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Linux instant crash on start

Discussion in 'Release 32 Bug Forum' started by randomonium, Jul 28, 2016.

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  1. randomonium

    randomonium Avatar

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    I seem to recall the camera issue being lumped with a few of the other Linux issues that might be in this new patch /fingers crossed
     
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  2. Ao Soliwilos

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    I just asked about that in the Linux sticky thread. I very much hope it is, and is implemented soon.
     
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  3. randomonium

    randomonium Avatar

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    I love that people keep complaining that the game is skewed in favor of the high dollar backers - and I wonder which ones they mean? All I've seen is that we *all* are having issues.
    It's a huge and difficult project. Nobody is getting favoritism.
     
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  4. Katrina Bekers

    Katrina Bekers Localization Team

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  5. Arcanoxer

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    Let's hope the best, from the SotA Steam group:

    July 28, 2016


    Windows / LINUX Build Number 449 7:30 PM

    NOTE: OSX build delayed

    Changes:
    • LINUX compatibility fix of Unity engine code *crosses fingers*. This "should" address the following:
      • Avatars don’t idle. Stuck in walking animation.
      • Movement breaks when casting various skills while running.
      • Dying snaps avatars to incorrect position within a scene. Will eventually crash.
      • Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
      • Taking screenshots crashes the client
     
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  6. Sentinel2

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    RF Lord Marshall Linux user here. Been pestering these poor fellows since the kickstarter. Yes there have been some rough patches however the potential really is there.

    I haven't had a chance to really work through the latest patch (from late last night). However I 'suspect' many of the issues have been resolved. I'll know more tonight when I have a chance to test it out.

    Don't lose hope. I believe this will be one of the better Linux games when everything is said and done. This is development. I have written code for my employer and know how painful it can be at times. Changes to code is always risky. And Unit Testing can be a pain :)

    Over the years I've seen incredible improvements. I suspect we'll see a nicely polished game when it's done :)
     
    Last edited: Jul 29, 2016
  7. randomonium

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    I agree entirely. I run a little dev shop myself, and we all know how hard this stuff is to get right and on schedule. I hung around specifically to test this patch that they hurried up on - and I *should* have it downloaded here in a bit!
     
  8. randomonium

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    Latest patch fixed my issues! I'm in and playing - now, if you'll excuse me, I haven't been able to play this game in ages :D
     
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