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List of Content & things that are still missing, i hope beta/release is in 2018 and not in 2017

Discussion in 'Release 39 Feedback Forum' started by GrayFog, Mar 6, 2017.

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  1. GrayFog

    GrayFog Avatar

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    Content wise there are still several things that are missing:

    - obviously quests, main story, things that just matter, tons of it
    - hundreds of sidequests, secrets, hidden stuff here and there in tons of zones
    - fishing content, it's still just basic
    - agriculture content/skills
    - lockpicking, chaos tree and quite a lot of other skills that need an overhaul & more combos
    - more mob variations, tons of it
    - true boss mob tactics that are more than just tank & spank, all bosses currently are super easy...
    - some serious respawn system for boss mobs, currently they just don't feel epic and special since you can farm hundreds of boss mobs with your guild in just 1 day...
    - rare named spawns of just any kind (not just in PVP zones)
    - better, more interesting loottables on mobs, crates and chests (with that i don't mean just Artifacts)
    - PVE crowd control, currently there is zero crowd control needed... basically every fight is just dps aoe everything down.... fights, expecially in dungeons lack tactics. All mobs in general are just easy and if you have seen one dungeon, you have seen all...
    - economy serverwide and local economy in general needs some serious work, maybe even add finally an auction house so things get rolling, nobody ever will visit thousands and thousands of vendors... or atleast add region wide auction houses, the town public vendors are crap and useless, nobody ever will visit 20 diff towns just to look at theese public npc vendors... Economy in this game is non existant, heavy work is needed there. If not with an Auction House then atleast something else, it was just a random example.
    - better mob AI, better pathing system for mobs, some pathing is really ugly and bad, the Obsi Troll in The Rise is a good example, there are still tons of bugs in the AI and pathing
    - roaming encounters, make em meaningful/interesting
    - background/story and/or just any form of purpose for quite a lot of zones (quests, stuff you only can find in this zone etc.)
    - much more & better multiplayer/group content (not just high end dungeons)
    - bigger zones & mines, expecially for multiplayer
    - serious rework on the network code, server/client behaviour, if a player with a crappy computer is the Master of the Zone you are doomed, no matter how awesome your connection & PC is
    At some point it may be worth it to think about a cluster of quite a few dedicated servers, i know this is quite cost intensive but they could add an premium membership to compensate for this a bit...
    - Premium Membership with an monthly payment plan, with bonuses to the player the longer the premium membership is active (obviously the rewards shouldn't be too much pay to win)
    - community goals, huge serverwide events where everyone on the server can contribute to, to accomplish finish the event.
    - in general an event system where things here and there randomly happen would be interesting, combined with quests maybe.
    - Epic Singleplayer (offline) experience, i doubt this is gonna happening, but since it was promised in the KS....
    - Performance: loading times, ram leaks, low fps in some zones etc.
    - GUI: better recipe/journal/quest book, interface in general needs an overhaul for a few things
    - PVP: Guild Wars, territory control, Virtues also should matter, sieges etc. or in general just fighting over something really meaningful, currently it's just like a random Shooter, deathmatch free for all mode, no real reason to PVP other than for the fun of PVP itself. PVP in its current state is still meaningless. Only adding unique loot/mobs/ressources to PVP zones won't fix this.
    - Gameplay and our Avatar - tied to some quests or tasks - I would love to see quests be remembered or hints of quests are remembered by our avatar and not just in the journal, our character actually remembers some things too or notices things, she might say *hmmm this is curious*
    - Achievement system needs to be in the game to provide goal setting and give incentive to explore and see the world (along with side quests). Also continued achievements ongoing that keep us interested in it.
    - Discoveries where ever you wander; While hiking and climbing mountains, waters, and terrain you will find clues, discoveries, and get achievements for exploring the area and areas.
    -
    World Map: Is a big part of the game but totally boring. Having guilds control parts of it as a political map, making random encounters people WANT to have, not that they avoid (useless content IMHO). More interactivity like having escort carts or cabalist camps, guard patrols, bosses, small random shardfalls with good loot etc... you name it!
    - and tons more...

