Serious Question about Skills, Restrictions, Diametral effects etc...

Discussion in 'Skills and Combat' started by Stundorn, Jan 19, 2017.

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  1. Stundorn

    Stundorn Avatar

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    I haven't much time developing my char and i don't like grinding.
    I play and i want my char see growing and getting better. Level 57 after 7 Month playing.

    I'm really bad against Ranged, if I get attacked in Melee I had no chance, I can kite almost everything, but if kiting isn't the tactic that works i'm dead.

    Before i used a Pole to reduce reagents use, but with two wands who reduce it too and decks without or less reagents use i want to be a full mage, no melee, no bow, no leather or plate!
    Maybe this things are all better or good, but I want to play a "Role" and don't differ too much from the archetype i want to play

    Are we doomed to ignore all our Roleplay or archetypes thinking's and need to level nearly everything to be good enough to play the game? ( I like to group, but I want to make it solo as well)
    I get the Int Buff from Sun, although i don't want or like sunmagic, because i am more Moon related.
    I use Tap Soul from Death tree, although I am more the Life and healer type, but often ran out of focus while kiting a group of mobs and need to get some focus back, because healing is sufficient enough to regulate that. Kiting a melee bunch i sometimes didn't get a single hit.

    Well, it seems I need some more skills and trees that won't fit my archetype "Role" but are necessary to me to be able to beat more than just dumb melee bandits.
    But I don't want invest in trees that maybe have negative effects to me.
    Maybe not yet but later?
    And what is it about skill decrease?
    If I have more trees and used skills I loose more from dying?
    So it's supposed to be to not choose too much trees and or skills because you just can prevent to much decrease if you grind a lot and have always a big pool XP?

    There are still skills coming in my active trees , e.g. Spellbinder Stance but i already need to cut down glyphs in decks although i have more available, because decks with too much glyphs aren't really good, the time to refill a slot becomes more and more if you have a 60 glyph deck.
    20-30 Glyphs seem way more effective.

    What do you think? Should i invest in e.g. Earth and Def Stance to increase my damage resistance and avoidance or in Death to get Death Shield?
    Earth is no archetype roleplay problem it would fit my role, but i am curious if these points will become useless one time, because of negative effects of diametral skilltrees and Air is my main damage tree and of course it fits my role very well.

    It seem to me that most skills are useless and you have to master almost everything to cherry pick?!?
    Curious what people think of it.

    I see Melee Avatars with less HP tanking and fighting same bunch of mob faster down than me.

    Magic is expensive to level, but actually it seems that melee is way better for PvE .
    Am I right or just a noob (i am, but psssst) ?
     
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  2. Weins201

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    you answered it your self really no need to ask you have limited your skill set and as a result are suffering.

    So you have to expand you skill set.

    I actually used to train and used way to many skills. As I got higher and more proficient, I am learning to use fewer skills in Hybrid Decks.

    I have become more effective and versatile.

    Again you already know the answer - diverse you skills.
     
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  3. Spoon

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    Cloth+magic? There are a lot of builds like that out there, so you should be fine.

    So I'd rather advice actually giving all the stats for your current build, maybe screenshots, and ask for advice on that instead.
     
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  4. Stundorn

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    Yes, i did what @Weins201 already said.
    I choose more trees than i originally want and then pick the skill that i want or need to build a better hybrid deck with cherry picks of all my trees.

    I will add earthtree as it fits more my role and has a second arrow and decent buffs for me.

    Hope they would go back to negative effects, also that using a weapon and shield raises fizzle chance.
     
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  5. Borg

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    As pure mage I found shield and wand a good combination. At least when you are raising your character for the extra resistance shield is giving you. Raise all shield innate resistance related skills, earth tree innates, defensive stance (as mage don't really need attack speed), shield of crystal also very helpful and then you can just concentrate on your role playing skills. The more Str you have the more HP and also more resistance to stuns, the more Dex the more chances to dodge melee or ranged attacks. About reagents use you can use lower reagent wands.

