A quest randomisation system could potentially (devs?) be implemented for minor quests which would have a number of criteria (e.g. NPC X, Type =...
I do agree with the point about avoiding artificial NPC run systems if players can be encouraged to and are expected to manage said system...
There should also be options for the "criminal" character such as bribing the NPC guards. Something that could potentially be opened up to PCs too...
Relating to pledge levels but also a general question about housing. If a player acquires a village or town deed and wants to upgrade to a city...
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