Not quite everyone. Who were the supporters of this, and ultimately, are responsible for it? Those it impacts the least. The higher the...
I'm glad you added that last bit, because if you hadn't, I'd have been forced to point out your apparent definition of "cheap". lol. I'm only into...
[media]
Really.
mikeaw - I believe you missed the joke on both of the last two statements.
I posted the averages of these numbers in another thread, but I suppose the specifics would be better here. This was auto-attack only, against...
From what I saw, it doesn't. Not yet, anyway. It didn't even appear that Attack Skill modified Crit Chance. I firmly believe, as of right now, the...
I'm only talking standard strikes, not utilizing any combat skills/maneuvers. Haven't gotten around to devising a way to effectively test that, in...
My testing showed (fairly accurately) that the Critical # in the weapon description is a flat percentage. As far as damage, it looks like a crit...
I'm not sure what you mean by the first one and half statement, but how can you say the Devs haven't bought into the gripes from the PvPers?...
Something about the combo of undead and insect has always turned me off. Not sure why. Maybe popular culture has predisposed me to think the...
Just because something is practically an industry standard (and I agree, what I quoted is correct) doesn't mean it's something you should do. This...
That's not an unfair outlook, and I tend to agree. However, I believe they have been misled into thinking this by a select few, and when it comes...
https://www.shroudoftheavatar.com/forum/index.php?threads/scene-load-times.21210/ and...
I think that speaks more for the audience they're aiming for than anything else... Sooooo... Elves and Spiders are too boring in their...
I don't know if you'd seen the other thread(s) where this was discussed, but there is and advantage to loading the game onto a SSD. Quicker than a...
On the surface, I agree with you. However, the common thread/complaint tying all this together is PvPers saying they hate PvM, but are forced to...
That's a matter of opinion. UO:R was released in 2000, and subscriptions peaked in 2003. From there, they steadily declined. So I counter your...
I'm not saying it would or wouldn't. I'm saying it's possible that their desire to keep the story secret may have something to do with the lack of...
Tsk tsk!!!
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