Matt and I worked on the pet dances. I love the Lich dance - super cool. I'll let Matt know you love it. Thanks!
Goodbye and thanks! SotA has been a great and rewarding experience. I remember being so excited to get this game funded at Kickstarter which...
Thanks for the detailed information. I'll look into this. Bug entered 59775.
I’ll keep that in mind as we work on it.
Summoned pets have an open tech bug where scaling level doesn’t apply health bonuses. We know what is happening and why. It’ll have to wait...
I think 788 has been uploaded, should be available shortly, likely after 8pm.
This was a bug, it's been reported in the bug forum. Yes, it is Portalarium. Working hard to fix issues for everyone's enjoyment for the...
We tracked the issue down and have a likely fix. Please try build #788, should be available in a bit.
We tracked the issue down and have a likely fix. Please try build #788.
Tamed pets can die permanently - they're handled differently and won't re-summon, you must rez or they'll be lost forever. Companions and...
Strange... I'll look into it. Thanks.
Corpses are supposed to despawn in 3-5 minutes, regardless of being looted or not. It's not proper design to have them stick around and not...
From the log it sounds like it maybe a damage validation issue. Your party member was able to do damage, but you weren’t. The monkey didn’t...
I found a couple of other cases where this bug was happening and fixed the issue. The fix has been submitted for the next patch. The corpion is...
Ok, I'll see what's different about the Corpion.
Correct, these engineers aren't fixed in latest, the bug is still being worked on. Hope the cabalists are now behaving . Thanks for checking :)
We've entered a bug on this. #55877.
Build # 754 fixes issues with NPC combat and leashing. Can you see if the Cabalists are bugged with that version? If it would be great to get...
I can reproduce, looking into this now. Thanks. Added bug # 57236 ---- Yes, this appears to be isolated to how these npcs are setup. Thanks.
I believe this should now be fixed in build #754, out momentarily.
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