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Higher level content

Discussion in 'Release 34 Feedback Forum' started by Mitara, Oct 2, 2016.

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  1. Mitara

    Mitara Avatar

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    I often see the term "When the devs create higher level content". My question is, is this planned? Will the devs create higher content? Or is this guess work...
     
  2. Lifedragn

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    If we get to episode 2, most assuredly!

    I believe the creation of higher level content for the current episode, if it happens, is going to be a ways off. Part of the nerfs to progression are to help tune what the "launch" experience should be like. Considering most folks are reaching end game levels during pre-launch, their own impatience is the drive for the discussion of more challenging content.

    We may see some filter through as zones get uncloned, but I would not expect to see too much in the way of higher level content until we begin discussing the next episode.
     
  3. Barugon

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    For the devs, higher level content = increase the spawn rate.
     
    Fister Magee and Sir_Hemlock like this.
  4. Snazz

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    And the 25% chance for a 5S zone to spawn 7S mobs. Ferocious Reds in Ravenwood. Add physical combat nerfs, and difficulty is certainly up.

    Gave more life to faceroll zones
     
  5. Lord_Darkmoon

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    Shouldn't we get the regular story-content first?
     
  6. himmelweiss22

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    +1
     
  7. Mitara

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    So... guess work it is then, since none of the above comments had any substantial precise evidence that anything was going to happen skull wise.
     
  8. majoria70

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    Yes we will get a lot more of everything before we are done. Enjoy the ride. Great feedback, gotta keep adding to the game.:)
     
  9. Nadomir

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    New content doesn't appear out of thin air. and any content is based on the gamemechanics. And what good is content based on broken mechanics? It would be broken content, too. So yes, of course there will be more and high level content, but it needs a foundation to be built on. Once that foundation is in place, new content can and will be added. So if you have any ideas for content you like to see, now is the time and here is the place to bring them up!
     
  10. wmidgard

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    more loot :)
    if i fight a bandit in a 1 skull erea i get like 7-15 gold and a rusty weapon
    if i fight a bandit in a 5 skull erea i get the same ?

    i woud like to see a bit more loot at higher level encounters .
    its ok for a lowbie bandit to use a rusty weapon but a high level bandit shoud be using at least a iron/copper sword and carry a bigger purse .
     
  11. himmelweiss22

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    A little bit of variation in all the loottables (not just for mobs btw.) would be also nice.
     
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