Broken Staves?

Discussion in 'General Discussion' started by Putzaroo, Oct 28, 2016.

Thread Status:
Not open for further replies.
  1. Putzaroo

    Putzaroo Avatar

    Messages:
    46
    Likes Received:
    77
    Trophy Points:
    8
    Gender:
    Male
    Location:
    Las Vegas NV
    Are staves and wands broken? They do not seem to have any damage like other weapons and Ignite weapon fails (Target not in line of sight). And they are not the most attractive weapon either.
    Any insights please?
     
    Net and Moiseyev Trueden like this.
  2. Moiseyev Trueden

    Moiseyev Trueden Avatar

    Messages:
    3,016
    Likes Received:
    8,439
    Trophy Points:
    165
    Gender:
    Male
    Location:
    California
    Yup. They are not weapons as such. They neutered them a few releases ago into the quasi worthless junk they are now. Currently, wands reduce fizzle and can be enchanted to improve your magic ability.
     
  3. Cinder Sear

    Cinder Sear Avatar

    Messages:
    2,576
    Likes Received:
    3,836
    Trophy Points:
    165
    Location:
    Spite
    Yup, don't hit things with them cast magic with them (Ignite Weapon is only good for melee weapons, so a wand won't be that useful, unless you are hitting things with your wand!)! A mage can be pretty powerful with a shield and wand. I don't like staves, two wands are better than one staff.
     
    Moiseyev Trueden likes this.
  4. Moiseyev Trueden

    Moiseyev Trueden Avatar

    Messages:
    3,016
    Likes Received:
    8,439
    Trophy Points:
    165
    Gender:
    Male
    Location:
    California
    The only problem is that ignite weapon gates a good portion of the fire school. Really bad design but the devs haven't revisited it to fix that issue. Unfortunately, you'll be forced into melee magic hybrid for a bit if you want to develop fire further (blades has the only melee combo with fire I know of off top of my head).
     
    Net, Vaentorian and Fister Magee like this.
  5. Cinder Sear

    Cinder Sear Avatar

    Messages:
    2,576
    Likes Received:
    3,836
    Trophy Points:
    165
    Location:
    Spite
    Bludgeon's Knockdown skill is pretty great too, so if you use a mace you can keep all training within one tree! Swords is fun though! Knockdown with a wand is 'alright'.. but it's not a popular idea, using wands and bludgeon skills because magic is a lot stronger often. (but knockdown still is great!). Wands/Staves being bludgeon is a fun debate, but currently, I'm quite happy how its working for now. My hybrid switches between combinations of maces, shields, wands. Be a hybrid! :)

    I think wands/staves are getting reworked next release or two, saw a post from Darkstarr (?) regarding that.. hopefully some variety and maybe make staves useful?
     
    Last edited: Oct 28, 2016
    Moiseyev Trueden likes this.
  6. Sixclicks

    Sixclicks Avatar

    Messages:
    522
    Likes Received:
    1,091
    Trophy Points:
    63
    Gender:
    Male
    Location:
    Lancaster, PA
    The only reason to use wands or staves (but you should just dual wield wands) is for the enchantments and mastercrafts you can apply to them which improve your spell's damage, your base stats, your maximum focus, etc. I wouldn't suggest ever using them for melee. Ignite weapon, for a pure caster, is a useless skill that you only level up for the attunement bonus and to get the skills below it. I leveled mine by repeatedly casting it in town in a deck specifically set up for casting skills that I'm leveling rapidly.
     
Thread Status:
Not open for further replies.