10% Crafting EXP in Multiplayer mode idea

Discussion in 'Archived Topics' started by Yakamo LLTS, Jan 4, 2017.

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  1. Yakamo LLTS

    Yakamo LLTS Avatar

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    Allow crafter's to gain 10% more exp per craft on public Pavilions in NPC Towns only. I imagine guilds protecting crafter's and stimulating PVP.
     
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  2. Drocis the Devious

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    I like the idea for pvp areas, not for NPC towns.
     
  3. Yakamo LLTS

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    That could work, we agree on something!
     
  4. Waxillium

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    lol
     
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  5. Roycestein Kaelstrom

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    who's here like to craft dangerously?

    [​IMG]
     
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  6. mike11

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    This concept would work well when applied to combat as well, regarding player-player or group abilities.
     
  7. MrBlight

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    bleh. Crafting is the exact example of NON PVP actions.
    I love pvp, don't like this idea.
    Would just be abused and another step for bigger groups further ahead to have an advantage.
     
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  8. TeddyMIT

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    50% increase in resource production, isn't it?
     
  9. iansmellios

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    Would be cool to see an so bonus or some type of bonus for crafting stations in hostile areas, can't think of a place exactly but I know they are out there.
     
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  10. Yakamo LLTS

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    It's only 10% . it would take 11 days of hardcore crafting to feel those effects. So instead of Gming in 10 days it would be 11. Also consider me stealthing in and earth quaking an entire group. It happens
     
    Last edited: Jan 4, 2017
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  11. Arlin

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    It prioritizes people in large guilds, tries to force me into a certain playstyle, and is a percentage buff to the smallest possible crafting gains in the game(You get ~20 XP for doing something at a crafting table). Yeah, this makes sense. How about instead we have a percentage increase to damage done based on the amount of production XP you have? 1% for every 1000 XP. Let's have some PvP players forced into my side of the game.

    Edit: Actually I have a better idea: 1% for every 1000 XP you have spent on production skills.
     
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  12. Yakamo LLTS

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    In a way though it would feel like the current pvp system. Pvpes run in large groups steam rolling instances. Just concerned with less people in pvp zones each day, numbers are a handful. Hoping to promote this aspect in different ways
     
    Last edited: Jan 4, 2017
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  13. Lazlo

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    Even if it made sense, crafting doesn't generate enough producer experience for a 10% bonus to be relevant or to warrant taking some kind of risk for.
     
  14. Stundorn

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    I dont like the xp boni and although or because i know what was it for i dont understand or agree.

    1. The Game offers 3 Modes. In MP you get a XP bonus

    2. The game offers the possibility to flag pvp and you get a XP bonus for that if you do

    FM and SPO have the bonus that you need not share the ressources.
    To be not PvP flagged has the bonus of not beeing attacked by other players.

    1. There are more reasons than ressources to use FM or SPO while PvE.
    Therefore people who don't compete for ressources but want to play in FM or SPO for
    their personal reasons and because the game offers and advertise this it's not comprehensible why MP need a bonus.
    It's just a slap in the face for people who want to play SPO or FM.
    And i think the most players who use them don't use them only to collect ressources.
    They choose it because they don't want see other players while playing, maybe because of performance, immersion, avoid winged chars, avoid PvP flagged players lurking around, avoid kill stealing or just to play solo undisturbed.
    The Game advertises selective Multiplayer, but if MP is more supported this way they blame people who don't want MP at all or just from time to time or prefer cooperative play in FM.
    This said selective MP is correct but MP is recommended and you get a bonus for it.
    To me this puts "selective MP" into perspective.

    2. PvP is consensual but after long discussions the last weeks the "consensual" is also to put into perspective as flagging PvP gives you a XP bonus for taking the risk to be attacked or getting stolen everywhere.

    No need of a 3rd bonus to make options we have more unattractive just to please people who don't use, want and grant this options with the same
    possibilities to grow a character for other Players!
     
  15. Daxxe Diggler

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    How about we just make PVP fun and be it's own reward instead of trying to sugar coat it with something that is only going to upset the much larger PVE population?
     
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  16. Arlin

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    But then how would they grief people?
     
  17. Yakamo LLTS

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    What?
    1. The Game offers 3 Modes. In MP you get a XP bonus

    2. The game offers the possibility to flag pvp and you get a XP bonus for that if you do
    --------
    'You dont get 2 bonuses in multiplayer
     
  18. Yakamo LLTS

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    --------
    'You dont get 2 bonuses in multiplayer


    Please dont attack my idea, maybe constructively comment?
     
  19. Stundorn

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    @valor afaik +10% for MP and +10% for PvP , don't they stack?
    I wonder because this was done in R38 after they give +25% for PvP only in R37.
    So now you have +10 in MP and another +10 for PvP , what is a+20% in total.
    But if i'm wrong and you only get +10% then please explain to me why it would make sense to give +10 for PvP if it is
    not seperate from MP. Or can you flag pvp in SPO or FM ?
    That would be funny :p
     
  20. Yakamo LLTS

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    Because there is no pvp in the game. I play most the day and run into only like 3 people. If noone stimulates it then it will die away. Those who dont like pvp would love that, but im here to promote it hard.

    There is zero reason the pvp to pve ratio should be 1% to 99%. That is how it feels
     
    Last edited: Jan 5, 2017
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