiveObjectManager.PlotCleanup(): ["578a25926f00bc2c77606b4b"]
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=HealingTouch
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=1.066667 , NumberOfHits=6 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Push
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=3.2 , NumberOfHits=13 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=3.533333 , NumberOfHits=19 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=FlameFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=3.266667 , NumberOfHits=16 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Created loot for the slain mob.  Party Ownership = 578a160e6a4126075490df43
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    MonsterKilledByPlayer Victim="Archer", Killer="Beaumaris", Scene="Novia_R1_Swamp02_Road", Position=(-19.06, 19.04, 26.94)!
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=2.533333 , NumberOfHits=12 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    OutgoingMessageQueue: SendRate=7, NumPlayers=1, Master=True, QueueEnabled=False, Scene="Novia_R1_Swamp02_Road"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=2.2 , NumberOfHits=6 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=1.4 , NumberOfHits=3 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    NullReferenceException: Object reference not set to an instance of an object
      at BTMoveDynamic+<DoMove>c__IteratorAB.<>m__F9 (Portalarium.PathCallbackData r) [0x00000] in <filename unknown>:0
      at AIMove+<Move>c__Iterator69.MoveNext () [0x00000] in <filename unknown>:0
      at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
    
    (Filename:  Line: -1)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=0.2666667 , NumberOfHits=2 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=FlameFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=2.733333 , NumberOfHits=9 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Push
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    IncomingBytes: GameBytes=1058, GroupBytes=50, SceneBytes=50, TotalBytes=1158, NumPlayers=1, Scene="Novia_R1_Swamp02_Road"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Trip
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=5.4 , NumberOfHits=16 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    NullReferenceException: Object reference not set to an instance of an object
      at BTMoveDynamic+<DoMove>c__IteratorAB.<>m__F9 (Portalarium.PathCallbackData r) [0x00000] in <filename unknown>:0
      at AIMove+<Move>c__Iterator69.MoveNext () [0x00000] in <filename unknown>:0
      at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
    
    (Filename:  Line: -1)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Push
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=7.066667 , NumberOfHits=25 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=FlameFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Created loot for the slain mob.  Party Ownership = 578a160e6a4126075490df43
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    MonsterKilledByPlayer Victim="Thug", Killer="Beaumaris", Scene="Novia_R1_Swamp02_Road", Position=(-35.34, 18.87, -9.367)!
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Push
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=6.8 , NumberOfHits=24 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=IceFist
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    LocationDiscovered: Player="Beaumaris", SceneId="Novia_R1_Swamp02_Road", LocationName="Novia_R1_Swamp02_Road_Landmark_Boat"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    LocationDiscovered: Player="Beaumaris", SceneId="Novia_R1_Swamp02_Road", LocationName="Novia_R1_Swamp02_Road_Danger_Cave_Bandits"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=Puncture
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=4.933333 , NumberOfHits=21 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=RuneWeapon_Polearm2H_Slash
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Created loot for the slain mob.  Party Ownership = 578a160e6a4126075490df43
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    MonsterKilledByPlayer Victim="Archer", Killer="Beaumaris", Scene="Novia_R1_Swamp02_Road", Position=(-46.16, 18.51, -11.98)!
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=4.333333 , NumberOfHits=14 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=2.133333 , NumberOfHits=8 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=1.333333 , NumberOfHits=4 , PlayerName=BEAUMARIS
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Item taken: ItemWeapon_1H_Polearm00 : 578a2c236f00bc2c19bfe395
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SyncedInteractiveObjectManager.PlotCleanup(): ["578a25936f00bc2c77606b58"]
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    MovementMetric: CharName="BEAUMARIS", moveRate=1.0, moveSpeed=5.5, currentSpeed=5.4, sceneId="Novia_R1_Swamp02_Road", pos=(10.7, 18.22, 70.78)
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=HealingTouch
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SyncedInteractiveObjectManager.PlotCleanup(): ["578a25946f00bc2c77606b5e"]
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=HealingTouch
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    UsedSkill=TapSoul
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PushLevel: Added level Novia, spawnPoint="", hex="5112,5015"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Network storage reset
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    NetworkingPeer: Connecting to "208.81.240.54:5055"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SceneServer: OnStatusChanged:Disconnect
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Network storage reset
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Leaving chat channel: Scene/Novia_R1_Swamp02_Road:608d5f82-296e-49f7-90d6-27633b875fc9
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Can not play a disabled audio source
    
