I've gone through the options and must have missed it, then. Although I admit my current rig has difficult playing Shroud for extended lengths of...
I thought the point of this game was to make an RPG that emphasized role-playing and minimized hand-holding? The double layer of handholding just...
EVERY point of damage that you can inflict within a span of time is significant. It's not a matter of abilities-versus-normal-attacking. It's...
On the other hand, melee fighters are also doing damage with basic attacks while their focus regens, so there is some give-and-take there. But I...
Ah, that pesky "balancing" question. You know, in a single-player-only game no one would really care, but the moment it becomes an online...
Is there a way to shut off the underlining of keywords in dialogue? It was a handy feature when the conversation window was also the basic...
I can agree with that. What's there could use some sprucing up and I think the chat/log window could do with a fixer-upper in general. I'd also...
It wouldn't affect the servers on which the actual game runs, so fie to that. People can go have fun playing the game with all of the point...
In offline mode, people would just hack/mod the items if they couldn't get them normally anyway, so it's really not much of a problem to give...
My favorite dungeon experiences in any RPG are dungeons that do more than just contain monsters. Ultima has always been great in that respect, in...
A lot of videos about the game go into it with this HAS RICHARD GARRIOTT DONE IT AGAIN?!?! mindset like they're going to find the answer to that...
I prefer Shroud's more explorative dungeon direction to other MMOs, where dungeons are basically just... well, "raids." Designed for players to...
Let's take it one step further. Let players have the option to sell X number of an item for a certain amount of gold apiece, and then let them set...
People have gotten too used to only playing with other people through party-finder mechanisms. Actual socialization in MMOs has declined pretty...
You mean like having field mechanic functionality? I can see it possibly working. Crafting is typically seen as a side-thing players do on their...
Lack of collision in multiplayer is a reality of the genre. There's just too many people and things running around, it would be impossible to get...
Actually seeing someone other than myself complain about the immersion-breaking nature of weird servant creatures running around in MMOs is kind...
That's because some people want it to be standard MMO, some people want it to be super revolutionary, and others are just happy to have decent...
I was on mobile during that last post, so I just want to elaborate on something: Lord British's games in the past (and Shroud of the Avatar...
Which, if you actually stopped to think about it, makes any more flashy interface than a hotbar even harder to implement, doesn't it? Hotbars have...
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