No. "Risk" always translates to "people don't PvP." And the last thing we need is less people PvPing. Let people PvP for some prize. Losers...
Part of the issue is that the game is extremely grindy right now. If you had quests constantly dropping 5k xp in your pool, you'd probably blow...
These special items should also probably not be boosted by greenhouses or water/ harmed by underground farming. They're really a pledge reward...
You don't necessarily need skill caps. But you do need a strategy. Some part of the game needs to hit zero sum in terms of power. e.g. you...
I get it. And I've done that. But PvPers would rather play a game where everyone was on equal footing and everything came down to skill. It's...
If people want to grind, I have no problem with it. But I'd hate to see the game balanced around it. Grinding mobs is just something that...
Yeah it's consolidated billing and account management. And WoW only joined it a few years ago. They can name it whatever they want.
I'd rather they flattened out the power curve.
All I know is that Meticulous gives more stuff. And the rest are useless because they don't.
I love the concept of regional vendors, but there's little mechanic to support it: In WoW (or most faction games), you can't trade items across...
My sincere hope is that there will be many, many quests and quest-like mechanics which dump xp into your pool. And that the correlation between...
I agree. But the problem was instead of 100 / 1,000,000 players getting indestructible stuff through KS, it seems like a large % or the people...
I think it's premature to complain about single player story. I just don't think it's implemented. If someone tells, me "it's done", then I...
As I said, literally everything. It's like a board game with no rules, and no pieces. It's pretty to look at, but there's still no game to it....
There's no actual "game" yet. It's sort of the garnish without the food. What are we doing? Why are we playing? There's just nothing there...
The point is, there's nothing inherently wrong with "kill 10 rats." Sure every game does this to slowly expose you to the idea of combat and...
Yeah, in the single player games, you were suppose to camp to fast forward through the night. In SotA, I just go out to the world map, alt-tab...
If only there were people walking around with question marks over their heads, who'd update your journal, give you a HUD tracker, mark things on...
I'd prefer just about anything to the listed choices. But they accurately reflect the game in it's current state.
Yeah, that's the larger mechanic missing from the game. If cities went to war you'd create a market like Civilization where you're always needing...
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