    (Filename:  Line: 436)
    
    local player destroyed.
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    LeaveChatChannelResponse: Result = Ok, ChannelName = Scene/Novia_R1_Swamp02_Road:608d5f82-296e-49f7-90d6-27633b875fc9
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    AuthenticateResponse: Ok, Position=0
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    OnAuthenticateComplete: Ok
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Network storage reset
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    AsyncLoadSequence begin. SceneToLoad: Novia:
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:45:51 AM: Loading Scene...
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Pathfinding: Load UnLoaded
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Unloading 3 Unused Serialized files (Serialized files now loaded: 8)
    UnloadTime: 27.718510 ms
    Pathfinding: Load Loaded
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    
    Unloading 11769 unused Assets to reduce memory usage. Loaded Objects now: 57488.
    Total: 164.247482 ms (FindLiveObjects: 2.443752 ms CreateObjectMapping: 5.439616 ms MarkObjects: 143.846695 ms  DeleteObjects: 12.516405 ms)
    
    Unloading 1 Unused Serialized files (Serialized files now loaded: 8)
    
    Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 57424.
    Total: 149.785019 ms (FindLiveObjects: 4.356087 ms CreateObjectMapping: 3.940406 ms MarkObjects: 141.350815 ms  DeleteObjects: 0.136942 ms)
    
    Pathfinding: Load UnLoaded
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:45:52 AM: Level load loop started.
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:45:52 AM: Level loaded. Loading prefabs.
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Unloading 4 Unused Serialized files (Serialized files now loaded: 8)
    The tree Mesh must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    
    (Filename:  Line: 181)
    
    The tree Mesh must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    
    (Filename:  Line: 181)
    
    UnloadTime: 2.908231 ms
    TerrainCollider: MeshCollider is not supported on terrain at the moment.
    
    (Filename:  Line: 183)
    
    TerrainCollider: MeshCollider is not supported on terrain at the moment.
    
    (Filename:  Line: 183)
    
    Pathfinding: Load Loaded
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    
    Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 130375.
    Total: 367.642029 ms (FindLiveObjects: 4.513723 ms CreateObjectMapping: 5.177484 ms MarkObjects: 357.782410 ms  DeleteObjects: 0.167600 ms)
    
    Can't create bounds for InteractiveObstacle: Collision
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Unloading 1 Unused Serialized files (Serialized files now loaded: 8)
    
    Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 131077.
    Total: 371.894348 ms (FindLiveObjects: 7.498601 ms CreateObjectMapping: 4.915608 ms MarkObjects: 359.306702 ms  DeleteObjects: 0.172710 ms)
    
    6:45:56 AM: Level and prefabs load completed. loopCounter=0
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:45:56 AM: Scenario init completed. Scenario=
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Checksum for Novia: 1886014121
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Network storage reset
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    NetworkingPeer: Connecting to "208.81.240.54:5056"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    OpAuthenticate: Requesting authentication on game server for UserId=53057da538ca220cb4153d04
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:45:57 AM: Equipping Avatars...
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SceneServer: OnStatusChanged:Connect
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SceneServer: OnStatusChanged:EncryptionEstablished
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PlayDownloadedContent - SAESA
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Starting Initializing Plots
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Finished Initializing Plots
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Spawning local player at (401.6, 11.93, -359.5) using spawner PlayerSpawnLocation_Elysium_from_Etceter. SnapToGround=True
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    [Performance] Sending RPC EnableArmUseRPC during load screen. Scene="Novia"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    ---------PlayerLoadTime=1.23206
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:45:59 AM: Equipment load complete. Loop Counter=54
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Hiding Loading Screen...
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    TimeToLoadLevel: SceneName="Novia", TimeToAvatar=1.78, TimeToFadeIn=4.13, SystemMemory=32693
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Entering chat channel: Scene/Novia:9ccb5123-6a2b-4e37-b8e0-0b0f6809c31b
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Fading in...
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    EnterChatChannelResponse: Result = Ok, ChannelName = Scene/Novia:9ccb5123-6a2b-4e37-b8e0-0b0f6809c31b
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:46:00 AM: AsyncLevelLoad Completed!
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PushLevel: Added level Novia_R1_City_Soltown, spawnPoint="PlayerSpawnLocation", hex="5117,5022"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Network storage reset
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    NetworkingPeer: Connecting to "208.81.240.54:5055"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SceneServer: OnStatusChanged:Disconnect
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Network storage reset
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Leaving chat channel: Scene/Novia:9ccb5123-6a2b-4e37-b8e0-0b0f6809c31b
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    local player destroyed.
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    LeaveChatChannelResponse: Result = Ok, ChannelName = Scene/Novia:9ccb5123-6a2b-4e37-b8e0-0b0f6809c31b
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    AuthenticateResponse: Ok, Position=0
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    OnAuthenticateComplete: Ok
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Network storage reset
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    AsyncLoadSequence begin. SceneToLoad: Novia_R1_City_Soltown:playerSpawnLocation
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:46:21 AM: Loading Scene...
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Pathfinding: Load UnLoaded
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Unloading 3 Unused Serialized files (Serialized files now loaded: 8)
    UnloadTime: 332.119843 ms
    Pathfinding: Load Loaded
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    
    Unloading 10639 unused Assets to reduce memory usage. Loaded Objects now: 59238.
    Total: 210.271011 ms (FindLiveObjects: 2.217644 ms CreateObjectMapping: 5.359392 ms MarkObjects: 174.626724 ms  DeleteObjects: 28.066231 ms)
    
