To get more people into the game I think there should a daily XP pool that people can earn doing basically whatever they want in the game for...
I've been back playing this game for a few months now and for the most part it's been the most positive experience I've had with it. In the last...
I'm writing a series of posts that aim to increase the variety of characters people can build in shroud by eliminating as many of the set...
The stat buff skills are considered to be an essential part of every character in this game, to the point where people usually count their stats...
Every magic school in SOTA has its uses, if you go through the game cherry picking every single skill that helps your character you'll almost...
Yesterday I realized that I had been depriving myself of a large amount of stat points by not wearing an enchanted back slot item. A lot of my...
Attunement is a system that really bothers me in Shroud, because it's a great idea in theory, but the execution leaves a lot to be desired. The...
Some ideas for changing the focus tree to be more interesting to use, as it's currently only a repository for innate skills, but lacks active...
When you break down what activities in the game are actually productive you realize that crafting basically produces all value in the game, while...
I've started to really think about upping the intelligence on my character, because simply raising train intelligence is just not cutting it. The...
I would like to see some powerful new skills added to the various skill trees behind their respective specializations, to serve as capstone skills...
Replacing gear is a constant factor in this game, but there is one thing about it that really drives me up the wall: It's practically impossible...
One of the fundamental problems with magic balance in this game is that there are no channeled spells or limit to how many spells you can...
I really enjoy playing summoners in games, but in SOTA they fall flat, even with the addition of the new summoning passives. The reason is that...
This game contains a significant amount of content, but very little of it is actually ever touched by the players, because when you're hunting for...
I think the attempt this game made at stopping teleportation from shrinking the world down to nothing like it did in UO has failed. The friend...
Upper tears + double XP is poison straight into the heart of this game. Sure, everyone loves earning a million XP per hour, but what has this done...
Fighting the Aether dragons in the role of a healer made me realize something that is fundamentally broken about this game: You can resurrect...
I think this game isn't very friendly for pure spellcasters currently. The way the system is set up basically forces you to hyper-specialize in a...
This game needs some kind of perk system to allow more variety in character building, because too many builds that make sense thematically are not...
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