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[Known]Death Animation Issue

Discussion in 'Release 41 Dev+ Bug Forum' started by Nomad2, Apr 22, 2017.

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  1. Nomad2

    Nomad2 Avatar

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    Gender:
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    Location:
    Saskatchewan, Canada
    4/22/2017
    Title:see above
    Reproduction Rate: Unpredictable
    Blocker? No
    Details: The bandits at 380.0, 5.6, 155.9 periodically morph strangely into twisted versions of themselves upon death. See pic
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-6700 HQ CPU @ 2.6GHz (12) System RAM: 16 Gig
    GPU: NVIDIA GeForce GTX 960
    SotA.EarlyAccess.QA.Win.64.485.Date.04.20.17
    Area: Solace Bridge Outskirts
    Area Display Name: Outskirts

    [​IMG]
     
  2. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    We're having difficulty reproducing this internally. Do the bandits appear to be doing anything special when this occurs? Perhaps emoting or barking wordsabove their heads? My suspicion is there's an animation state or transition that the torso is in when they're dying that is leading their lower half to correctly transition to death while the upper half goes back to being idle.
     
  3. Nomad2

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    Yes, it seems to be when I sneak up behind them and hit them with a killing blow when they are not in combat mode. It could be they are trying to go into combat mode at the same time as death.
    [​IMG]
     
  4. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    Thanks
     
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