    Unloading 1 Unused Serialized files (Serialized files now loaded: 8)
    
    Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 59234.
    Total: 188.051392 ms (FindLiveObjects: 3.830290 ms CreateObjectMapping: 6.775057 ms MarkObjects: 177.295563 ms  DeleteObjects: 0.149461 ms)
    
    Pathfinding: Load UnLoaded
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:46:22 AM: Level load loop started.
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:46:22 AM: Level loaded. Loading prefabs.
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Unloading 21 Unused Serialized files (Serialized files now loaded: 8)
    UnloadTime: 2.324694 ms
    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.
    
    (Filename:  Line: 282)
    
    Pathfinding: Load Loaded
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    
    Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 86823.
    Total: 214.290878 ms (FindLiveObjects: 3.093716 ms CreateObjectMapping: 5.186426 ms MarkObjects: 205.821930 ms  DeleteObjects: 0.188039 ms)
    
    Goal position is outside of collider area defined!  Goal will fail! | POSITION=(-17.2, 32.3, 21.3) SCENE=Novia_R1_City_Soltown GAME_OBJECT_PATH=_Spawners_NPCs/_TownCrier/HomeWork (6)/TownCrier_Home_Goal CONNECTION_STATUS=Connected-ConnectedToMaster
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Unloading 1 Unused Serialized files (Serialized files now loaded: 8)
    
    Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 90110.
    Total: 212.964890 ms (FindLiveObjects: 3.485891 ms CreateObjectMapping: 5.098282 ms MarkObjects: 204.222580 ms  DeleteObjects: 0.157125 ms)
    
    6:46:25 AM: Level and prefabs load completed. loopCounter=0
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:46:25 AM: Scenario init completed. Scenario=
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Checksum for Novia_R1_City_Soltown: 2324676939
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Network storage reset
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    NetworkingPeer: Connecting to "208.81.240.54:5056"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    OpAuthenticate: Requesting authentication on game server for UserId=53057da538ca220cb4153d04
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    NPC Abigail tried to load a bark with no actual responses to bark.
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Created loot for the slain mob.  Party Ownership = 5789d62a6a4126075490de0c
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:46:28 AM: Equipping Avatars...
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SceneServer: OnStatusChanged:Connect
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SceneServer: OnStatusChanged:EncryptionEstablished
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PlayDownloadedContent - KARA BRAE
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Starting Initializing Plots
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Spawning local player at (62.78, 30.38, 184.8) using spawner PlayerSpawnLocation. SnapToGround=True
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Finished Initializing Plots
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    [Performance] Sending RPC EnableArmUseRPC during load screen. Scene="Novia_R1_City_Soltown"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    ---------PlayerLoadTime=1.714196
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:46:31 AM: Equipment load complete. Loop Counter=92
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Hiding Loading Screen...
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    TimeToLoadLevel: SceneName="Novia_R1_City_Soltown", TimeToAvatar=2.11, TimeToFadeIn=5.56, SystemMemory=32693
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Entering chat channel: Scene/Novia_R1_City_Soltown:a0261f8e-cfe1-4b1d-83c9-3783d49f0cfd
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Fading in...
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    [Performance] Sending RPC EnableHeldItemsRPC during load screen. Scene="Novia_R1_City_Soltown"
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    EnterChatChannelResponse: Result = Ok, ChannelName = Scene/Novia_R1_City_Soltown:a0261f8e-cfe1-4b1d-83c9-3783d49f0cfd
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    6:46:32 AM: AsyncLevelLoad Completed!
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    10
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PlayDownloadedContent - JACK KNYFE
    
