You need more luck than skill! ;)
Ok @Tirrag but don't forget it's not server side but client side...so we have to crypt/decrypt text to avoid spoilers
Ok I will evaluate. Maybe a "continue" or "next" button in dialog is appropriate
As I said it's just an experiment to demonstrate the potential...
Please make them usable in pot too.
thanks @Nick for feedback!
-Click instead of typing: it’s not a limitation, I am evaluating it but I think typing is more “rpg” than clicking....
Thank you @Nick
You can close the dialog window pressing down arrow icon and reopen it pressing heraldry button. You can also type “/lua unload”...
hello @Nick of course you can!!! Send a copy to me please :)
medium level I think at least 85/90 level
thanks @Tirrag for feedback!
I can’use conversationalists because they are static, I can’t change (I think) dialogues based on player action or...
Thanks @Tirrag I'm thinking about the framework...dragon slaying? maybe...
just released a lua player made iteractive quest.
Check this post:...
sotaTales just released! check main post!
Enjoy and let me know!
just released :)
I think next week, it's ready
Added a couple of screenshots in main post
Prologue: Sforza Messenger
A mysterious Automaton appeared in Mediolanum, a lovely town next to Owl's Head in Hidden Vale.
He brings a...
Hello @Strider99 and thanks for using sotainfo.
unfortunately unsuccessful catches are not logged in chat, so I can't track them. @Chris please...
hello @Haytar ,
I think the problem is Linux client. Sorry but I don’t have Linux or OSX client so I can’t test or fix anything.
Hello @Feldon Grimshaw ,
it may depend on international settings. In europe we use "." instead of "," for thousand separatator. (I had the same...
v0.4.1 just released!
- xp to next level: when you type in game chat "/xp" you get infos about total xp amount and pooled experience (yellow)....
Hello @Echondas ,
when you move it anchors to the top left position of the window, that's why it moves an inch as you say.
Will try to optimize...
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