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Aleana's Blacksmithing store (Lux Sanctuary)

Discussion in 'Vendor Locations & Misc Services' started by icekiss, Oct 9, 2016.

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  1. icekiss

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    Welcome to my humble store, dear visitor.

    Have a look at my wares, speak up if you want a metal sword, ring or armor I do not have stocked, or just stay a bit while I talk about my day. :)
    Or if you are a fellow crafter: Lets talk a bit of trade craft. A good crafter never finishes learning! ;)

    ==== Store ====
    These items are on offer in the store [current as of 02.11.2016]:
    (There are always one of weapons and armor on offer as well: crafting experiments, stuff I picked up somewhere, ... - Those you'll have to look for at the store directly. ;))

    Every section of the store listings explains the material choices for the respective items and the bonuses resulting from that.
    These base bonuses are NOT listed for every seperate item.
    The listings for the individual items give the numeric enhancment counter (+<n>), the item durability,
    and all bonuses the item gets from enchantments, masterworks and from socketing.

    Listing format:
    price - +<n> durability/max durability: additional bonuses

    Abbreviations used in the listings:
    da - damage avoidance
    dr - damage resistance (I display the effective numerical damage resistance increase in brackets)
    ->e.g.: +15% dr (+0.6) - means that the item has the bonus "+15% Damage Resistance" which effectively gives +0.6 damage resistance
    wcc - weapon critical chance

    =Two-Handed Swords=
    All swords blades are made from copper for the increased critical chance to hit (+10%).
    All sword handles are made from bronze for the increased critical chance to hit (+2%).
    ->Base bonus of all two-handed swords is +12% weapon critical chance [wcc].

    3.200 - +4 70/70: +20 focus, +2% wcc
    3.300 - +4 70/70: +4 dex, +2% wcc
    3.600 - +4 70/70: +4 str, +2% wcc
    3.900 - +5 60/60: +2 str, +20 foucs, +0.2 weapon damage

    ==Chain Mail Armor (Augmented)==
    All chain mail armor is made from copper for the increased weapon damage (0.5%/coil).
    All bindings are made from constantan for the increased focus (0.5 focus+0.1% weapon damage/binding).
    All straps are leather straps giving combat dodge (0.15 combat dodge/strap).

    =Chain Mail Boots=
    Base bonuses of all boots: +1% weapon damage, +0.1 combat dodge
    1.400 - +2 40/40: +2 str
    1.900 - +4 35/35: +2 int, +5 focus
    2.200 - +4 35/35: +2 dex, +1 str
    2.400 - +4 35/35: +3 str
    4.200 - +6 25/25: +2 int, +10 focus, +1% da

    =Chain Mail Chest Armor=
    Base bonuses of all chest armor: +4.3% weapon damage, +1.5 focus, +0.4 combat dodge
    6.500 - +5 1110/110: +4 str, +20 focus

    =Chain Mail Gloves=
    Base bonuses of all gloves: +1% weapon damage, +0.3 combat dodge
    950 - +2 40/40: +2 int
    1.200 - +2 40/40: +2 dex
    1.300 - +2 40/40: +2 str
    1.900 - +3 35/35: +3 dex

    =Chain Mail Helm=
    Base bonuses of all hemets: +1.6% weapon damage, +0.3 combat dodge, +0.5 focus
    5.700 - +6 55/55: +2 str, +2 dex, +1% da

    =Chain Mail Leggings=
    Base bonuses of all leggings: +2.7% weapon damage, +0.4 combat dodge, +1 focus
    6.700 - +6 50/50: +4 str, +20 focus, +2% da

    ==Plate Armor (Epic)==
    All plate armor is made from copper for the increased weapon damage (0.5%/sheet).
    All bindings are made from constantan for the increased focus (0.5 focus+0.1% weapon damage/binding).
    All straps are leather straps giving combat dodge (0.15 combat dodge/strap).

    =Plate Boots=
    Base bonuses of all boots: +1.5% weapon damage
    1.400 - +2 40/40: +10 focus
    1.600 - +2 40/40: +2 dex
    1.900 - +3 38/38: +1 dex, +1% da
    2.300 - +3 35/35: +3 str

    =Plate Chest Armor=
    Base bonuses of all chest armor: +4.4% weapon damage, +0.3 combat dodge, +2 focus
    7.000 - +5 110/110: +4 dex, +4 str
    7.000 - +5 110/110: +6 dex, +10%dr (+0.4)

    =Plate Gauntlets=
    Base bonuses of all gauntlets: +1.3% weapon damage, +1.5 focus
    1.900 - +2 40/40: +2 str

    =Plate Helm=
    Base bonuses of all helmets: +2.2% weapon damage, +1 focus
    5.200 - +6 55/55: +2 str, +2 int, +1% da
    6.100 - +7 105/105: +2 int, +10 health, +1% da
    7.200 - +6 110/110: +1 str, +10 focus, +1% da

    =Plate Leggings=
    Base bonuses of all leggings: +2.8% weapon damage, +0.3 combat dodge
    3.200 - +3 70/70: +4 int, +2 str
    5.200 - +5 60/60: +6 dex, +10% dr (+0.3)
    6.000 - +6 50/50: +4 dex, +4 int, +2% da
    6.200 - +6 50/50: +4 str, +20 focus, +2% da
    6.200 - +6 50/50: +6 str, +20 focus