    Skill trees, right now, are really weird, there are no generic int/dex/str bufs, so your only way to get int buff is raising sun tree, maybe we get more options in the future...
    Some skill trees force us to train skills we dont really want to train, seems that people just got tired complaining about that......and we are accepting it as it is....
    So yes we can train the whole skill system, we only have one character per account, and maybe this is also the origin of Deck restrictions.
     
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  6. Stryker Sparhawk

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    I tend to look at the skill trees and if the spells are not taught by an Advanced Trainer and are skill level 40 or less, to my own thinking, it's a cantrip spell that Everyman could learn.
     
  7. MrBlight

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    I tried to go pure archer / tamer.
    Sadly because i see pvp as end game, i needed to go and up attunment and resists across the board.. which means now i am working towards 80 on every single magic skill.

    Funny thing is while doing so i found skills that i can tie in or exceed the effectiveness of my pure build. And if i was to make the 100% modt effective deck.. i become a hybrid of evrrything.

    Power focusing 1 style is all good and well. And ill continue to do so. But i will always loose to people who choose to mediocerly level a wider variety.
    This sounds good in theory, but what im finding is how clesrly its a classless style game. Which basically means, i run with friends, and we pick and choose decks based on what we are doing, with any of us fillen any role. ( i think thats dumb )

    Pvp forces your to master everything regardless of what ure intended style of play is, just to get the resists so u can stand up to any decent pvper. And since its not class style.. everyones running wide mixes.. meaning u arnt building as a archer or tank or mage. Your running into all 3 crammed in.
    Then you look at quick deck switching.. and it becomes more crazy. That tank you couldnt dent now is casting any and every spell. That archer is now a super tank.

    In summarry.
    Lota harder players are 20gm alreaddy.
    Im 8 or 9 and ive taken a few weeks off.
    Most my guildies are 3 or 4. And most are very casual. And were not long since persistance. Another 3 months you wont be able to enter pvp without having most things gmed and a wide variety. 3 months from that, you wont be able to play in a group unless you can fill any role. ( why would i bring a long an archer when i can bring someone who can be an archer or mage dependant on who else is comen?) Pure healer probly being exception, altho can be almosy supplemented by just running right deck at less effectiveness .
    No multi chars means no caps. No caps means almost no focuse builds.

    Very interested to see their plans regarding this, or the need to make a skill needed SIGNIFICANTLY past gm to be inportant in dif situations.
     
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  8. Arkah EMPstrike

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    use sprint (light armor skill) to kite, use aetheric feedback, passive stance, and glyph stacking to manage focus. Use crowd control on ranged guys first, or focus on killing them first.

    You can solo with any skill set, you just have to learn how. But im assuming you have moon skills so you do have animal charm and moonbeams as powerful stuns
     
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  9. Stundorn

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    I think i am still lacking some innates, stats and resistancies, but it's getting better a bit.

    I tryed a lot and i am not a completely noob. Exactly what EMPstrike wrote i did.
    Kiting in Mines is just meh.

    I going to play some pvp the next days, but not in SotA ;-)

    Some of my mates Set up a Conan Server.
    By Crom i'll slay all religios fanatics down.
    F... Your Avatar :D
     
  10. Gix

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    Sadly, the game doesn't support the fantasy of being a specialist.
     
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  11. Arya Stoneheart

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    You need to have a plan to overcome whatever enemy you want to fight.

    I am also weak against ranged so I am learning ranged to fight archers and mages better. Or train all the arrow spells for ranged attacks.
     
  12. 2112Starman

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    There is no doubt that the people who are the highest adv level with the most skills and GM's are always the best players (PvP or PvE). They tend to use their GM's across many skill trees. They have GM's in every tree that grants them damage or magic resistance. I always take the stance that I feel that I can give *anyone* a run for their money in PvP if we are the same adv level and I hardly have a shot against someone 5+ adv levels above me. Im sitting at adv lvl 89 and while my primary attacks are GM (or higher), all my passives, shields, primary stat, and resistance skills are at 80 and Im going against people that are GM 100+. that makes it hard period.

    As time goes on, I will level the playing field but we have people 100+ now and with my casual gameplay (having to work 50 hours a week and have a family), I wont hit 100 for probably 6+ months.... so eventually I may chop this big delta a bit. Because by then I may have gm in passives... and they have 110 skill.

