Storylines should work to satisfy roleplaying needs - quests or deeds should not just be "go here and kill N targets", but have broader goals...
Here's a bit of personalization for the alts: call them quirks. Characters can occasionally pick up a gesture, unusual jewelry, or something...
I'm not sure if my suggestion about alignment/reputation has any traction, but I will pile-on my earlier comment by noting it allows an easy...
All skills and crafts (including combat and magic) should be learnable and TRAINABLE by any character with the skills or craft. Everyone can do...
An alignment/reputation system that means something - work up something like a point system where players can earn their reputations to where they...
Concept: Have certain NPC roles that are portrayed part-time by select players. This would require a certain proof of investment by the selected...
I'm a roleplayer, and bought into "Shroud" on the basis that it will be a roleplaying game. I understand some people like PVP; I will only note...
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