So I proved to myself this is mistaken. Renamed the file to alibsota.util.lua. Oddly....despite SOTA showing it load first....I'm getting no...
I believe libsota was designed to be the first one called before as I really didn't change about how it worked before other than to point to the...
I'll recheck again, but this code works for me despite this. This is almost the exact code I used in my example.
First go with it. I didn't include everything with this just the two main files. I'm thinking about updating the help docs but that will come...
I may share it soon. December is a bad month for me to spend time on things. But I will say that some of the things I haven't tested yet and there...
Input Objects: ShroudSetInputText does not appear to be working or I'm confused if I am using it right. I have a button that when pressed prints...
Not sure if this is because of a recent change....but are the object ID numbers for objects automatically changing if one with a lower ID number...
I have an object I've created at position 1100, 400. When I call GetPosition and access the x and y attributes of the vector, I'm getting 550,...
https://imgur.com/a/5Y9KJBt Here's a test look at using my changes so far, starting from TEST LABEL. That's a label, colored yellow. To it's...
Solved it. Guess lua didn't like me naming the function caption while also referencing a table value called caption. So it may have been...
So I think I've narrowed it down with an issue on calling the caption function. I changed that to: caption = function(label, caption) if...
Not sure if a topic like this could get pinned or anything, but always good to have one thread for people to get help. This was started based off...
ShroudSetColor kind of came in after this, and the old method was working at the time. I have added it to my changes though so it will bleed back...
Okay, I've been trying to figure out this bug for a while. I've been working on converting the libsota.util.lua label functions to use the...
API document was updated with things on QA/live(?).... Resizable objects using the mouse Button changes based on state (highlighted, pressed,...
Pulled object display out of ShroudOnUpdate. Made many....many....changes to mouse click handling to ignore clicks generated from draggable...
Understandable. However, my code doesn't create the objects on ShroudOnUpdate, it simply uses ShroudHideObject and ShroudShowObject calls. I'm...
For right now, I didn't want to change some things because I still need to determine how drawing order may be affected (in order to display one...
Thank you for being excited, though I'm not really doing a whole lot different. First testing of object creation and controlling display through...
These would be great.....especially because it doesn't seem like panels have any unique functional purpose at the moment.
Separate names with a comma.