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Crash!!!
    SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\SotA;C:\Program Files (x86)\Steam\steamapps\common\SotA;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'smitchell1967'
    OS-Version: 10.0.10586 () 0x300-0x1
    C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar.exe:Shroud of the Avatar.exe (00007FF6B7A80000), size: 21557248 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar.exe', fileVersion: 5.3.5.1005
    C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FFD05680000), size: 1839104 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntdll.dll', fileVersion: 10.0.10586.306
    C:\Windows\system32\KERNEL32.DLL:KERNEL32.DLL (00007FFD05250000), size: 708608 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\KERNEL32.DLL', fileVersion: 10.0.10586.0
    C:\Windows\system32\KERNELBASE.dll:KERNELBASE.dll (00007FFD026F0000), size: 1998848 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\KERNELBASE.dll', fileVersion: 10.0.10586.494
    C:\Windows\system32\GDI32.dll:GDI32.dll (00007FFD04940000), size: 1597440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GDI32.dll', fileVersion: 10.0.10586.420
    C:\Windows\system32\USER32.dll:USER32.dll (00007FFD04B70000), size: 1400832 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USER32.dll', fileVersion: 10.0.10586.306
    C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FFD00C90000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\HID.DLL', fileVersion: 10.0.10586.0
    C:\Windows\system32\ADVAPI32.dll:ADVAPI32.dll (00007FFD051A0000), size: 684032 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ADVAPI32.dll', fileVersion: 10.0.10586.63
    C:\Windows\system32\msvcrt.dll:msvcrt.dll (00007FFD04AD0000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msvcrt.dll', fileVersion: 7.0.10586.0
    C:\Windows\system32\sechost.dll:sechost.dll (00007FFD04410000), size: 372736 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\sechost.dll', fileVersion: 10.0.10586.0
    C:\Windows\system32\RPCRT4.dll:RPCRT4.dll (00007FFD05550000), size: 1163264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\RPCRT4.dll', fileVersion: 10.0.10586.306
    C:\Windows\system32\WS2_32.dll:WS2_32.dll (00007FFD04F80000), size: 438272 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WS2_32.dll', fileVersion: 10.0.10586.420
    C:\Windows\system32\ole32.dll:eek:le32.dll (00007FFD04E30000), size: 1323008 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ole32.dll', fileVersion: 10.0.10586.494
    C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FFCFD1C0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\VERSION.dll', fileVersion: 10.0.10586.0
    C:\Windows\system32\combase.dll:combase.dll (00007FFD04650000), size: 2609152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\combase.dll', fileVersion: 10.0.10586.103
    C:\Windows\system32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFD02950000), size: 434176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\bcryptPrimitives.dll', fileVersion: 10.0.10586.420
    C:\Windows\system32\SHLWAPI.dll:SHLWAPI.dll (00007FFD045F0000), size: 335872 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SHLWAPI.dll', fileVersion: 10.0.10586.0
    C:\Windows\system32\SHELL32.dll:SHELL32.dll (00007FFD02EB0000), size: 22396928 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SHELL32.dll', fileVersion: 10.0.10586.494
    C:\Windows\system32\cfgmgr32.dll:cfgmgr32.dll (00007FFD028E0000), size: 274432 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\cfgmgr32.dll', fileVersion: 10.0.10586.0
    C:\Windows\system32\windows.storage.dll:windows.storage.dll (00007FFD020A0000), size: 6574080 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\windows.storage.dll', fileVersion: 10.0.10586.494
    C:\Windows\system32\kernel.appcore.dll:kernel.appcore.dll (00007FFD01CD0000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\kernel.appcore.dll', fileVersion: 10.0.10586.0
    C:\Windows\system32\shcore.dll:shcore.dll (00007FFD029C0000), size: 741376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\shcore.dll', fileVersion: 10.0.10586.494
    C:\Windows\system32\powrprof.dll:powrprof.dll (00007FFD01CE0000), size: 307200 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\powrprof.dll', fileVersion: 10.0.10586.0
    C:\Windows\system32\profapi.dll:profapi.dll (00007FFD01CB0000), size: 81920 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\profapi.dll', fileVersion: 10.0.10586.0
    C:\Windows\system32\OLEAUT32.dll:OLEAUT32.dll (00007FFD04470000), size: 790528 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OLEAUT32.dll', fileVersion: 10.0.10586.0
    C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFCF6D40000), size: 1216512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\OPENGL32.dll', fileVersion: 10.0.10586.0
    C:\Windows\system32\IMM32.dll:IMM32.dll (00007FFD045B0000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IMM32.dll', fileVersion: 10.0.10586.0
    C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FFCFFF20000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINMM.dll', fileVersion: 10.0.10586.0
    C:\Windows\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FFCFFB90000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MSACM32.dll', fileVersion: 10.0.10586.0
    C:\Windows\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFD00710000), size: 696320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.10586.212
