I believe these are referred to as a doppelgänger in RPG trope lore.
I don't think they need to go so far as to disconnect hit from dex calcs, it just seems obvious to me that when using a reticle your accuracy...
The biggest issue I see is there being too much assistance from the system. The one thing I don't hear anyone ever complain about is genuinely...
E) They just haven't spent enough time and resources on the problem, despite how fundamental it is to having fun. Though I guess that's just a...
This topic came up fairly early in the R34 postmortem and it's something that kinda needs to be hammered out at this early stage if this game has...
This issue is actually easier to solve than you realize, all we need now is to finally give archers that one piece of iconic gear that defines...
It feels like despite all the warnings the dev's have been trying to throw at us before, we're really just hitting the main problem of people who...
The current setup we've got is basically focused on trying to achieve fairness in Open PvP settings; so long as combat has been initiated I agree...
In cases like this it doesn't really make much difference for players evaluating each other, most will assume 'skinned' armour will just be...
So that's a definite "no" to letting us into the starting areas with practically no skills at all as an alternative? (yes I realize this would be...
I support the addition of a fourth option like this to help in facilitating group play and specialization. It's almost second nature for a...
Theoretically we could make more balanced scenarios for PvP by instancing it with some help from NPCs. I was thinking about this topic yesterday...
... It feels like we're getting a little worked up about a tuning issue; I was of the impression that with flags and zoning PvP would get balanced...
Honestly just having the option to opt out of getting pre-set skills and getting an equivalent amount of exp with a free choice of where to start...
Some clarification from the devs on this topic would be great of course, but I'd expect for the most part that this aspect of the game is still...
I'm also not sure how the dev's will be tracking our virtues, but single player considerations aren't necessary; if you're playing Online then...
I'd like to see a few different options for dueling; IMO the player being challenged should always choose the rules of the duel. Just a couple...
While I don't doubt that some groups of people will find various ways to arrange trades, the devs have no obligation to make it any easier to do...
I haven't played much of the game yet (mostly due to time constraints), but there's obviously a flaw in the design right now between innate...
For Life Magic I would go with something like Vivacimancy, even though using vivify for the source verb is a little convoluted. I just can't think...
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