I'm not a fan of Unity (very much used to be before leadership changes), but so much appreciate what you say here. That likely won't stop me from...
I did hear him mention that at least a couple times! As far back as when we were still working on Obsidian Trials. That sounds fantastic. Doing a...
Thank you so much for doing these! An observation. I really had to struggle to find this. Buried in the patch notes is the link to the community...
@Gwendolyn Obscuro Where did you find the trainer for those? I tried testing that on QA, but the Adventure Trainer did not have a response for...
Not sure if this is the same on Live, but if the aether boss is going to stick around that scene needs a bit of warning. ^_^ 5 is probably right,...
The event is still going as i'm writing this, but thank you so much @Lily Byrd for the story, and sharing your set design skills with us! And to...
Thank you @Thoryk Omara for running the event, and to the team and @Elgarion for the continued work on the player run quest systems. As i...
Looks like the text length may be the issue. The shorter message is clear and text size is fine. The potential size of the text area at lower...
@Briarmoon So sorry to hear. I'll keep watching the issue in the Test Environment too then.
Looks like this received attention! So far both sides of the bed i had issues with work on Live build SotA.Win.64.1295.Date.10.02.20 and QA build...
@Sannio Sorry for the ping, but also thank you so much for the detailed explanation! I'll move things around a bit, but just letting you know,...
09/24/2020 13:42 Title: Pathfinding to bed is taking a wider route than it used to. Reproduction Rate: 100% Blocker? No Details: Link to short...
Title: "Welcome to the Player Test Environment" Text is Difficult to Read at 1440p Reproducible? 100% Blocker? No Details: On the QA login screen,...
No reason to see this as "dev fails". This is just how things work in any PvP game. The meta changes. Sometimes because a system changes. More...
I believe we are at a good place to reset a bit here. I'm going to keep repeating this, apologies to those that already have the message: In skill...
I was just discussing this with a former seer and troubador from the early UO days (two discussions, with one of each). Their feedback is that it...
You often have such valuable input, but it is difficult to make use of it when you frame each problem as an existential crisis. Can you help with...
I first said this before we even had a scene to log into: Players fighting other players gives us the data we need to balance combat systems....
Love this idea! Not sure where the data will come from? Can someone point me to a recent reference on what is available to us via either LUA or...
Really loved the effects as well, but i'm seeing these same issues. It might help us to see a developer using a bard "as intended" with say all...
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