    C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFCFC5E0000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\IPHLPAPI.DLL', fileVersion: 10.0.10586.0
    C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFCFA210000), size: 819200 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINHTTP.dll', fileVersion: 10.0.10586.420
    C:\Windows\system32\NSI.dll:NSI.dll (00007FFD048D0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NSI.dll', fileVersion: 10.0.10586.0
    C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FFCFE930000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\GLU32.dll', fileVersion: 10.0.10586.0
    C:\Windows\SYSTEM32\DDRAW.dll:DDRAW.dll (00007FFCEF4E0000), size: 1024000 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DDRAW.dll', fileVersion: 10.0.10586.0
    C:\Windows\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00007FFCFFE80000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINMMBASE.dll', fileVersion: 10.0.10586.0
    C:\Windows\SYSTEM32\DCIMAN32.dll:DCIMAN32.dll (00007FFCFFB80000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DCIMAN32.dll', fileVersion: 10.0.10586.3
    C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFCE54C0000), size: 1507328 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll', fileVersion: 3.53.1.42
    C:\Windows\system32\PSAPI.DLL:pSAPI.DLL (00007FFD05670000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\PSAPI.DLL', fileVersion: 10.0.10586.0
    C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Mono\mono.dll:mono.dll (00007FFCE13E0000), size: 2994176 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Mono\mono.dll', fileVersion: 1.0.0.1
    C:\Windows\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FFD015D0000), size: 376832 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MSWSOCK.dll', fileVersion: 10.0.10586.420
    C:\Windows\system32\uxtheme.dll:uxtheme.dll (00007FFD00620000), size: 614400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 10.0.10586.0
    C:\Windows\system32\MSCTF.dll:MSCTF.dll (00007FFD04CD0000), size: 1417216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSCTF.dll', fileVersion: 10.0.10586.71
    C:\Windows\system32\dwmapi.dll:dwmapi.dll (00007FFCFF720000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 10.0.10586.0
    C:\Windows\SYSTEM32\d3d9.dll:d3d9.dll (00007FFCF46F0000), size: 2162688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\d3d9.dll', fileVersion: 10.0.10586.494
    C:\Windows\SYSTEM32\nvd3dumx.dll:nvd3dumx.dll (00007FFCE0340000), size: 17395712 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\nvd3dumx.dll', fileVersion: 10.18.13.6839
    C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll:nvSCPAPI64.dll (00007FFCFC730000), size: 925696 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll', fileVersion: 7.17.13.6839
    C:\Windows\system32\SETUPAPI.dll:SETUPAPI.dll (00007FFD02A80000), size: 4362240 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SETUPAPI.dll', fileVersion: 10.0.10586.420
    C:\Windows\system32\nvspcap64.dll:nvspcap64.dll (00007FFCF1E30000), size: 1798144 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvspcap64.dll', fileVersion: 2.11.4.0
    C:\Windows\system32\nvapi64.dll:nvapi64.dll (00007FFCFBE30000), size: 4026368 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvapi64.dll', fileVersion: 10.18.13.6839
    C:\Windows\SYSTEM32\dxgi.dll:dxgi.dll (00007FFCFED20000), size: 663552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dxgi.dll', fileVersion: 10.0.10586.494
    C:\Windows\SYSTEM32\SspiCli.dll:SspiCli.dll (00007FFD019B0000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\SspiCli.dll', fileVersion: 10.0.10586.0
    C:\Windows\SYSTEM32\MMDevAPI.DLL:MMDevAPI.DLL (00007FFCFC240000), size: 458752 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MMDevAPI.DLL', fileVersion: 10.0.10586.0
    C:\Windows\SYSTEM32\DEVOBJ.dll:DEVOBJ.dll (00007FFD006C0000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DEVOBJ.dll', fileVersion: 10.0.10586.0
    C:\Windows\SYSTEM32\PROPSYS.dll:pROPSYS.dll (00007FFCFF870000), size: 1597440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\PROPSYS.dll', fileVersion: 7.0.10586.494
    C:\Windows\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FFCFA880000), size: 270336 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wdmaud.drv', fileVersion: 10.0.10586.0
    C:\Windows\SYSTEM32\ksuser.dll:ksuser.dll (00007FFCFFB70000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ksuser.dll', fileVersion: 10.0.10586.0
    C:\Windows\SYSTEM32\AVRT.dll:AVRT.dll (00007FFCFE660000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\AVRT.dll', fileVersion: 10.0.10586.0
    C:\Windows\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFCE83C0000), size: 557056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\AUDIOSES.DLL', fileVersion: 10.0.10586.122
    C:\Windows\SYSTEM32\wintypes.dll:wintypes.dll (00007FFCFE6E0000), size: 1269760 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wintypes.dll', fileVersion: 10.0.10586.103
    C:\Windows\SYSTEM32\msacm32.drv:msacm32.drv (00007FFCFE920000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\msacm32.drv', fileVersion: 10.0.10586.0
    C:\Windows\SYSTEM32\midimap.dll:midimap.dll (00007FFCFE910000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\midimap.dll', fileVersion: 10.0.10586.0
