Suggestions with screenshots on how to improve the crafting interface IMHO.

Discussion in 'Archived Topics' started by twofoldsilence, Feb 23, 2018.

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  1. twofoldsilence

    twofoldsilence Avatar

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    Hello All,

    What does everyone think of Port separating the Recipes, Crafting Station, and Inventory Sections of the SotA Crafting Interface, so they can be individually moved/resized as my Crafting Interface Mockup below shows. I would also like to have the current Crafting Interface Inventory section replaced with the default non-crafting Inventory Interface if they are separated, so I can not only filter inventory items using the filter field but also the tabs. By the way, yes, I do realize I am at a Tailoring Crafting Ststaion not a Carpentry one, but you get the point. The main reason I would prefer this over the current interface is, because I find all the separate sections too small and not easily managed. Especially, the inventory one when I am salvaging equipment and such.

    My SotA Crafting Interface Mockup
    [​IMG]

    I know I would prefer it over the current interface as shown below:
    [​IMG]
     
    Last edited: Feb 23, 2018
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  2. Weins201

    Weins201 Avatar

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    to much work for same result, nothing but aesthetics, sorry

    Needs much more fixes with function like ling chests to tables, batch numbers more adjustable, NOT another new skill.

    Make crafting something a player can do without tying it to adventuring (ship sailed but)
     
  3. St Drahcir

    St Drahcir Avatar

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    I've actually heard this mentioned in many games over the years and I have yet to see a game that was able to successfully do it.
     
  4. Weins201

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    prob not as bad as this game does it.

    It is one thing to have them intertwined another to have such a massive REQUIRED connection
     
  5. zerothis

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    I often open my inventory when crafting. Just saying.
     
  6. twofoldsilence

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    I didn't realize you could do that. I think I'll give it a try next time I am crafting.
     
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