I feel pretty neutral about the combat system. I do not like stacking glyphs and I agree that you have to look at the hotbar too much but I do not...
I agree on the need to have clarity on what is not passable territory and overall smoothness improvements when traveling. The swamp area (like a...
Interesting ideas Aetrion. I appreciate the amount of effort you put into your posts. The problem of having to look too much at the UI is real and...
I like your ideas Weins201. Higher level surveying could also enable you to see the glow of a node from further away than normal. Since this is a...
I agree that skills that are logically inconsistent as a requirement in a tree should be switched around or changed, but I do not feel the need...
A bonus for standing still makes sense in an ambush scenario. They could possibly let the bonus "stay alive" for a while after moving to allow for...
From what I remember from the dev chats, your list of suggestions is almost exactly how they plan the system to work (unless that has changed)....
I would like to see active blocking and counters as well, not just damage mitigating skills. I agree that these kinds of things would help the...
I agree with most of what you said but the part I colored red really hit it home. That is exactly what we need more of. Good post.
This is a big change from the original plan but I don't hate it so far. They have to make much larger areas (hexes) to explore, though. I really...
I agree that there are some lag issues that should be dealt with. I haven't personally felt like it has been *that* bad though.
To me it looks like an issue with the polearm reach skill, instead of lag. As in, a wrong value added somewhere making the reach unnaturally long.
I like this idea quite a bit. It makes a lot of sense to be able to use a carefully picked skill as your first strike against the enemy. This...
I like the idea of an increased chance for certain glyphs based on the situation. It could also work really well with counter skills (hypothetical...
I have to agree with the combat being surprisingly fun already, at this early stage. I especially like the fact that you can interrupt your...
Just voicing my support for the features surrounding this theme. It allows for more depth for many aspects of the game, which is always a good...
I was talking generally about the tone in this thead, since some people are being out of line. Other things, along with the map, are being...
A lot of you are not understanding that many of these features are not polished at all yet. They are just there, for now, so we can actually test...
Things that will help make the world feel more alive and dangerous: A rich sound experience while travelling the map (different sounds of nature...
This was a very first version of an overworld map system, that they for whatever (probably very good) reasons switched to from the original idea....
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