    C:\Windows\SYSTEM32\dsound.dll:dsound.dll (00007FFCE3C80000), size: 638976 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dsound.dll', fileVersion: 10.0.10586.0
    C:\Windows\system32\clbcatq.dll:clbcatq.dll (00007FFD05490000), size: 684032 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\clbcatq.dll', fileVersion: 2001.12.10941.16384
    C:\Windows\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0
    C:\Windows\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFCFB3A0000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.10586.420
    C:\Windows\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFCFB370000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.10586.420
    C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Plugins\x86_64\CSteamworks.dll:CSteamworks.dll (00007FFCFA630000), size: 155648 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Plugins\x86_64\CSteamworks.dll', fileVersion: 1.9.0.0
    C:\Program Files (x86)\Steam\steamapps\common\SotA\steam_api64.dll:steam_api64.dll (0000000068950000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\SotA\steam_api64.dll', fileVersion: 2.37.91.26
    C:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (0000000068B10000), size: 12939264 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamclient64.dll', fileVersion: 3.53.1.42
    C:\Windows\system32\CRYPT32.dll:CRYPT32.dll (00007FFD01E70000), size: 1867776 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPT32.dll', fileVersion: 10.0.10586.494
    C:\Windows\system32\MSASN1.dll:MSASN1.dll (00007FFD01CA0000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSASN1.dll', fileVersion: 10.0.10586.0
    C:\Windows\system32\imagehlp.dll:imagehlp.dll (00007FFD05360000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\imagehlp.dll', fileVersion: 10.0.10586.0
    C:\Program Files (x86)\Steam\tier0_s64.dll:tier0_s64.dll (0000000069770000), size: 1982464 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\tier0_s64.dll', fileVersion: 3.53.1.42
    C:\Program Files (x86)\Steam\vstdlib_s64.dll:vstdlib_s64.dll (00000000689E0000), size: 442368 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\vstdlib_s64.dll', fileVersion: 3.53.1.42
    C:\Windows\SYSTEM32\Secur32.dll:Secur32.dll (00007FFCF5000000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\Secur32.dll', fileVersion: 10.0.10586.0
    C:\Windows\SYSTEM32\CRYPTBASE.DLL:CRYPTBASE.DLL (00007FFD017A0000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CRYPTBASE.DLL', fileVersion: 10.0.10586.0
    C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Plugins\x86_64\LightFX.dll:LightFX.dll (0000000180000000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Plugins\x86_64\LightFX.dll', fileVersion: 1.0.7.0
    C:\Windows\SYSTEM32\MSVCR100.dll:MSVCR100.dll (0000000069960000), size: 860160 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MSVCR100.dll', fileVersion: 10.0.40219.325
    C:\Program Files\Bonjour\mdnsNSP.dll:mdnsNSP.dll (0000000068AB0000), size: 155648 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Bonjour\mdnsNSP.dll', fileVersion: 3.1.0.1
    C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFCFAD90000), size: 421888 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\fwpuclnt.dll', fileVersion: 10.0.10586.212
    C:\Windows\SYSTEM32\bcrypt.dll:bcrypt.dll (00007FFD018A0000), size: 167936 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\bcrypt.dll', fileVersion: 10.0.10586.0
    C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFCF8100000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.10586.71
    C:\Windows\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFD01680000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CRYPTSP.dll', fileVersion: 10.0.10586.0
    C:\Windows\system32\rsaenh.dll:rsaenh.dll (00007FFD01310000), size: 212992 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 10.0.10586.306
    C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Plugins\x86_64\fmod.dll:fmod.dll (00007FFCE0110000), size: 2256896 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Plugins\x86_64\fmod.dll', fileVersion: 0.1.4.4
    C:\Windows\SYSTEM32\WSOCK32.dll:WSOCK32.dll (00007FFCF61F0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WSOCK32.dll', fileVersion: 10.0.10586.0
    C:\Windows\SYSTEM32\mscms.dll:mscms.dll (00007FFCFCAB0000), size: 593920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\mscms.dll', fileVersion: 10.0.10586.0
    C:\Windows\SYSTEM32\USERENV.dll:USERENV.dll (00007FFD01460000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\USERENV.dll', fileVersion: 10.0.10586.0
    C:\Windows\SYSTEM32\icm32.dll:icm32.dll (00007FFCE41D0000), size: 270336 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\icm32.dll', fileVersion: 10.0.10586.0
    C:\Windows\System32\ActXPrxy.dll:ActXPrxy.dll (00007FFCFF180000), size: 4796416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\ActXPrxy.dll', fileVersion: 10.0.10586.494
    C:\Windows\System32\urlmon.dll:urlmon.dll (00007FFCF4C60000), size: 1798144 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\urlmon.dll', fileVersion: 11.0.10586.494
    C:\Windows\System32\iertutil.dll:iertutil.dll (00007FFCF5E00000), size: 3686400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\iertutil.dll', fileVersion: 11.0.10586.494
    C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFCE60B0000), size: 1622016 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dbghelp.dll', fileVersion: 10.0.10586.0
    