    Which basically means, better officially release SotA sometime in 2018 instead of 2017...
    This game is far from ready for beta or even release. In its current state it would get tons and tons of bad feedback.
    Port said they are at the last 20% in the project.
    It's more like 50%... 40% at best...

    Just my 2 cents for now.
    Feel free to add more below.
     
    Last edited: Mar 6, 2017
  2. Fredrick FlameGrinder

    Fredrick FlameGrinder Avatar

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    Yes lack of interesting loot and variety of mobs is very waning and I don't see anything promised for that unfortunately.
    They should focus on one good feature(maybe they put up a list for voting) sort by most desired and attainable within schedule and deliver to change the sentiment in the community.
     
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  3. Lifedragn

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    Further refinements to core combat systems are still coming, but basics are in. A lot of the game is presently behind an Art Bottleneck, with a large number of scenes waiting for unclone. New mobs are also part of the Art Bottleneck.

    Quests, loot tables, etc... should all be scriptable, meaning as the work finishes in some areas, you will see more developers diving into that, which will hopefully lead to an explosion of quests and story.

    As the systems mature, content will come in faster and faster. As a video game developer myself, I can tell you their approach of letting people play the game as is, while good for funding, is almost like tying one of their hands behind their backs development speed-wise.
     
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  4. GrayFog

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    I am an dev myself, since over 2 decades.
    And i know how much work this or that takes, the list above isn't even complete.
    They are not even close to the 20% imo...
     
  5. Beli

    Beli Avatar

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    Yea I see several things not listed on that list. Fishing for one
     
  6. Lifedragn

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    I guess I should clarify that I did cherrypick through your list based on things I felt the devs were actually planning for the game when speaking of completeness. I think auction houses would be bad. I'm still predicting quests and content will be easy to add with whatever tools they have once the art assets are ready for them.

    Combat will be tweaked, but I think we are largely looking at the intended release style. I wouldn't expect too many major overhauls here. And to be fair, combat style is often a large factor over who will or will not play a game. Going one way turns off one segment, going the other ostracizes a different segment. Impossible to win with everyone there.
     
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  7. GrayFog

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    Yup. It's always impossible to win with everyone :D
    The Auction House was just a random example, economy is just not working very well in this game imo.
    In UO it was different, expecially since you could just mark runes in front of your vendor which you then could drop in various cities for advertising.
    But here in SotA the only way to advertise for your buisiness is just by using the forums here, which is kinda bad imo for an game where player driving economy should be the main thing. Not everyone is or wants to read the forums all the time.
     
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  8. 2112Starman

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    I disagree, if anything we sit in the middle of this content now at this point of the dev cycle and they have been adding in a *lot* lately.
     
  9. majoria70

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    3rd one down ;) or he added since I just got here ;)
     
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  10. Lifedragn

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    I think there is a number of factors at play in the economy. Ranging from durability of gear, to quality of gear required to do well, to ease of reaching an ability to craft decent gear. It was always going to be difficult, because this game is neither the older ultimas nor UO. It is a combination of single player and mmo, with the problems intrinsic to both.

    I think the first mistake was separating Adventurer and Producer XP. It makes it too easy for players to do everything in the current incarnation. If you combined the pools, pursuing a craft might be easier. Pursuing ALL of the crafts would be an XP Decay nightmare at higher levels.

    Ultimately, the problem became too many people able to self-sufficiently make everything they need. And whatever they purchase can last way too long. I have purchased one player-crafted longsword so far. I am at adv. level 64, and my sword is down to 45 max durability. I've never used a coto to repair it, and I am still probably a good couple of months given my more casual play style before I will need a new one. I've crafted my own cloth armor, and have been using a npc shop-bought shield. Just last weekend, I bumped my Carpentry and Cooking both up to 50 to make my own food and furniture. Barely dented my producer xp pool to do so.

    I could find the items to buy if I want to. I just tend to not need to look. I WANT to be a tailor. Everything else is just a better investment to also learn. I've lot taxes to pay, after all.
     
