Creature health reduction and cast times in today's patch

Discussion in 'General Discussion' started by Chris, Nov 18, 2016.

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  1. Chris

    Chris Tech Lord Moderator Ambassador SOTA Developer

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    Just a heads up that the health of a number of creature types will be lower in today's patch. Elves, Human types, and Skeletons all had their health dropped by around a 1/3rd. I'll keep my eye on the other types but those seemed to be the most painful ones.

    Also, the total casting times of the following spells should be reduced slightly:
    • Animal Charm
    • Banish Undead
    • Celestial Blessing
    • Chain Lightning
    • Chaotic Feedback
    • Chaotic Step
    • Corpse Explosion
    • Dazzling Rays
    • Death Shield
    • Enlightenment
    • Fire Arrow
    • Fire Ball
    • Healing Touch
    • Ice Arrow
    • Ice Field
    • Light
    • Lightning
    • Moon Beams
    • Night Vision
    • Purify
    • Purify Burst
    • Resurrection
    • Ring Of Fire
    • Searing Ray
    • Shield Of Crystal
     
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  2. Nadomir

    Nadomir Avatar

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    Thanks for the headups, @Chris
     
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  3. Earl Atogrim von Draken

    Earl Atogrim von Draken Avatar

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    1/3 less sounds reasonable.
    Thanks!
     
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  4. Phoenix2

    Phoenix2 Avatar

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    How about a reduction for Mind Wipe? That needs it badly!
     
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  5. Putzaroo

    Putzaroo Avatar

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    Oh thank goodness. Thank you.
     
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  6. Gabriel Nightshadow

    Gabriel Nightshadow Avatar

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    Thank you for the health and casting time reductions, Chris :D I was losing a lot of xp last night due to getting killed several times by the buffed up bandit mobs :eek: Since I rely primarily on air, fire, and sun spells (in addition to my arrows), this should help improve my survivability ;)
     
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  7. Derium

    Derium Avatar

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    My hero!
     
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  8. Waxillium

    Waxillium Avatar

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    The 600hp two handed sword hardened skeles that bumped to 1200hp will now be around 800? Sweet!!
     
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  9. Moiseyev Trueden

    Moiseyev Trueden Avatar

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    Thanks @Chris, us nerfed mages appreciate it!
     
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  10. Roycestein Kaelstrom

    Roycestein Kaelstrom Avatar

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    @Chris Any chance can we get the stacked DOT to become up to 8 instead of 3? or at least 5? Mage gotta eat too, you know?
     
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  11. Burzmali

    Burzmali Avatar

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    Why not tie it to the caster's skill? 3dam/sec max 15 or such so enchantments could raise one and not the other?
     
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  12. By Tor

    By Tor Avatar

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    Greatly appreciated!
     
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  13. Net

    Net Avatar

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    Yes please! It is really annoying to watch glyphs pop in even though they will be wiped in a second and half and therefore will be unusable.

    The way it was before the global cooldown was long enough for new glyphs to appear, the way it is now, after cooldown there is long delay when glyphs disappear and appear, so I have no idea which glyph I will use...

    It really needs very short casting time ,so the rest of the cooldown is used for the glyphs to appear.
     
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  14. Net

    Net Avatar

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    I wish it was as many dots as many glyphs you have in your deck? so for 5 glyphs 5 dots ,for 1 glyph one dot... something like that to scale with the skill.

    EDIT: Also people are more likely to use mor dots of the glyphs they have multiple times in their decks.
     
    Last edited: Nov 18, 2016
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  15. Jace3

    Jace3 Avatar

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    @Chris Thank you
     
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  16. Silis

    Silis Avatar

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    @Chris The changes are not in the notes for 508 is it just missed or is it 509 they are targeted for and if so was that slated still for today?
     
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  17. Tylias

    Tylias Avatar

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    Thank you, that was a bit much! I had a cold shock playing yesterday and stepped away for a bit. Figured I'd come back and check in later to see what everyone else thought.

    I grant that balance is a tricky and elusive target. This really had the feel of an overcorrection, but I figure that's going to happen sometimes.
     
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  18. Boris Mondragon

    Boris Mondragon Avatar

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    @Chris Thanks, you threw us a bone finally. Much appreciated especially for the non-caster non archer types. R/Boris
     
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  19. Deadly Habit

    Deadly Habit Avatar

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    One of the things I've noticed is many of the spells you used to have to be still to cast can be now done on the move which throws things out of wack PVP balance wise for melee.
    Kiting and ranged seems to have not only have to get an advantage with this, but also the perk of taking less durability damage to gear like a tank would, and given how max durability repair is tied to the COTO coin op slots on crafting stations...
     
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  20. Knightguy

    Knightguy Avatar

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    Appreciate the hp rework, tried out crypts of avatar again. Still a tad on the annoyingly tough, that first big open area pulls soo many skellies and ghosts, but i can make it past the first 2 hallways again before the respawn again so I'll allow it.
     
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