    ========== OUTPUTING STACK TRACE ==================
    
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6B7FCCDDF)
    0x00007FF6B7FCCDDF (Shroud of the Avatar)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6B7FCC48B)
    0x00007FF6B7FCC48B (Shroud of the Avatar)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6B7FCC48B)
    0x00007FF6B7FCC48B (Shroud of the Avatar)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6B7FCC48B)
    0x00007FF6B7FCC48B (Shroud of the Avatar)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6B7FCC48B)
    0x00007FF6B7FCC48B (Shroud of the Avatar)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6B7FB0F90)
    0x00007FF6B7FB0F90 (Shroud of the Avatar)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6B7B71566)
    0x00007FF6B7B71566 (Shroud of the Avatar)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6B7B716EF)
    0x00007FF6B7B716EF (Shroud of the Avatar)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6B7B71780)
    0x00007FF6B7B71780 (Shroud of the Avatar)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6B7D5F6C6)
    0x00007FF6B7D5F6C6 (Shroud of the Avatar)
    0x00007FFD05268102 (KERNEL32) BaseThreadInitThunk
    
    ========== END OF STACKTRACE ===========
    
    **** Crash! ****
    
     
  4. Gideon Thrax

    Gideon Thrax Avatar

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    I crashed leaving Soltown as well - although no dump was generated.
     
    Oba Evesor likes this.
  5. Rubus Bramble

    Rubus Bramble Avatar

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    I've Crashed everytime leaving Soltown and Solace bridge so far. no logs thou.
     
  6. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    Thank you for reporting. This known issue is one of our highest resolution priorities.
     
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