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Encounters send me running

Discussion in 'Release 33 Feedback Forum' started by Jace3, Sep 10, 2016.

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  1. Jace3

    Jace3 Avatar

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    I use to enjoy the encounters but not this release. What happens now is I get tossed into one and find myself facing 6 opponents at once. There is no way I can come out winning a battle with these odds stacked against me.
    Tone them down a bit so maybe 3 at once. Don't make these something we desperately want to avoid. Bring back the mob spacing we use to have or lower the numbers that attack at one time.
    Otherwise these are just a PITA.
     
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  2. Jefe

    Jefe Avatar

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    They have the same spacing, the difference is that their detection range has increased. Get to a corner if you can't overwhelm them and use their tether. Or just book it.
     
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  3. Jace3

    Jace3 Avatar

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    So that's what it is the detection range. Well I also think they follow you longer than they use to as well when you do run from them.
     
  4. Beaumaris

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    Even though detection range might be increased, you can still back out of the range of the most distantly approaching mobs to a point where only one or two eventually will follow.

    I learned this the hard way a few times, then adjusted my tactics for approaching mobs.
     
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  5. Jace3

    Jace3 Avatar

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    I always scope the area before I attack anything. I could see one lone figure ahead of me and nothing else in sight. I moved toward the lone figure which was an archer. Before I could get in a swing I had 6 mobs on me. That just isn't right.
     
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  6. Jefe

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    Yes, the leash has increased as well. Also, in the case of skeletons that can raise each other they become leashless. I.E. a raised skeleton will follow/attack you until death.
     
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  7. Jefe

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    What type of enemy? I have encountered the skeleton random areas and approach them a bit differently than the rest to avoid being mobbed. I slot fire arrow or some equivalent and draw them to me. If you break LoS they eventually move to you moving away from the ambush site.
     
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  8. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    Good notes here! I added a task on my to-do list to look into the detection ranges within Random Encounters.
     
  9. Jace3

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    It was skeletons. I don't think I could break LOS as it was a plains environment.
     
  10. Jefe

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    If it was the altar one then, best bet is to blind fire periodically and approach in a sweeping fan path.

    That particular one I spotted the skeles on the ground and drew the melee to me first via fire/ice arrows.

    I had previously run into trouble with that scenario back when it was only accessible near graff mines. This was release 30ish maybe. I triggered too many and paid for that. So I learned from my mistake the next time around. ^^

    There are a couple of rock outcroppings that are player height, but they are away from the altar a good bit. So yeah slow and if you can't see them, then try a blind fire. Auto-targeting will help you in that regard.
     
  11. Jefe

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    In my case, like I said, circa release 30. My mistake was that the skeletons were spread out in a wide swath. So when my sphere/circle of influence headed right for the altar, then that triggered a large number of skeles at one time. The next time I circled the altar from a good distance picking off targets to thin the herd as I uncovered them. My problem was haste makes waste. Of course the increased sensing range will amplify this.
     
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  12. Jace3

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    I never saw an altar. I spawned in looked around 360 degrees and only saw a lone figure. He didn't even look like a skeleton as he was dressed. It was when I moved toward him that the others materialized out of thin air and swarmed/attacked me. This was an encounter as I ran North from Brit to Serpent hills.
     
  13. Quenton

    Quenton Avatar

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    This is especially important in the passes that you need to cross to get around the world. Even newbies need to have a decent way to get through them without getting swarmed.
     
  14. Jefe

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    I suspect this is the same area. There is a dead towns person semi-near that altar. If you approach that body then you are in for a surprise. That was what happened to me back then. When I came across him again, I checked what he had and one of the things was a jar of worms. Not sure if it is useful, but meh, something new.

    It appears that now the random encounters are universal. My previous rationale was that there used to be only 2 areas where random encounters could be found. Perennial Trail was the easy one and then I forget the other, but it was in the plains near Graff mines which was the harder one. Perennial Trail would have grey wolves and the other elder wolves as a difficulty difference example.
     
  15. Malchor1

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    Also, banish the "invalid attack" that occurs because i've decided to attack the bum rushing crowd heading my direction from a ledge, or rock or wall instead of standing there until they are in a fair position to be able to attack me as well. It seems like us outlanders are the most polite targets in new britannia
     
  16. 2112Starman

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    It felt perfect before and now its ridiculous. Here is one attempt at a tree:

    [​IMG]
     
  17. Gix

    Gix Avatar

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    This thread reminds me of the encounter which has a bunch of skeletons lying beneath a stone-hedge kind of ruin...

    You can't avoid aggroing all of them and my guy isn't a polearm-swinging-heavy-plate-wearing-battle-mage so I can only handle two of them at a time and even THAT would be considering a struggle for survival.
     
  18. Lifedragn

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    May need to look into Detection Ranges across the board.

    1) In mines I reach the Earth Elemental area and half of the cavern charges me. Maybe intentional?
    2) Crypt of the Avatar (and similar dungeons) - I am able to cautiously solo most of this dungeon with the exception of one room. After the plant-grown chamber with Eris in it, you go through a hall with a few skeletons in it and then turn the corner to come to a large chamber. Simply entering the room brings roughly 6 enemies rushing up the stairs at you. It is the room that looks like the room with the Lich in it in Hilt Fortress, if that helps describe it any better. It is a very wild difficulty spike in an otherwise already challenging environment. Were I to advance to a point where this was a challenging encounter, the rest of the dungeon would be too easy. The only thing I can tell that makes it different design-wise is that it is a very open room compared to the rest of the dungeon.
     
  19. Sixclicks

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    Where are you finding these difficult encounters btw? Every one I've run into has been either basically empty or full of 1 skull level enemies. I haven't run into a single difficult or even interesting one yet. I hear there's a dragon encounter in Drachvald, but I'm not going to mess with that. I learned my lesson after messing with the one in Southern Grunvald Barrens.
     
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  20. Superjuice

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    I had a random dragon encounter running between Yew and Central Brit, got knocked down almost immediately on loading in and killed in a couple hits.

    Whoever designed that... thanks
     
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