    I still dont think they thought that people with 100 GM's was an actual plan of this game and I dont think they really know how to deal with it.
     
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  13. Gix

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    @2112Starman There's that issue, but I was talking more along the lines of what the meta game kind of requires you to have in terms of skills in order to be successful.

    For example, who here has tried to play the game without using ANY of the healing spells? AT ALL?
    ... Or tried stealth play without the night vision spell?
     
    Last edited: Feb 3, 2017
  14. Stundorn

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    @Gix i think @Bowen Bloodgood didnt use any magic, so no healing spells for him.

    I play my role and i let of trees and spells that dont fit to my role / archetype.
     
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  15. Bowen Bloodgood

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    Correct.. Bowen doesn't use ANY magic in combat.. healing or otherwise or potions for that matter. And for the record he's managed just fine so far.

    I haven't gotten to much stealth yet.. but believe it or not I can usually see pretty well in the dark without spells when I need to. thought that is in part subject to hardware settings. We'll see how that goes when the time comes. :)
     
    Last edited: Feb 3, 2017
  16. Stundorn

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    I usually fight in darkness too and i didnt manipulate the origin settings.
    No problem to see at night.
    Although i have nighvision i rarely use it.
     
  17. Gix

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    REALLY? Interesting. Because I'm doing the same except I use potions and I'm getting the crap beaten out of me. I have to find scenes where I can pull a single mob and, ideally, is labeled as "green" in difficulty. Yellows I can sort of manage but I can hardly call it "just fine".

    What's your character archetype?

    @Stundorn
    That varies night per night. Some nights are crystal clear, others are pitch black. Not sure if it's intended of a graphical bug.

    The interior scenes like caves, mines and whatnot are pitch black all of the time.
     
  18. Arya Stoneheart

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    Yeah I miss the heal skill and bandaids.
     
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  19. Stundorn

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    @Gix i cannot survive in mines yet, but there i would use nighvision.

    My Archetype origins is a seidr or Seidmenn.
    Its a "wizard" of northern mythology like odin did seidr (sort of magic) and galdr
    (sort of Magic Runespelling, singing and dancing).

    The Schools and spells dont fit, but Airmagic with storms and flashs are fine.
    Moommagic is something i like, because i like Mani ( Moon Good of the old northern cultures) remember me of Mana and Magic etc...
    My Wisp is called Hjuki one of Mani's daughters.
    Then i use Watermagic because of northern realation and because i never like firemagic at all, maybe because fireballs are to common to me ;-)
    I like Lifemagic because Seidr weren't allways welcome, but if they can heal they are usefull.
    At least i need to add Earth and i think it fits to the Archetype because the small similarity to druids.
    But Seidmenn dont sacrifice to gods or feel a special relation to religion.
    They are no Gode's what is more like a priest of the scandinavian history.

    Maybe they was the people who brew strong stuff from mushrooms to let warriors become berserkers and made runes on staves and such to protects against elves and fairys and such.

    My Iceelementar is called Hrimthúr.
    Hrim is for Winter and Thúr from thurses for a giant.

    The Seidmenn Stundorn Stureson is a practicable man who try to adapt to the New world he has found himself.
    Some things are forgotten, new were learned and sure their is more to come and to adapt to.
    But some things maybe should be Tradition to not loose oneself.

    Which of the nine worlds is this strange place and where is the Recipe to brew some strong stuff? :D
     
  20. Bowen Bloodgood

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    That's a tricky question.. as the end answer isn't quite so simple.. but answer to the real question is I'm currently a heavy fighter.. full plate, sword & shield.. (for now)..

    Yellows I can handle just fine.. but.. I don't stick around in a losing fight.. and I try to control the situation. No charging into mobs and relying on healing to stay alive. (Though I might be tempted if I was using magic.. it's all about knowing your limits).

    If anyone's curious I'm about level 50. Just going toe to toe I'm about on par with a bear patriarch.. but it's best not to read too much into that as I don't have a lot of time to train up. Still, I seem to be holding my own in 5 skull zones.
     
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