PSA: You can stop grinding for patterns now

Discussion in 'General Discussion' started by Innascual Inch, Feb 23, 2017.

Thread Status:
Not open for further replies.
  1. Innascual Inch

    Innascual Inch Avatar

    Messages:
    311
    Likes Received:
    694
    Trophy Points:
    43
  2. redfish

    redfish Avatar

    Messages:
    11,366
    Likes Received:
    27,674
    Trophy Points:
    165
    Me, grind? Never! What an obscene suggestion!
     
  3. ldykllr

    ldykllr Avatar

    Messages:
    565
    Likes Received:
    1,315
    Trophy Points:
    63
    Gender:
    Female
    Location:
    Colorado, USA
    1% is just way too low. All this will do is make people buy them from the Add-On store. I wanted the pattern fort he Elven Woodwind Bow, but I'm not spending all that time for a 1% chance to get a pattern, I have better things to do. @DarkStarr can we revisit this rate if this is true? I mean, 10%, 25% sure...but 1% or less? Really?

    I *was* excited for patterns...now, not so much.
     
  4. Raistlyn

    Raistlyn Avatar

    Messages:
    228
    Likes Received:
    479
    Trophy Points:
    18
    They should be rare, I like it. You don't want everyone running around with an Elven Woodwind Bow do you?
     
    Last edited: Feb 24, 2017
  5. Gideon Thrax

    Gideon Thrax Avatar

    Messages:
    2,497
    Likes Received:
    6,771
    Trophy Points:
    165
    Gender:
    Male
    If you can find something cool enough to want it's pattern:

    First, you have to have a high salvage level.
    Next you get a one percent chance of getting a pattern.
    Then, once applied it decays with the weapon... right?

    Are the patterns re-salvageable?
    I think I'll stick with being an artifact hunter - those won't be as difficult to find. :D
     
  6. ldykllr

    ldykllr Avatar

    Messages:
    565
    Likes Received:
    1,315
    Trophy Points:
    63
    Gender:
    Female
    Location:
    Colorado, USA
    No, but 1% chance? Really? I'm all for rarity, but that seems excessive for something that is cosmetic.
     
  7. Sorthious

    Sorthious Avatar

    Messages:
    1,135
    Likes Received:
    1,354
    Trophy Points:
    113
    Totally agree with @Raistlyn ...If they drop at a 10-25% rate within a couple weeks(if that) they will flood the game, with every archer looking exactly the same. With a 1% chance on a particular pattern dropping, you will start to see a lot more diversity in player cosmetics. Additionally, low drop rates add longevity to games by giving players long-term goals to strive for. Instant-gratification will basically ruin the pattern system and also make the items so common that the value of them will drop like a rock.
     
  8. Weins201

    Weins201 Avatar

    Messages:
    7,121
    Likes Received:
    10,958
    Trophy Points:
    153
    wow thay actually made them rare? what is with that .

    at least now they vcan see if it is worth it they can always increase the rate, they shouldn't but at lerast they can look at it now and a few players have not already gotten them all.

    1 day and complaints means they did somthign right

    STICK

    WITH

    IT

    keep somethign rare.
     
  9. Brass Knuckles

    Brass Knuckles Avatar

    Messages:
    3,958
    Likes Received:
    7,707
    Trophy Points:
    153
    Rare is good, while killing I normally end up with 30 or 40 bows,staves or what ever anyways. That puts me in the range of 1 pattern drop in 3 days, imop thats plenty.
     
  10. Adam Crow

    Adam Crow Avatar

    Messages:
    1,808
    Likes Received:
    3,746
    Trophy Points:
    113
    If they weren't extremely rare, there would be no market at all for them because everyone could easily just get there own. There are already a ton of these weapons out there, most of them have been dropping for a long time.
     
