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You Nerfed Weapons Damage

Discussion in 'Release 32 Feedback Forum' started by Xander Xavier, Jul 30, 2016.

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  1. Xander Xavier

    Xander Xavier Avatar

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    Using a rusty two handled sword with 5-16 damage even with +25% damage bonus from bladed combat, I am consistently seeing 3-5 damage per a hit on tier 1 mobs using auto attack. What? Do we now have to fully power up our weapon in free attack to get its listed damage potential?
    As a mage I say to tin suits of the community, welcome to my nightmare.
    To the developers I say, don't think you can do this sort of thing without us noticing.
     
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  2. Drocis the Devious

    Drocis the Devious Avatar

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    Try using something other than a "rusty" weapon.
     
  3. Roycestein Kaelstrom

    Roycestein Kaelstrom Avatar

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    Note that damage output is subjected to the remaining durability as well.
     
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  4. Solstar

    Solstar Avatar

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    Plus, enemies have defenses, as well your skill level having a factor. The number listed is unmodified.
     
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  5. Xander Xavier

    Xander Xavier Avatar

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    Useful information and advice. Thank you.
    Still concern it a nerf though....
     
  6. Beaumaris

    Beaumaris Avatar

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    Pretty sure they said that starting gear was being rebalanced. No surprise.

    Why the concern that starting gear is nerfed? Do you plan on using it awhile? ;)
     
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  7. Black Tortoise

    Black Tortoise Avatar

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    Its early access, I think it may be more helpful to regard them as "adjustments" instead of "nerfs" :)
     
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  8. Xander Xavier

    Xander Xavier Avatar

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    Only until I find or craft something better.
     
  9. Xander Xavier

    Xander Xavier Avatar

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    The Results of further study:
    Having upgraded to a claymore I find little difference in damage.
    An Auto Attack is doing about the same amount of damage as an unpowered up Free Attack.
    To get full weapons damage you must use a fully powered up Free Attack.
    I did not see my +25% weapons damage anywhere in the equation.
    Test it yourselves if you doubt it.
     
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  10. Roycestein Kaelstrom

    Roycestein Kaelstrom Avatar

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    +25% might be on the base damage on the weapon, like from 4-8 becomes 5-9. Try to compare it with someone else who don't have +25% damage from blade combat.
     
  11. Jivalax Azon

    Jivalax Azon Avatar

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    Not to be a fly in the ointment, but I have to agree with Xander. One day my crafted two handed mace was hitting as expected for the last (well 31 releases - whenever we could make two handed maces) and after patch my damage tanked to 5 or 6. However, tier one skeletons seem to die just as fast, so either the HP of skeletons was reduced, or the damage isn't reporting correctly in all cases. I have not tried full powerup, but I suspect it would be hard to calculate what the damage should be with weapon mods, skill mods, powerup, strength mod etc. etc. (Which I love btw) BUT, with all the bonuses, my displayed damage is well below minimum stated. So, I can understand why Xander may be concerned.
     
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  12. Liavain

    Liavain Avatar

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    Weapons should list the "auto attack" damage on the tooltips. Charging an attack should just add an additional damage modifier. Instead it appears "auto-attack" is a percentage of the "fully powered" attack listed on the tooltip.
     
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  13. Earl Atogrim von Draken

    Earl Atogrim von Draken Avatar

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    Interesting.
    I can't see a difference in the TTK compared to the last release as an Archer.
     
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  14. MetricPig

    MetricPig Avatar

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    Seems to be the case here, tool-tip damage seems to be the auto-attack to full charge range.
     
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  15. agra

    agra Avatar

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    Ah ha. Now the shoe drops.
    A developer apparently/evidently does not like auto attack, so auto attack is nerfed so everyone has to use free attack, and take longer to kill stuff. *cough*Chris*cough* Huzzah for more punitive stick.
    And co-incidentally, the miss rate on using Free Attack on orange-con targets is at least 30%. Please sir, may I have another?
     
  16. Liavain

    Liavain Avatar

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    I'm supposed to kill orange-con mobs and I miss so often that it makes archery nearly useless. I even went town to get Eagle Eye (to increase accuracy) and even raising it to 30 doesn't seem to help at all with Free Attack hits.
     
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  17. agra

    agra Avatar

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    That's because AdventureLevel vs. target level has more to do with hit/miss than any other stat.
    And now, apparently, after build 451, we're supposed to grind greens, not yellow or oranges.
    I wish I had taken greater advantage of "easy mode" up until build 450, by comparison. At least I could still hit yellows yesterday. :mad:
    I don't know what Portalarium is trying to do, but what is happening is their game is being made entirely out of stick with no carrot. It's like they're trying to see just how much punishment the average customer can take before they leave the game forever.
     
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  18. enderandrew

    enderandrew Legend of the Hearth

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    The best way to force players to open their wallets for COTOs is to nerf starter gear.

    Magic does considerably more damage than melee already, so nerfing melee damage just widens the game. And casting spells doesn't cause durability decay for the caster since they're using magic and not a weapon.

    It seems like magic is the only viable play-style by design.
     
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  19. Liavain

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    Wait, grind greens?!
    With everything but one skill locked, I lose way too much to even consider that an option! Heck, I group up and take oranges on and still hurt for xp.

    I'm simply confused and flabbergasted right now. :/
     
  20. Xander Xavier

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    Interesting... For the longest time I felt the game favored melee over magic.
     
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