    ==Rings==
    1.600 - +2 40/40: +2 str/dex
    2.000 - +3 35/35: +1 str, +10 focus
    2.100 - +3 35/35: +2 dex, +1 str
    2.400 - +3 35/35: +15 focus
    2.500 - +3 35/35: +3 int
    2.700 - +4 30/30: +2 dex/str, +10 focus
    3.100 - +4 30/30: +2 int, +10 focus
    3.500 - +4 30/30: +2 int, +2 dex/str
    4.500 - +4 30/30: +2 str, +2 dex
    9.000 - +7 70/70: +2 str, +10 focus, +10 health
    11.000 - +6 75/75: +2 dex, +2 int, +1 str
    11.000 - +6 75/75: +3 str, +2 int

    ==Necklaces==
    600 - +2 40/40: +10 health
    800 - +2 40/40: +2 dex/str/int
    800 - +2 40/40: +10 focus
    1.300 - +3 35/35: +15 focus
    1.300 - +3 35/35: +1 int, +10 focus
    1.400 - +3 35/35: +1 str, +2 dex
    1.500 - +3 35/35: +2 str, +1 dex
    1.600 - +3 35/35: +3 str
    1.700 - +4 30/30: +2 dex/str, +10 focus
    1.900 - +4 30/30: +2 int, +10 focus
    2.100 - +4 30/30: +2 int, +2 dex/str
    2.700 - +4 30/30: +2 str, +2 dex
    6.800 - +6 75/75: +3 str, +2 int
    7.000 - +6 75/75: +3 int, +2 dex
    7.500 - +6 75/75: +3 dex, +2 str
    11.000 - +7 70/70: +2 int, +2 dex, +10 focus

    2.000 - +6 25/25: +2 str, +1% mend chance, +5 life attunement

    ==Consumables==
    800 - 2 Tool Engraving Kits - Gold (500/kit)
    1.800 - 2 Tool Engraving Kits - Heavy Iron (1.050/kit)
    2.100 - 2 Tool Engraving Kits - True Bronze (1.200/kit)
    1.500 - 1 Gold Crown of the Obsidians

    === Buying ===
    1.000 / COTO, in stacks of 5
    20 / copper ore, in stacks of 100
    20 / gold ore, in stacks of 100
    19 / iron ore, in stacks of 100
    42 / silver ore, in stacks of 100
    2.8/ metal scrap, in stacks of 1.000
    65/ tin, in stacks of 50 (3250 for 50)
    52/ nickel, in stacks of 50 (2600 for 50)

    === Location of the vendor ===
    You can find the store in Lux Sanctuary, which is in front of Nightshade Passs, southwest of Brittany.
    When you enter the market place, go to the crossroads and turn left. It's the vendor in front of the house on the left side of the road.
    The vendor is called "Blacksmith".

    === Orders ===
    Please send me a PM to order weapons or armor. I'll do my very best to craft it, and will put it up in the store (or trade it directly to you if you prefer).
    I only work in metal, so I won't do leather or cloth armor, nor wooden shields (this IS a blacksmithing store, after all).
    Please note that I am not good enough yet to do more than one masterwork and two enchantment per item. (I can do two masterworks and three enchants, but the price goes waaay up...)
    I will make all items from the base materials I have detailed in the shop.
    (For an explanation of why I don't work with different materials, see https://www.shroudoftheavatar.com/f...tb-high-end-chainmail-sets.63404/#post-657295)
     
    Last edited: Nov 2, 2016
  2. icekiss

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    reserved
     
  3. icekiss

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    Due to the lower prices for copper and gold ore on the commodity market, the prices of all crafted equipment have been lowered!

    Please have a look at our rings (edit: and necklaces!) especially: for the +4 ones, we have all the attribute (dex/str/int) combinations amongst each other, as well as combined with focus, for sale!

    I'll craft some new armor today, and keep the store listing current as I do so.
    If you are looking for a specific type of armor (say, a chainmail helm), don't hesitate to PM me, and I'll prioritise crafting more of that piece of equipment!

    EDIT:
    - added more +6 plate leggings
    - added more +2 chainmail gloves (bonus to str, dex or int)
    - added some armor pieces and two-handed swords to the vendor which are not listed here because they use different base materials (basically stuff I crafted way earlier).
    - added +4/+5 two-handed swords
    - added +3/+4 necklaces (all possible attribute/focus combinations!)
    - added +2 rings (str/dex, didn't get any int)
     
    Last edited: Oct 17, 2016
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    Added high level jewelry: thrice enchanted rings and neckaces!

    In case you are wondering why there is a big price jump between the normal items and the exceptional ones (+6 and higher): I value the base items (with +50 durability) way higher, since I have to make on average 4 items to get one of them.
    And then I have to throw a coin on the 3. enchant: 46% that I get something, 54% says its metal scraps. Obviously, that alone more than doubles the price of the item. (And that is with enchantment level 103!)
    If I then was lucky enough to get a good choice on all three enchantments, the price will reflect that. It happened once(!) out of the seven exceptional necklaces I started with, and not a single time(!) for the 10 exceptional rings (only three of them even survived...).
     
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    - Updated shop to reflect stuff that sold.
    - Made new chain mail boots
    - raised buy prices of gold ore and metal scraps
     
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