    Roycestein Kaelstrom and Leelu like this.
  11. ldykllr

    ldykllr Avatar

    Messages:
    565
    Likes Received:
    1,315
    Trophy Points:
    63
    Gender:
    Female
    Location:
    Colorado, USA
    That's fine...I just won't grind for them. Won't buy them either, I'd rather spend my time doing other stuff. But hey, if people love the rarity and grinding for it, that's great (not being sarcastic, everyone is entitled to their opinion).
     
    Retro, Roycestein Kaelstrom and Leelu like this.
  12. Chris

    Chris Tech Lord Moderator Ambassador SOTA Developer

    Messages:
    2,470
    Likes Received:
    27,551
    Trophy Points:
    190
    Gender:
    Male
    Looking over the actual numbers, I think they are where we expect them to be. Around 50 patterns have been found in the first 24 hours. That puts them a hair behind the frequency of artifact drops. We'll keep an eye on them but they are pretty close to our target number.
     
  13. kaeshiva

    kaeshiva Avatar

    Messages:
    3,054
    Likes Received:
    11,752
    Trophy Points:
    153
    Gender:
    Female
    Seems pretty rare for something that's only aesthetic. Kind of a shame, oh well.
     
  14. StarWeed

    StarWeed Avatar

    Messages:
    55
    Likes Received:
    99
    Trophy Points:
    8
    seems hard to tell what is a reasonable drop rate by the overall number of patterns dropped alone, without respect to number of attempts.

    Since people (like me) have been saving up salvage for a couple weeks or longer and went through them on day 1.

    But I will press on because, if it's anything like taming, 1% is closer to 10%.
     
  15. By Tor

    By Tor Avatar

    Messages:
    2,362
    Likes Received:
    4,717
    Trophy Points:
    165
    Gender:
    Male
    I am glad to see that patterns are rare.. but rarer than artifacts? Seems like it should be the other way around.
     
  16. jammaplaya

    jammaplaya Avatar

    Messages:
    1,139
    Likes Received:
    1,995
    Trophy Points:
    113
    It seems like it might be a little rare like, if you compare how many Lich axes you can get in an hour versus how many Vile Halberds you can get in an hour....

    My worries would be that I would nuke all my good items just to find out the rate is extremely rare, which thankfully I didn't do, and THEN the rate goes up r40... :D
     
  17. Barugon

    Barugon Avatar

    Messages:
    15,704
    Likes Received:
    24,318
    Trophy Points:
    153
    Gender:
    Male
    Probably why I never got an elven woodwind longbow pattern on QA for salvaging countless numbers of them. :(
     
  18. Innascual Inch

    Innascual Inch Avatar

    Messages:
    311
    Likes Received:
    694
    Trophy Points:
    43
    Please reconsider the rarity of patterns: Artifacts last a long time and are objects of considerable power (some at least). Patterns are a one-time use cosmetic item. Does not seem balanced to me.
     
    By Tor and Roycestein Kaelstrom like this.
  19. Adam Crow

    Adam Crow Avatar

    Messages:
    1,808
    Likes Received:
    3,746
    Trophy Points:
    113
    Why does everything have to be an easy button? Cosmetic or not, this creates a market for something a lot of people don't want to waste their time with. It creates rarity and encourages specializing to the point where someone could try to make gathering and selling these a sole profession. This is the type of stuff we need!
     
  20. Innascual Inch

    Innascual Inch Avatar

    Messages:
    311
    Likes Received:
    694
    Trophy Points:
    43
    I'm not asking for an easy button.

    Hear me out.

    Last night I spent 2 hours in DR grinding undead. I killed 20-30 lich fighters to get one axe. (This was before I knew the approximately 1% chance for a pattern to drop when salvaging.)

    A ~1% pattern drop chance equals ~1 pattern for every 100 items that are salvaged.

    So in the case above, that means you need to kill ~2500 lich fighters to get a single pattern.

    A single pattern that can be used one time.

    A single pattern that only changes the look of an item.

    In the same 2 hours last night, I got an artifact. That I can sell for 10's of thousands of gold.

    Seems very unbalanced to me.
     
Thread Status:
Not open for further replies.