  11. majoria70

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    "Life is not measured by the number of breaths we take, but by the moments that take our breath away."

    This please. I love this quote.

    What a great list GrayFog. :). I appreciate this so much. This list does not say we can't have it, it just imo calls up things needed by the game before launch. So much is getting added to the game that is truly fantastic. Like all the new tech, riding in elevator platforms, log rides, air pockets that lift your avatar and send him/her flying to the skies, traps etc. Many things seen in Upper Fortus fyi ;).

    And the thing is while we get the tech which many parts of it will allow for boating later on mind you, I agree that we can be as techy as he** and still come away with "once you've seen it a few times the it will be then blah blah blah if that is all there is, but fantastically great and necessary in the game still. New tech is ongoing and necessary, but as mentioned by GrayFog in the OP it will not keep everyone playing the game and coming back for more.

    Here's a few ideas to add to the thread, well some have heard them before, yeah nag, nag, nag ;) You know me ;)

    -crafting chance of crafting an extra item here and there when gm'd or high level even lower level or making a better item with an extra stat or slot to enchant. make it more interesting. not the same mundane I know it will either craft the item or fail.

    -Gameplay and our Avatar - tied to some quests or tasks - I would love to see quests be remembered or hints of quests are remembered by our avatar and not just in the journal, our character actually remembers some things too or notices things, she might say *hmmm this is curious*

    -Achievement system needs to be in the game to provide goal setting and give incentive to explore and see the world (along with side quests). Also continued achievements ongoing that keep us interested in it.

    Discoveries where ever you wander; While hiking and climbing mountains, waters, and terrain you will find clues, discoveries, and get achievements for exploring the area and areas.

    See also this thread by Lord Baldrith ;) https://www.shroudoftheavatar.com/forum/index.php?threads/fishing-ideas.37725/#post-428926


    Edited sorry about the name misspell @GrayFog
     
    Last edited: Mar 7, 2017
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  12. GrayFog

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    Was actually one of the first things i added to the list :D
     
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  13. Vallo Frostbane

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    I just add a few points and ignore the *few* ones I would remove from your list ;)

    A reason for Guild War
    Make guilds able to flag PVP and attach a perk to it that can be leveled by the guild through PVE and PVP.
    I remember the idea they had about guild artifacts that can be stolen and attacked by other guilds...

    If they still plan to have local economies... why not give territorial control of areas like Perennial Coast, South Paladis etc into player hands.
    Give guilds that own this area a tax return of trades done there. Let players determine the tax, the law of the land (virtue or anti virtue) etc.
    POTs don't have to be affected by this ofc.

    Making cities siegable by guilds or having any other mechanic to claim a city etc should be no problem.
    It could even enable people form guild like Paladins of Aerie or anything else and actually own the city, build defenses or improve the guards etc!

    Make Virtue Matter
    To make it matter you need to implement a system that prevents from having every flagged player as an enemy.
    Evil must mean sth, and being a virtuous person also should be meaningful, and not only a sheep for the bad guys ;)

    I would like that to also have a greater impact on the zones of Novia.


    WORLD MAP
    Is a big part of the game but totally boring.
    Having guilds control parts of it as a political map, making random encounters people WANT to have, not that they avoid (useless content IMHO)
    More interactivity like having escort carts or cabalist camps, guard patrols, bosses, small random shardfalls with good loot etc... you name it!

    LOADING SCREENS

    Having the pop ups for your shop is a good idea.
    Present more information in it. Rumors of things that happened... Like you heard someone killed Boss xy.
    There is activity in Shardfall xy, A lot of players gathering in POT xy... etc....

    All those things I mentioned would make the world feel more alive for those that want gameplay mechanics and not purely rely on roleplaying.
     
  14. GrayFog

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    Yeah completly forgot about the PVP, guild wars etc. stuff :/

    @Vallo Frostbane
    Have added something to the list and that's indeed how i feel about PVP in its current state.
     
    Last edited: Mar 6, 2017
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  15. GrayFog

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    Thanks btw. I added :p
     
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