One of the problems that I had with this is that an earth Elemental is within agro range of Nyx, which makes talking to Nyx essentially impossible...
If you: 1) Want to make the initial leveling of magic relatively cheap; 2) Want to build that section of the economy based upon reagent...
4) General Comments: Overall Interface and Information: A few things I do not like... while I can appreciate the desire to maintain immersion...
Section 3: Skill system I like the new skill system so far. It feels more "realistic" to me and has a reasonable internal logic. None of the...
Thanks :) I only went through 1 iteration of the previous system (only been playing since R20) but I think this system will be superior once it...
Good point about keeping Taunt in the heavy armor tree... and you are probably right about heavy armor. It is actually going to need to be about...
2) Crafting I generally like the crafting system, especially with the addition of repair and salvage. Salvage has made the system less costly...
Feedback broken down into sections: 1) Combat: Combat at the start is, IMO, too difficult. The difficulty arises from the lack of focus. The...
I agree that the current system is not very good. Reagents for casting are either expensive (at least at the start of the leveling process) or...
My issue is not that the game is too difficult at start (WRT combat) but that it is.... not fun. The initial focus pool is too low and depletes...
1) Mob melee attack range versus mine. I can understand why the mobs have a generous range (pathing issues), but I have to stand on top of them to...
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