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[Known] Nesoskia: Swimming on Dry Land

Discussion in 'World Building, Scenes, Environment, & Overworld' started by mystarr, Nov 14, 2017.

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  1. mystarr

    mystarr Avatar

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    1. Title: Nesoskia: Swimming on Dry Land
    2. Reproduction Rate: 100%
    3. Blocker? No
    4. Details:
    Enter the island town of Nesoskia. You will be swimming over the docks and will continue swimming over dry land until you get about halfway up the hill into tow. I first noticed this at the dock 5 location (location noted below) but it seems to happen anytime I get near the shore line
    1. Steps to Reproduce:

    1. User Specs:

    Area: Nesoskia (PRT_island_metropolis_01/Nesoskia) Loc: (-340.9, 71.5, 416.8) DBG: UFJUX2lzbGFuZF9tZXRyb3BvbGlzXzAxfE5lc29za2lhfCgtMzQwLjk0NiwgNzEuNDU1LCA0MTYuODEzKXwoMCwgMC44MTcsIDAsIC0wLjU3Nyl8MTc5LjA4OTR8MTkuOTczMzZ8OC4zMzU3NTI=
     
  2. Lexie

    Lexie Bear Queen Emeritus

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    I tried a few different ways to reproduce this in the internal dev build (not yet on QA) but I could not. If you restart your client fully, does the behavior continue?
    Are you in windows 10 by chance? My first thought was that this could be related to the terrain issue, a variant of it perhaps.
    @mystarr
     
  3. mystarr

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    I am in windows 10. (I run the live game client in windows 8 emulation, but I don't think I have ever set that for the test client)

    I was seeing this in every scene I entered today during lunch. (I went over a bridge in Diamonds fields and swam/floated over the bridge)

    I will try again when I get home this evening.
     
  4. liz_the_wiz

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    @Lexie last time we had this it was an item equipped somehow it reset the sea level in the client
     
  5. Dereck Visaard

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    @Lexie , I'm able to repro it right now in Veritas Sanctuary on build 589. Want to join me? I have reloaded the scene, changed MPO/FO and restarted the client.

    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8) System RAM: 16267
    GPU: NVIDIA GeForce GTX 1070 with Max-Q Design GPU RAM: 8089
    SotA.EarlyAccess.QA.Win.64.589.Date.11.14.17
    Area: POT_swamp_metropolis_01a_template/Veritas Sanctuary
    Area Display Name: Veritas Sanctuary
    Loc: (143.8, 36.0, 246.7)
    Debug: UE9UX3N3YW1wX21ldHJvcG9saXNfMDFhX3RlbXBsYXRlfFZlcml0YXMgU2FuY3R1YXJ5fCgxNDMuNzUsIDM2LjAxMiwgMjQ2LjY5OSl8KDAsIC0wLjk4NiwgMCwgMC4xNyl8MTk5LjUyMDN8MS40NTQxNzN8My40NA==

    [​IMG]
     
  6. Wintermute of CoF

    Wintermute of CoF Avatar

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    Also swimming in Diamond Fields
    [​IMG]

    14/11/2017 21:07
    OS: Linux 4.13 Fedora 25 64bit
    CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz (4) System RAM: 32097
    GPU: GeForce GTX 1060 6GB/PCIe/SSE2 GPU RAM: 6144
    SotA.EarlyAccess.QA.Linux.64.589.Date.11.14.17
    Area: POT_island_metropolis_01_template/Diamond Fields
    Area Display Name: Diamond Fields
    Loc: (16.8, 74.1, -104.1)
    Debug: UE9UX2lzbGFuZF9tZXRyb3BvbGlzXzAxX3RlbXBsYXRlfERpYW1vbmQgRmllbGRzfCgxNi44MTEsIDc0LjEzMiwgLTEwNC4wNjYpfCgwLCAwLjA3LCAwLCAwLjk5OCl8MTc5LjAxM3w4LjY0OTMzMnw2LjA4Mzg1
     
  7. Lexie

    Lexie Bear Queen Emeritus

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    Yikes!!
    We are investigating further. Thank you you ALL very much
     
  8. Wintermute of CoF

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    Now swimming through Storm's Reach
    [​IMG]
     
  9. Wintermute of CoF

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    Swam in the bottom of Understorm Gold Mine. Found a work-around:

    1. Find a high place where you are not swimming
    2. Take all clothes and equipment off
    3. Return to the lower level, no longer swimming
    4. Re-equip, for now seems to be fixed for as long as you stay in the scene
     
  10. Dereck Visaard

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    They found it. It was the instrument artifacts again :)
     
  11. liz_the_wiz

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    @Dereck Visaard ah to be sad enough to be right ... it was hysterical when it was last time, Attenwood borrowed my body and being a multi account kinda girl I logged in as a different me and nothing is more weird than watching your own body swimming around the air in front of you.
     
    Dereck Visaard likes this.
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