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Huge nerf for melee dps

Discussion in 'Release 36 Feedback Forum' started by Pulsar, Nov 17, 2016.

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  1. Pulsar

    Pulsar Avatar

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    I will only speak as a melee dps that I'm playing atm

    I'll take a single fight against an Obsidian Golem [509 hp/368 foc] because they've the same stats pre and post R36 (ie with the same dps/cc/cycles too).
    And of course I'm fighting with the same buffs/deck than before R36.

    I was able to kill 2 of 'em at the same time without any pb.

    Now most of the fights are a struggle for life with only one at the same time.
    It clearly appears we make less dps + most of the "old instant spells" are now "1s castable spells".
    The sum both makes that it is not viable anymore !

    I'm not here to build a perfect deck, btw only to give the felt before and after R36.
    And I'm able to say we have a loss of 25% dps at least !
    Moreover it's very hard to maintain XP pool because the fights are too long too with such a nerf.
     
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  2. Roycestein Kaelstrom

    Roycestein Kaelstrom Avatar

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    Obsidian golem now immune to all spells as far as I know, so at least melee can still kill it.
     
  3. Pulsar

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    Yes they're immune to all spells; btw I was alrdy using melee skills + melee combos before R36. By Casting spells against'em I was talking about self buffs/heals and stun break as Knight's Grace.
    And yes at least melee can still kill them, as archers too.
    Anyway perhaps these ones are a bad example because they became more resilients.
     
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