It's a bad analogy because power is relative to how much power other's have, but prosperity isn't. You can endeavor to increase the total amount...
I would argue that the crafting system can in fact not stand on its own. It is parasitic to the adventuring portion of the game. Even if some...
Well, the food system. That's why I brought it up. The only reason to make food in SotA is because it gives combat buffs. The system simply...
I see the obsession with every single system leeching off adventuring for relevance as a huge loss for having players at all.
It has neither an expressive nor a competitive aspect to it, so it doesn't create any goals of its own. It's simply busy work you need to do to...
Why do people go to fishing contests? Why do they brew creatively named beverages in heraldry casks? Why do they decorate houses?
Honestly, this does absolutely nothing for me. In fact I really hate this obsession with making everything you can do in a game relevant to combat...
It's not the XP you need to make a character functional that creates a sense of futility, it's the XP you need to make a character actually good...
There are people who have moved on and trying to win them over now would be a waste of time, that's true. But there are also tons of people who...
Pretty much everyone here has written extensively about what they want improved about the game at one time or another. It's absurd to say anyone...
Problem with this kind of poll is that it has an extreme survivorship bias. We're getting the opinions of people who are still playing the game,...
Yes, and that's a good thing.
There should be a cap, because it's absolutely silly to see characters attacking ten times a second, and way too many things in it scale out of...
1. Summoning should be more useful, the creatures need to at the very least be able to draw aggro so they can serve as a distraction. 2. Increase...
The core appeal of the game: Total freedom to create a character to your own specifications and explore a world that many others leave their mark...
The devs still haven't figured out that an even better way to simulate an economy would be to not have everyone who hates grinding just to stay in...
Generally a lot of the problems in this game come from the fact that power comes from just stubbornly stacking stats for a single purpose. Having...
Spot on on that. Having a summoner stance or some kind of summoning passive on the spec would be great.
I think specializations are a good idea, but not very well implemented. I like the idea of being able to specialize your character. A roleplaying...
I generally don't like systems where items wear out on use rather than on death. Sure, you can say it's more realistic, but it doesn't play into...
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