Play me out. [MEDIA]
The only reason I chose a dynamic player owned town was because I understood that Portalarium could not in good faith provide the type of "custom"...
Is there a point where you might decide that user retention is more important than user acquisition? For example, I'd love to be a retained...
It was my intention to remain silent on this to spare the development team further drama. But I realize now that not saying anything at all will...
Well sure...but that goes both ways. There are power gamers in this discussion that are always very quick to say that crunching all those numbers...
I think this analogy has run its course.
Correct. He wasn't farmed though.
Grinding a lot using "best builds" is sometimes confused for working hard. That's not really what's important here though. The fact that once you...
Unfortunately there are no drop rates for XP. If I were in charge, I would ensure that if you found a great spot for adventure XP, it would be...
Isn't there a huge difference between repeatedly farming dragons in a single player game, which only impacts your world and soloing dragons in an...
You're actually one of my favorite people in the game, Sara Dreygon. So let me be very clear. If someone has hit level 120+ in this game it's...
Previously you could do that it just wasn't endless waves. But no one seemed to have fun until you could make 1 million XP per hour. In other...
It's not a classless system now. We're all the single class of "avatar".
In our game you have to be able to cast spells to get resistance to magic. But the point I was trying to make is that by default even the players...
It's not a punishment it's a needed balance to an unbalanced game. When death magic was nerfed a year ago I didn't complain about it. I didn't...
The devs should simply reduce your XP levels. Then there's no need to make "monkey rooms" and waste more developer time. It's highly questionable...
Single player online is more popular than multiplayer for a reason. I'm not saying party content shouldn't be worked on. I'm just saying that if...
Ok, so why is that a good thing? Why did we make a "monkey room" to give players tons of XP? Is that what our game is supposed to be about? Are...
The average player in this game doesn't make anywhere near 1 million per hour. I'm going to guess that if Chris shared the XP stats for the...
Chris talked about it once in a post mortem. It was not listed anywhere in writing. Not in a weekly news letter, not in the event section. And...
Separate names with a comma.