Depends on how you define "hardcore PvP player". Besides, the exact numbers are often kept by the devs and publishers of MMOs as strategic data...
There is a kind of player that lumps anyone that doesn't want as hardcore a PvP experience as themselves as some variation of casual or ********....
Actually, other games have similar systems. EVE and ArcheAge come to mind (though, in the west, ArcheAge seems to be floundering). A few other old...
More like the safe country, which covers about a third of the play area if I'm not mistaken and includes mines and other kinds of gathering nodes,...
I'm not trying to shot down the idea, but you do need to think about exploits and border cases. For example: - Two players, one Standard and one...
Whether I will ever flag for PvP will depend on if I will be able to opt out of the looting part. If I can, then I will flag for PvP when I...
Stuns and roots — stuns more so than roots — have the inherent issue of sharply reducing, or even eliminating, choice from the player that is hit...
I would laugh so hard if chickens were given the ability to fight back like in Zelda games :D
Neither, actually, as I never said which I think you are ;). But mixing up the desire to always win with the aversion of losing anything of...
Like many posts by PvPers about why PvE players avoid PvP, you confluxed two of the reasons PvE players might avoid PvP: - The desire to win:...
And I personally think that roleplay is only desirable, or even possible, when it's fully consensual. I see non-consensual "roleplaying" of any...
If there is any kind of player looting involved I'm not playing. At all. The rest does not matter. Besides, I would never knowingly give a bully...
Two things. First, if the only thing "looted" is the medicine given to take part in the contraband quest, then that is not looting. That is just...
I see paying gold to not have items taken as looting still, so no, that is still not tolerable for me. In fact, the ransom system currently...
Which can be difficulty because, for many on both sides, there is no compromise at all regarding certain elements. In my case, for example, while...
Fine, as long as it's not an enticing enough carrot that players that don't want to engage in PvP feel forced to. Ideally, an identical carrot...
Which, to the best of my knowledge, didn't exist in early UO. Hence the heavy dependence on a third party messenger program to coordinate things....
If it's done just for bragging rights and rewards that don't affect gameplay, fine. I could get behind it, even if chances are good I will never...
Well, from reading the forums, seems like plenty of people opposing open PvP are UO veterans that disliked the PvP situation back then, at least...
There is a following for this kind of game. The question is, how big. My gut feeling is that, when considering the potential player base as a...
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