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Release 52 QA Build Now Available!

Discussion in 'Release 52 QA Feedback Forum' started by BurningToad, Mar 13, 2018.

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  1. BurningToad

    BurningToad Dev Emeritus Dev Emeritus

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    A new QA build has just been released! The latest build number is 648!
     
  2. BurningToad

    BurningToad Dev Emeritus Dev Emeritus

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    A New QA build has been published! Build number 649!
     
  3. Lum the Mad

    Lum the Mad Developer Emeritus Dev Emeritus

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    This build features: working Arch Lapin of Death and Destruction quest (see Timothy the Enchanter in Ardoris to begin), new feature to automatically complete active tasks that are "bugged" and should have been completed long ago (please report any after this build that still have this issue)

    Companions are still works in progress, new scenes (Northwood, South Boundless Forest, Blood River Forest) still works in progress
     
  4. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    is there something we need to do to activate this clearing? you had mentioned town criers and the oracle at some point
     
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  5. Lum the Mad

    Lum the Mad Developer Emeritus Dev Emeritus

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    It should happen automatically but will also check whenever you talk to an NPC.
     
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  6. Lendarius

    Lendarius Avatar

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    When will release 52 be released?
     
  7. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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  8. Barugon

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  9. Barugon

    Barugon Avatar

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    I can't speak with Timothy. He tells me "Please consult with my teacher, Martin, before we speak." I have already completed the book quests.
     
  10. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    that is not timothy the enchanter.
     
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  11. Barugon

    Barugon Avatar

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    LOL, of course I get the wrong NPC. :oops: :D

    [edit] As an archer, I can't do enough damage to the Arch Lapin in order to defeat it. :( I'd really like to have one of those mounted heads. I guess it's not going to happen. BTW, the Sacred Oracle Orb of Obliteration seems to be pretty much worthless against it too.
     
    Last edited: Mar 18, 2018
  12. BurningToad

    BurningToad Dev Emeritus Dev Emeritus

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    A New QA build has been published! Build number 650!
     
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  13. Hemswal The Descended

    Hemswal The Descended Avatar

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    Is there somewhere we can look to see what's new to test in the updated QA?
     
  14. Daxxe Diggler

    Daxxe Diggler Avatar

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    They don't do patch notes for QA. You just have to go by the Release Instructions (linked in first post of this thread) and try to test things listed on there. Not everything will be in yet, so it's sort of trial and error, but if anything is new, it should be on that post by @DarkStarr .
     
  15. Hemswal The Descended

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    Yeah, but I didn't catch anything new in those patch notes. Either it wasn't updated or I missed whatever was added. That's why I asked here. Ty though. I should have probably elaborated.
     
  16. Daxxe Diggler

    Daxxe Diggler Avatar

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    @Applerust - The R52 instructions was not a "patch list" per se. It's a list of everything that should be included in the final "Live" version of R52.

    On QA, there are multiple builds that add bits and pieces of that final list in a little at a time. This is either because some things aren't 100% ready yet, or because they want testing on some things before adding others. This sort of narrows down issues when only little updates are made at a time.

    For example, on the first couple of builds, the updated scene of South Boundless Forest was in the game... however, it wasn't complete. The basic landscape was there, but there were no mob or resource spawners in yet. In fact, the zone exits weren't even working yet and you had to exit to menu -> start on world map... just to exit the scene. I haven't gone back to test it again yet, but I would imagine at least some or all of that has been corrected with later builds.

    So, my main point here is that you get the release notes post as a guide on what "might" be in. It's our job to test whatever we can of what makes it into a build and if something is broken or not there yet, try again on the next build.

    Hope that helps.
     
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  17. Hemswal The Descended

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    Thanks Daxxe, I've been doing QA a while. I usually just hop on, test some things, then wait a few days and hop on to test something else. However, this time, I've noticed a few posts from devs saying not to bother bug reporting various things/places because they aren't ready. This was useful! Was really just hoping for more of that. It would be especially helpful to have those types of notifications centralized somewhere for the testers. Also, in the past, I've seen the release notes get updated as the QA matures for that upcoming release. So, I kinda of expected that to happen as well, which is why I referred to it as "patch notes".
     
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  18. Pawz

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    Given that we are going live in about a week, I feel we need to laser in on new things to make sure they are fixed for live. Nebulous instructions are NOT helpful with testing. I get that some people don't want spoilers but we really need to hammer on the new stuff right now and see what's broken, or how we can break it. I still don't know if the new blessings are in game and if they are, where they are?
     
  19. BurningToad

    BurningToad Dev Emeritus Dev Emeritus

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    A New QA build has been published! Build number 651!
     
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  20. BurningToad

    BurningToad Dev Emeritus Dev Emeritus

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    Another new QA build was just published, number 654.
     
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