Thanks! I appreciated being able to help out another player directly instead of a business and I can back up the other 250 posts here that say...
Reagents should not be optional. PvP - Many forum posters ranted about the naked mage in UO and how that ruined their PvP experience. Just think...
The one full looted has to replace. I agree death should damage worn gear significantly, but then the devs have to find a way from preventing...
Please remove visible ore nodes and replace them with more abundant invisible nodes with a large collection radius. This will give mining a...
That is understandable. I am against "uber" items. Full loot is more palatable if gear is easy to replace. It also helps the crafting demand. As...
That sounds just as exciting as playing WoW.
I left UO after Trammel/Felucia because the world felt less alive and interactive.
97 - 2000, Pacific Couldn't stand Trammel / Felucia so went to EQ, Torvonnilous Once EQ added instances (so everyone can play!!), I went to...
Of course everyone would like this game to be enjoyable without incentives, and I think it will be exactly like that for the first 1-3 months. My...
I’ll use WoW as an example. As I recall (it may have changed during and after Pandaria, so correct me if I am wrong), crafted items were...
Developers have stated that crafted items will be on par or better than mob specific items. If crafted item demand drops because items do not...
I have 3 accounts myself, so I understand where you are coming from. But long term, there has to be a vibrant economy in order to allow trade...
A strong economy is critical to SotA success. If items deflate in value to the point they become irrelevant, you will see fewer crafters and...
Like Ultima Forever?
The focus of the developers appears to be centered on lowering consequences, protecting player items, restricting player interactions, and making...
I cannot stand zone lines and how they break immersion. I want to explore what's over the hill, not run into an invisible wall while being forced...
The developers are trying too hard to make SotA "easy and enjoyable" to a broad audience. And unfortunately this is turning the game into a WoW...
Even though non-consensual PvP is dead in SotA, I still wanted to post the wish list I had previously posted in the Dev+ forum with some minor...
There are many additional restrictions in SotA when compared to UO. Because of this, the open UO playstyle has been replaced by a rigid WoW...
I dislike labeled or graphically distinct nodes. If I am mining a mountain range for a day, I don't want some random adventurer harvesting a...
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